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(→‎Modifications: Added precise value of Fall Damage resistance, a link to new Fall Damage page, added the Unique Modifications entry for Disconnection Protection, and added a Trivia about using the permanent buff.)
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To create a zipline the user must be standing on solid ground and aim the reticle in a way that is within the length and angle limitations; the zipline will then shoot out quickly and can be used near-instantly after firing. Ziplines are invincible – they will not be targeted by [[Creatures|enemies]] nor will they break when the ground beneath them is destroyed.
 
To create a zipline the user must be standing on solid ground and aim the reticle in a way that is within the length and angle limitations; the zipline will then shoot out quickly and can be used near-instantly after firing. Ziplines are invincible – they will not be targeted by [[Creatures|enemies]] nor will they break when the ground beneath them is destroyed.
   
Once deployed, they can be used an infinite amount of times and it is possible to reverse directions when riding one by pressing [USE] ("E" by default). Holding [USE] will automatically snap to the nearest zipline when one comes into reach, eliminating the need to spam [USE] or to wait for the pop-up.
+
Once deployed, they can be used an infinite amount of times and it is possible to reverse directions when riding one by pressing [USE] ("E" by default). Holding [USE] will automatically snap to the nearest zipline when one comes into reach, eliminating the need to spam [USE] or to wait for the pop-up. Additionally, this can be used to escape a [[Mactera Grabber]].
   
 
Additionally, the sliding speed is relative to the angle of the zipline. In other words, if a zipline is steeply angled, going down a zipline will make you go mildly faster, and vice versa, with the addition of "releasing the brake" while going down a zipline by holding [FORWARD] ("W" by default). This will significantly increase your speed as you quickly slide down the cable.
 
Additionally, the sliding speed is relative to the angle of the zipline. In other words, if a zipline is steeply angled, going down a zipline will make you go mildly faster, and vice versa, with the addition of "releasing the brake" while going down a zipline by holding [FORWARD] ("W" by default). This will significantly increase your speed as you quickly slide down the cable.
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! rowspan=2 | Tier 3<br/>{{level}} 10
 
! rowspan=2 | Tier 3<br/>{{level}} 10
 
| style="padding:10px" | {{icon upgrade|FallDamage Resistance}}<br/>Disconnection Protection
 
| style="padding:10px" | {{icon upgrade|FallDamage Resistance}}<br/>Disconnection Protection
| +Fall Damage Reduction
+
| +25% [[Fall Damage]] Resistance
 
| Take less damage if you fall off the zipline
 
| Take less damage if you fall off the zipline
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
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| umanite = 16
 
| umanite = 16
 
}}
 
}}
|}
+
|}<br />
   
== Tips ==
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=== Unique Modifications ===
 
* ''Holding'' E will snap to the nearest zipline when it comes within range. This can be used to escape a [[Mactera Grabber]]
 
* Initial inertia gained while quickly sliding on a downwards slope will remain while dismounting. This creates the potential of making good leaping distance at the peak of the cable.
 
* (not up to date) <s>The maximum elevation, expressed as percentage, is 57.73%, for a maximum height difference of 17.3m.</s>
 
** <s>Upgrading maximum angle increases this to 70.02%, and 21m.</s>
 
   
  +
==== Disconnection Protection ====
  +
[[File:Icon Upgrade FallDamage Resistance.png|left|64x64px]]
  +
Disconnection Protection grants an extra 25% of Fall Damage Resistance to any team member that disconnects from a Zipline. Although it was probably intended to be a temporary buff (perhaps only for 3 seconds, or until fall damage is taken?), it's currently bugged out and becomes a permanent buff for the rest of the mission.
  +
<br />
 
== Gallery ==
 
== Gallery ==
   
 
[[File:Zipline Gun Animations.webm]]
 
[[File:Zipline Gun Animations.webm]]
   
  +
== Trivia ==
  +
  +
* Because the Status Effect provided by Disconnection Protection is bugged out to be permanent (instead of temporary), Gunners can provide their whole team with a 25% Fall Damage Resistance buff for an entire mission with just one Zipline.
 
{{equipment nav}}
 
{{equipment nav}}
{{Updated|U34}}
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<br />{{Updated|U34}}
 
[[Category:Equipment]]
 
[[Category:Equipment]]
 
[[es:Lanzatirolinas]]
 
[[es:Lanzatirolinas]]

Revision as of 02:33, 19 June 2021

Fully portable and constructed from lightweight components, this handy gadget will fire a steel-reinforced tether across any chasm you might happen upon in the depths.
— Item Description

About

The Zipline Launcher is a Support Tool used by the Gunner. It creates long-ranged ziplines which are designed to facilitate travel through the caves. The weapon features two barrels which fire the Zipline mount and cable from the bottom and front respectively.

To create a zipline the user must be standing on solid ground and aim the reticle in a way that is within the length and angle limitations; the zipline will then shoot out quickly and can be used near-instantly after firing. Ziplines are invincible – they will not be targeted by enemies nor will they break when the ground beneath them is destroyed.

Once deployed, they can be used an infinite amount of times and it is possible to reverse directions when riding one by pressing [USE] ("E" by default). Holding [USE] will automatically snap to the nearest zipline when one comes into reach, eliminating the need to spam [USE] or to wait for the pop-up. Additionally, this can be used to escape a Mactera Grabber.

Additionally, the sliding speed is relative to the angle of the zipline. In other words, if a zipline is steeply angled, going down a zipline will make you go mildly faster, and vice versa, with the addition of "releasing the brake" while going down a zipline by holding [FORWARD] ("W" by default). This will significantly increase your speed as you quickly slide down the cable.

The travel speed on a zipline is not inhibited by movement-slowing effects such as Sticky Goo, earthquakes in the Magma Core or – most importantly – while carrying heavy objects such as Gemstones (Aquarq, Compressed Gold, Jadiz etc.), Mini-M.U.L.E. Legs or Cargo Crate Batteries.

If a Dwarf takes too much damage while riding a zipline they will get knocked off the cable and fall. Walking enemies that can shoot are more likely to target players on ziplines.

Initial Stats
Max Range 30m
Max Ammo 3
Reload Time 1.5s
Max Angle 32°
Movement Speed 250

Modifications

There are three tiers of modifications and each tier has one to three upgrades. Only one modification can be equipped per tier.

Gunner Upgrades
Mod Effect Description Price
Tier 1 Icon Upgrade Ammo
Expanded Ammo Bags
+1 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased!
Credit 420 Credits
Jadiz 10 Jadiz
Icon Upgrade Angle
Upgraded Connection Joint
+6° Max Angle Increases the operational angle of the zipline
Credit 420 Credits
Bismor 10 Bismor
Icon Upgrade Distance
Reinforced Anchor
+10m Max Range Zipline can span a greater distance
Credit 420 Credits
Umanite 10 Umanite
Tier 2
Level 5
Icon Upgrade Distance
Reinforced Cable
+10m Max Range Zipline can span a greater distance
Credit 780 Credits
Enor Pearl 22 Enor Pearl
Tier 3
Level 10
Icon Upgrade FallDamage Resistance
Disconnection Protection
+25% Fall Damage Resistance Take less damage if you fall off the zipline
Credit 960 Credits
Jadiz 16 Jadiz
Magnite 12 Magnite
Icon Upgrade MovementSpeed
Increased Motor Traction
+75 Movement Speed Improved acceleration and speed when riding Ziplines.
Credit 960 Credits
Croppa 12 Croppa
Umanite 16 Umanite


Unique Modifications

Disconnection Protection

Icon Upgrade FallDamage Resistance

Disconnection Protection grants an extra 25% of Fall Damage Resistance to any team member that disconnects from a Zipline. Although it was probably intended to be a temporary buff (perhaps only for 3 seconds, or until fall damage is taken?), it's currently bugged out and becomes a permanent buff for the rest of the mission.

Gallery

Trivia

  • Because the Status Effect provided by Disconnection Protection is bugged out to be permanent (instead of temporary), Gunners can provide their whole team with a 25% Fall Damage Resistance buff for an entire mission with just one Zipline.




This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 34: Modest Expectations