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! rowspan=2 | Tier 3<br/>{{level}} 10 |
! rowspan=2 | Tier 3<br/>{{level}} 10 |
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| style="padding:10px" | {{icon upgrade|FallDamage Resistance}}<br/>Disconnection Protection |
| style="padding:10px" | {{icon upgrade|FallDamage Resistance}}<br/>Disconnection Protection |
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+ | | +Fall Damage Reduction |
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− | +?% |
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| Take less damage if you fall off the zipline |
| Take less damage if you fall off the zipline |
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| {{Price table | width = 100% |
| {{Price table | width = 100% |
Revision as of 20:42, 27 May 2021
“ | Fully portable and constructed from lightweight components, this handy gadget will fire a steel-reinforced tether across any chasm you might happen upon in the depths. |
— Item Description |
About
The Zipline Launcher is a Support Tool used by the Gunner. It creates long-ranged ziplines which are designed to facilitate travel through the caves. The weapon features two barrels which fire the Zipline mount and cable from the bottom and front respectively.
To create a zipline the user must be standing on solid ground and aim the reticle in a way that is within the length and angle limitations; the zipline will then shoot out quickly and can be used near-instantly after firing. Ziplines are invincible – they will not be targeted by enemies nor will they break when the ground beneath them is destroyed.
Once deployed, they can be used an infinite amount of times and it is possible to reverse directions when riding one by pressing [USE] ("E" by default). Holding [USE] will automatically snap to the nearest zipline when one comes into reach, eliminating the need to spam [USE] or to wait for the pop-up. Additionally, this can be used to escape a Mactera Grabber.
Additionally, the sliding speed is relative to the angle of the zipline. In other words, if a zipline is steeply angled, going down a zipline will make you go mildly faster, and vice versa, with the addition of "releasing the brake" while going down a zipline by holding [FORWARD] ("W" by default). This will significantly increase your speed as you quickly slide down the cable.
The travel speed on a zipline is not inhibited by movement-slowing effects such as Sticky Goo, earthquakes in the Magma Core or – most importantly – while carrying heavy objects such as Gemstones (Aquarq, Compressed Gold, Jadiz etc.), Mini-M.U.L.E. Legs or Cargo Crate Batteries.
If a Dwarf takes too much damage while riding a zipline they will get knocked off the cable and fall. Walking enemies that can shoot are more likely to target players on ziplines.
Initial Stats | ||||||||||
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Modifications
There are three tiers of modifications and each tier has one to three upgrades. Only one modification can be equipped per tier.
Gallery
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