Deep Rock Galactic Wiki

Unlocked through an assignment.
Requires Scout Level 15
Purchased for:
8200 Credits
Umanite 100 Umanite
Bismor 160 Bismor
Initial Stats
Damage 12 Kinetic
Magazine Size 50
Max Ammo 650
Rate of Fire
(per second)
15
Reload Time 1.8s
Weakpoint Damage Bonus 15%


Never sophisticated, but never disappointing either. The NUK family of twinned micro SMGs has a long and treasured track record, yet Those In The Know generally agree that the 17 is among the very best
— Item Description


The Zhukov NUK17 is an unlockable secondary weapon for the Scout. It is a pair of machine pistols built entirely out of metal. The trigger guard encases the whole way around the user's fist. Uniquely, the magazines insert into the top of the weapon at an angle. When the Scout reloads the weapon the mags pop out and the guns disappear from view, reappearing with fresh mags and a confident spin. Both of the pistols have a separate ammo counter which is consolidated into one counter on the player's HUD.

Ammo will always be consumed in pairs, though only one bullet will be fired.

Note: Although the weapon's stats indicate that it is capable of firing 30 rounds per second, it is a common misconception that the weapon is capable of outputting as much damage as it describes. In actual gameplay, the machine pistols have half the effective amount of bullets; this means that for every 2 ammo the gun uses, only 1 bullet is fired out, and only 1 bullet's worth of damage is being dealt.


Modifications[]

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

Zhukov NUK17 Modifications
Mod Effect In Game Description Price
Tier 1
Expanded Ammo Bags
+100 Max Ammo "You had to give up some sandwich-storage, but your total ammo capacity is increased"
1000 Credits
Bismor 20 Bismor

High Velocity Rounds
+1 Damage "The good folk in R&D have been busy. The overall damage of your weapon is increased."
1000 Credits
Enor Pearl 20 Enor Pearl
Tier 2
Level 6

High Capacity Magazine
+10 Clip Size "The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants."
1800 Credits
Magnite 18 Magnite
Enor Pearl 12 Enor Pearl

Supercharged Feed Mechanism
+8 Combined Rate of Fire "We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please."
1800 Credits
Croppa 12 Croppa
Jadiz 18 Jadiz

Quickfire Ejector
-0.6s Reload Time "Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster."
1800 Credits
Enor Pearl 12 Enor Pearl
Bismor 18 Bismor
Tier 3
Level 10

Increased Caliber Rounds
+1 Damage "The good folk in R&D have been busy. The overall damage of your weapon is increased."
2200 Credits
Croppa 20 Croppa
Jadiz 30 Jadiz

Better Weight Balance
x0.4 Base Spread "Base accuracy increase"
2200 Credits
Croppa 30 Croppa
Jadiz 20 Jadiz

Expanded Ammo Bags
+100 Max Ammo "You had to give up some sandwich-storage, but your total ammo capacity is increased!"
3800 Credits
Jadiz 20 Jadiz
Bismor 30 Bismor
Tier 4
Level 14

Blowthrough Rounds
+1 Max Penetrations "Shaped projectiles designed to over-penetrate targets with a minimal loss of energy. In other words: Fire straight through an enemy!"
3800 Credits
Enor Pearl 15 Enor Pearl
Bismor 25 Bismor

Hollow-Point Bullets
+30% Weakpoint Damage Bonus "Hit em' where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome."
3800 Credits
Croppa 25 Croppa
Umanite 36 Umanite
Enor Pearl 15 Enor Pearl

Expanded Ammo Bags
+100 Max Ammo "You had to give up some sandwich-storage, but your total ammo capacity is increased!"
3800 Credits
Jadiz 15 Jadiz
Magnite 25 Magnite
Bismor 36 Bismor
Tier 5
Level 18

Conductive Bullets
+33% Damage Bonus "More damage to targets that are in an electric field"
4400 Credits
Croppa 40 Croppa
Jadiz 110 Jadiz
Umanite 60 Umanite

Get In, Get Out
+Get in, get out "Temporary movement speed bonus after emptying clip"
4400 Credits
Magnite 40 Magnite
Enor Pearl 110 Enor Pearl
Bismor 60 Bismor

Overclocks[]

Overclock calculations happen after modifiers.

Zhukov NUK17 [Expand/Collapse]
Overclock Effect In Game Description Price
Minimal Magazines

+1 Combined Rate of Fire
-0.4s Reload Time

"By filling away unnecessary material from the magazines you've made them lighter, and that means they pop out faster when reloading. Also the rounds can move more freely increasing the max rate of fire slightly."
8450 Credits
Croppa 100 Croppa
Jadiz 70 Jadiz
Bismor 130 Bismor
Custom Casings

+30 Combined Clip Size
-2 Combined Rate of Fire

"Fit more of these custom rounds in each magazine but at small reduction in the rate of fire"
7700 Credits
Croppa 75 Croppa
Enor Pearl 140 Enor Pearl
Bismor 95 Bismor
Cryo Minelets

+Cryo Minelets
   (10 Cold damage per mine)
-1 Damage
-10 Combined Clip Size

"After impacting terrain, these high-tech bullets convert into cryo-minelets that will super-cool anything that comes close. However they don't last forever and the rounds themselves take more space in the clip and deal less direct damage."
7300 Credits
Croppa 65 Croppa
Magnite 135 Magnite
Umanite 95 Umanite
Embedded Detonators

+Embedded Detonators
-6 Damage
-20 Combined Clip Size
-400 Max Ammo

"Special bullets contain micro-explosives that detonate when you reload the weapon at the cost of total ammo, magazine capacity and direct damage."
7550 Credits
Jadiz 135 Jadiz
Magnite 65 Magnite
Umanite 90 Umanite
Gas Recycling

+6 Damage
x0 Weakpoint Damage Bonus
x1.5 Base Spread
x0.5 Movement Speed While Using

"Special hardened bullets combined with rerouting escaping gasses back into the chamber greatly increases the raw damage of the weapon but makes it more difficult to control and removes any bonus to weakpoint hits."
7800 Credits
Jadiz 105 Jadiz
Magnite 125 Magnite
Enor Pearl 70 Enor Pearl


Stats Breakdown[]

Unique Modifications[]

Conductive Bullets[]

Conductive Bullets causes each shot fired from the Zhukovs to deal +30% more damage to any target that are under Electrocution. The Electrocution effect can be applied through the IFG, the Deepcore GK2 with the Electrifying Reload Overclock, from the M1000 Classic with the Electrocuting Focus Shots Overclock, or the DRAK-25 Plasma Carbine with the Overcharged PCF tier 4 Mod. The bonus is also applied if other players' weapons or Bosco's Overcharged Rounds make the target electrified. The damage bonus does not apply to enemies affected by the player armor's Static Discharge. The damage bonus does not apply to the internal damage of the Embedded Detonators Overclock nor the cold damage of the Cryo Minelets Overclock, but they will receive the damage bonus for direct impacts against electrified targets.

Get In, Get Out[]

Get In, Get Out gives the player a +50% bonus movement speed for 2.5 seconds when they empty the magazine on the Zhukovs. It should be noted that the player must empty the entire magazine for the effect to activate; reloading halfway will not activate the effect.

Unique Overclocks[]

Cryo Minelets[]

Cryo Minelets is an Unstable Overclock
Each Bullet that touches a surface automatically turns into a Minelet after 0.1 seconds, and is armed after 0.8 seconds. Creatures that go near it will trigger the Minelet and give 10 Cold in a 1.5m radius, Minelets autotrigger after 4 seconds, each Minelet can only be triggered once. By having the mod "Blowthrough Rounds" it is possible to shoot through Creatures to hit a surface.

Embedded Detonators[]

Embedded Detonators is an Unstable Overclock
When reloading each bullet fired that hit an enemy will explode, including enemies hit through penetration. Several enemies can be affected at the same time. The explosion does not have any AoE to it, only affecting the creature it explodes in.

  • Damage: 38 Internal (per bullet that damages the target ; damage is not affected by hitting Weakspots or Armor ; unaffected by the T5 Conductive Bullets Perk)
  • A reload via Born Ready does not activate Embedded Detonators. This makes it possible to store multiple ED magazines in an enemy at the same time.
  • A full reload is not necessary to activate Embedded Detonators. It will trigger at the beginning of the animation. Canceling the reload, by switching weapon for example, will still activate the effect.

Mastery[]

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob
  • Seven modifications – Deepcore Weapon Paintjob
  • All (12) modifications – The Company Special Weapon Paintjob

Skins[]

Full gallery of skins can be seen at Weapon Skins.

Gallery[]

Trivia[]

  • This weapon has a slightly different FOV than Scout's other weapons.
  • The name of this weapon is likely a reference to Georgy Zhukov, a Soviet general during World War 2. The word "zhuk" or "жук" in russian translates to "bug", which could make sense in the context of the game.


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