Introduced in Update 25: Endgame - Part 1 Weapon Overclocks are special mods that can be equipped to further increase the capabilities of class weapons. There are three types of Overclocks: Clean, gives a small boost with no penalty; Balanced, a decent boost with a decent penalty; and Unstable, a big boost with a big penalty. Weapon Overclocks can be obtained from weekly Deep Dives, with one being rewarded per variant, per week. The Overclocks must then be brought to the Forge to be crafted, at a cost of credits and crafting resources. Only one Overclock can be equipped per weapon.
List of Overclocks
Below is a list of every available Overclock in the game. There are currently 98 Overclocks available.
Driller
CRSPR Flamethrower
CRSPR Flamethrower [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Lighter Tanks
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"Lighter weight gear means more fuel and sandwiches." | |||
Sticky Additive
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"Special additive compound extends the Sticky Flame duration and increases direct damage." | |||
Compact Feed Valves
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+25 Tank Size |
"The smaller mechanism allows for greater tank capacity and more fuel at the cost of reload speed and opperational range." | ||
Fuel Stream Diffuser
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"Increases operation range but decreases the fuel flow rate." | |||
Face Melter
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"This crazy bit of tweaking will give a big boost in damage and flow rate but at the cost of operational range and tank capacity." | |||
Sticky Fuel
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+10 Sticky Flame DPS |
"Special fuel mixture extends the duration and damage of Sticky Flames but at the cost of tank capacity and total fuel." |
Cryo Cannon
Cryo Cannon [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Improved Thermal Efficiency
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"Get all you can from your fuel and lose pressure slower from the main chamber." | |||
Tuned Cooler
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+1 Freezing Power |
"Freeze things faster at the cost of a slower pump and turbine." | ||
Flow Rate Expansion
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x2.7 Pressure Gain Rate |
"A low volume high pressure chamber paired with a high power pump increase the flow rate and repressurization speed but lower the max duration of sustained flow." | ||
Ice Spear
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"Pressing the reload button dumps all the fluid in the chamber directly into the turbine, flash freezing it and launching an ice projectile. Side effects include an increased recharge delay and of course the large amount of fuel used." | |||
Ice Storm
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x2 Damage |
"A change in the fuel mixture along with some heavy cooler unit tweaks means a lot more damage especially to frozen targets. However, freezing takes longer and the capacity of the pressure chamber is reduced." | ||
Snowball
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"Pressing the reload button shoots all the cryofuel in the chamber at once as an AoE cryo-projectile. Besides the very large amount of fuel consumed, the operation overloads the whole system resulting in a much longer delay before regaining pressure and the modifications restrict the total amount of fuel you can carry." |
Subata 120
Subata 120 [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Chain Hit
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+75% Weakpoint Chain Hit Chance | "Any shot that hits a weakspot has a high chance to ricochet into a nearby enemy." | ||
Homebrew Powder
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"More damage on average but it's a bit inconsistent." | |||
Oversized Magazine
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"Custom magazine that can fit a lot more ammo but it's a bit unwieldy and takes longer to reload." | |||
Automatic Fire
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"Fully automatic action, watch out for the recoil." | |||
Explosive Reload
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"Micro-explosives that explode inside hit targets when you reload. However these fancy bullets come at the cost of total ammo and magazine capacity." | |||
Tranquilizer Rounds
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"Part bullet, part syringe these rounds are very effective at stunning most enemies." |
Experimental Plasma Charger
Experimental Plasma Charger [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Energy Rerouting
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"A masterwork of engineering that improves charge speed and energy efficiency without affecting overall performance!" | |||
Magnetic Cooling Unit
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"A high-tech solution to cleanly improve the cooling rate. The result is an increased number of shots that can be fired before overheating, a faster recovery from an overheat and an extended duration that a full charge can be maintained." | |||
Heat Pipe
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-2 Charged Shot Ammo Use |
"By channeling exhaust heat back into the charge chamber a shot can be charged faster while using less energy. Unfortunately this process generates a lot more heat." | ||
Heavy Hitter
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x1.6 Damage |
"Some extensive tweaking to how the shots are prepared can increase the pure damage of the weapon but at the cost of more heat per shot and a reduced battery size." | ||
Overcharger
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x1.5 Charged Damage |
"Pushing the EPC to the limit will give you a significant increase in charge shot damage and a boost in the size of the explosion but at the cost of thermal efficiency and energy consumption." | ||
Persistent Plasma
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"By changing how the plasma is layered within the charged projectile a slow and persistent discharge can be achieved upon impact. However this does reduce the instant damage done." |
Engineer
"Warthog" Auto 210
"Warthog" Auto 210 [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Stunner
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+Stun Chance occurs on all body parts |
"Heavier rounds allow for Stun chance on all body parts, not just weakpoints. Shooting already stunned enemies with this overclock will deal extra damage." | ||
Light-Weight Magazines
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"It's amazing how much material can be removed without affecting anything and lighter magazines means more magazines and faster reloading." | |||
Magnetic Pellet Alignment
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x0.5 Base Spread |
"Electromagnets in the chamber greatly reduces shot spread and increases weakpoint damage at the cost of a slower rate of fire." | ||
Cycle Overload
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+1 Damage |
"Heavy modification to the chamber greatly increases the maximum rate of fire and increases raw damage but reduces the weapon's accuracy and reload speed as a consequence." | ||
Mini Shells
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+78 Max Ammo |
"Smaller shells designed around a new charge type reduce recoil and increase overall ammo and magazine capacity at the cost of raw damage." |
"Stubby" Voltaic SMG
"Stubby" Voltaic SMG [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Super-Slim Rounds
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"Same power but in a smaller package giving slightly better accuracy and letting you fit a few more rounds in each magazine." | |||
Well Oiled Machine
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"When you need a little more sustained damage." | |||
EM Refire Booster
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"Use the electron circuit of the SMG to boost its fire rate and damage but the accuracy suffers as a result." | |||
Light-Weight Rounds
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"They don't hit quite as hard, and can't handle fast fire rates but you sure can carry a lot more of them!" | |||
Turret Arc
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"Use the gemini turrets as nodes in an electric arc. Zap! The downside is less ammo and a slower rate of fire." | |||
Turret EM Discharge
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"Shoot a turret to turn it into the epicenter of an electric explosion! The bullet modifications unfortunately also lower the direct damage and magazine capacity." |
Deepcore 40mm PGL
Deepcore 40mm PGL [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Clean Sweep
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"Increases the explosion radius and damage without any unwanted effects." | |||
Pack Rat
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"You found a way to pack away two more rounds somewhere." | |||
Compact Rounds
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"Smaller and lighter rounds means more rounds in the pocket at the cost of the explosion's effective radius and damage." | |||
RJ250 Compound
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x1.7 Max Ammo |
"Use explosions to launch yourself and your teammates into the air." | ||
Fat Boy
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x4 Area Damage |
"Big and deadly and dirty. Too bad plutonium is so heavy that you can only take a few rounds with you. And remember to take care with the fallout." | ||
Hyper Propellant
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+385 Direct Damage |
"New super-high velocity projectiles trade explosive range for raw damage in a tight area. The increased weight of the rounds also limits how many you can carry." |
Breach Cutter
Breach Cutter | ||||
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Type | Overclock | Description | Effect | Price |
Clean |
Light-Weight Cases |
Bring more ammo with you and slam those cases in faster! | +4 Max Ammo -0.2 Reload Time |
8700 Credits |
Roll Control |
A few tweaks to the launcher cause it to add roll to the projectile as it is ejected. Holding down the trigger after the line leaves the gun activates a remote connection with on the release of the trigger causes the line to stop rolling. | +Roll Control | 8150 Credits | |
Stronger Plasma Current |
By improving the node's efficiency you can up the raw damage without too much fuss and it lasts a bit longer too! | +1 Damage +0.5 Projectile Lifetime |
8650 Credits | |
Balanced |
Return to Sender |
Holding down the trigger after line leaves the gun activates a remote connection with on the release of the trigger causes the line to change direction and move back towards the gun. | +Return to Sender ----- -3 Damage -4 Max Ammo |
7950 Credits |
Yaw Man |
Through a bias of the release energy the line is released with a yaw spin. Due to repeat intersections, the spinning line will on average cause more damage than a static beam, especially to larger targets. However the tweaks have a negative impact on the weapons rate of fire. | +Yaw Man ----- -2 Rate of Fire |
7300 Credits | |
Unstable |
High Voltage Crossover |
By passing an electric current through the plasma, the beam electrocutes anything it touches but at the cost of raw damage and the bulky hardware limits magazine capacity. | +High Voltage Crossover ----- -3 Damage -1 Magazine Size |
8250 Credits |
Inferno |
Turn your Breach Cutter into a tool of burning death and destruction at the cost of ammo, fire rate, and armor breaking. | +Inferno ----- -4 Max Ammo -2 Rate of Fire x0.5 Armor Breaking |
7550 Credits |
Gunner
"Lead Storm" Powered Minigun
"Lead Storm" Powered Minigun | ||||
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Type | Overclock | Description | Effect | Price |
Clean |
A Little More Oomph! |
Get the most out of each shot without compromising any of the gun's systems. | +1 Damage -0.2 Spinup Time |
8700 Credits |
Thinned Drum Walls |
Stuff more bullets into the ammo drum by thinning the material in non-critical areas. | +300 Max Ammo +0.5 Cooling Rate |
7650 Credits | |
Balanced |
Burning Hell |
Turn the area just infront of the minigun into an even worse place by venting all the combustion gasses forward. However, it does overheat rather quickly. | +Burning Hell ----- +150% Heat Generation |
8700 Credits |
Compact Feed Mechanism |
More space left for ammo at the cost of a reduced rate of fire. | +800 Max Ammo ----- -4 Rate of Fire |
7450 Credits | |
Exhaust Vectoring |
Increases damage at a cost to accuracy. | +2 Damage ----- x2.5 Base Spread |
? Credits | |
Unstable |
Bullet Hell |
Special bullets that ricochet off all surfaces and even enemies going on to hit nearby targets. However they deal less damage and are less accurate overall. | +50% ricochet chance on bullets ----- -3 Damage x6 Base Spread |
7600 Credits |
Lead Storm |
Pushing things to the limit this overclock greatly increases damage output but the kickback makes it almost impossible to move. | +5 Damage ----- x0 Movement Speed While Using |
8800 Credits |
"Thunderhead" Heavy Autocannon
"Thunderhead" Heavy Autocannon | ||||
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Type | Overclock | Description | Effect | Price |
Clean |
Composite Drums |
Lighter weight materials means you can carry even more ammo! | +110 Max Ammo -0.5 Reload Time |
7850 Credits |
Splintering Shells |
Specially designed shells splinter into smaller pieces increasing the splash damage range. | +1 Area Damage +0.3 Effect Radius |
7300 Credits | |
Balanced |
Carpet Bomber |
A few tweaks here and there and the autocannon can now shoot HE rounds! Direct damage is lower but the increased splash damage and range lets you saturate and area like no other weapon can. | +4 Area Damage +1 Effect Radius ----- -6 Damage |
7350 Credits |
Combat Mobility |
A slight reduction in the power of the rounds permits using a smaller chamber and a light-weight backplate with in turn allows extensive weight redistribution. The end result is a weapon that still packs a punch but is easier to handle on the move. | +15% Movement Speed While Using ----- -2 Damage |
7650 Credits | |
Unstable |
Big Bertha |
Extensive tweaks give a huge bump in raw damage at the cost of ammo capacity and fire rate. | +12 Damage ----- -55 Magazine Size -110 Max Ammo -25% Rate of Fire |
8400 Credits |
Neurotoxin Payload |
Channel your inner war criminal by mixing some neurotoxin into the explosive compound. The rounds deal less direct damage and splash damage, but affected bugs move slower and take lots of damage over time. | +Neurotoxin Payload (20% Chance) ----- -6 Damage -6 Area Damage |
8100 Credits |
"Bulldog" Heavy Revolver
"Bulldog" Heavy Revolver | ||||
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Type | Overclock | Description | Effect | Price |
Clean |
Homebrew Powder |
More damage on average but it's a bit inconsistent. | +Randomized Damage (between x0.8 and x1.4 damage) |
7350 Credits |
Lucky Bullets |
Missed shots have a chance to ricochet and hit nearby enemies, but there is a pissed-off one-legged rabbit out there somewhere looking for you. | +33% Ricochet chance on bullets | 7300 Credits | |
Balanced |
Feather Trigger |
Less weight means you can squeeze out more bullets faster than you can say "Recoil" but the stability of the weapon is reduced. | +4 Rate of Fire ----- +150% Recoil |
7350 Credits |
Five Shooter |
An updated casing profile lets you squeeze one more round into the cylinder and increases the maximum rate of fire, but all that filling and drilling has compromised the pure damage output of the weapon. | +1 Magazine Size +1 Rate of Fire ----- -10 Damage |
7750 Credits | |
Unstable |
Elephant Rounds |
Heavy tweaking has made it possible to use modified autocannon rounds in the revolver! The damage is crazy but so is the recoil and you can't carry very many rounds. | x2 Damage ----- -12 Max Ammo +150% Recoil +100% Spread per Shot |
7300 Credits |
Magic Bullets |
Smaller bouncy bullets ricochet off hard surfaces and hit nearby enemies like magic and you can carry a few more due to their compact size. However the overall damage of the weapon is reduced. | +Magic Bullets +8 Max Ammo ----- -20 Damage |
8750 Credits |
BRT7 Burst Fire Gun
BRT7 Burst Fire Gun | ||||
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Type | Overclock | Description | Effect | Price |
Clean |
Composite Casings |
Lighter rounds that permit a shorter delay between bursts and you can carry a few more of them as well. What's not to like? | +36 Max Ammo +1 Rate of Fire |
7950 Credits |
Full Chamber Seal |
Meticulous sealing lets you get a bit more power out of each round and the attention to detail improves how easily the magazine slots in. | +1 Damage -0.2 Reload Time |
7850 Credits | |
Homebrew Powder |
More damage on average but it's a bit inconsistent. | +Randomized Damage (between x0.8 and x1.4 damage) |
8050 Credits | |
Balanced |
Compact Mags |
You can carry even more ammo but the rate of fire needs to be toned back to avoid a jam and please take more care while reloading. | +72 Max Ammo ----- -1 Rate of Fire +0.4 Reload Time |
7350 Credits |
Experimental Rounds |
A new shape to the bullet delivers a lot more damage but it's odd size means fewer rounds in the clip and a bit less ammo overall. | +5 Damage ----- -36 Max Ammo -6 Magazine Size |
8550 Credits | |
Unstable |
Electro Minelets |
After impacting terrain, these high-tech bullets convert in to electro-minelets that will electrocute anything unfortunate enough to come close. However they don't last forever and the rounds themselves take more space in the clip and deal less direct damage. | +Electro Minelets ----- -3 Damage -6 Magazine Size |
7450 Credits |
Micro Fletchettes |
Convert the BRT to fire small flechettes instead of slugs. Increases overall ammo and clip size as well as reducing recoil but at the cost of pure damage. | +144 Max Ammo +24 Magazine Size x0.5 Recoil -20% Spread per Shot ----- x0.5 Damage |
7650 Credits |
Scout
Deepcore GK2
Deepcore GK2 | ||||
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Type | Overclock | Description | Effect | Price |
Clean |
Compact Ammo |
Stuff a few more of these compact rounds into each magazine and they have a bit less recoil as well. | +5 Magazine Size -30% Recoil |
7250 Credits |
Gas Rerouting |
Increases the weapon's rate of fire without affecting performance and helps with magazine ejection as well. | +1 Rate of Fire -0.2 Reload Time |
7800 Credits | |
Homebrew Powder |
More damage on average but it's a bit inconsistent. | +Randomized Damage (between x0.8 and x1.4 damage) |
8100 Credits | |
Balanced |
Overclocked Firing Mechanism |
More bullets faster and it kicks like a mule. | +3 Rate of Fire ----- +200% Recoil |
7950 Credits |
Bullets of Mercy |
Put suffering bugs out of their missery with a damage bonus against afflicted enemies. | +33% Bonus Damage to Afflicted Targets (burn/stun/electrocuted/frozen/poisoned) ----- -5 Magazine Size |
8100 Credits | |
Unstable |
AI Stability Engine |
It's like it knows what you are going to do before you do it, compensating for all recoil and bullet spread but the system requires a lower rate of fire and the modified firing chamber reduces overall damage. | -100% Recoil +900% Spread Recovery Speed ----- -2 Damage -2 Rate of Fire |
8250 Credits |
Electrifying Reload |
Embedded capacitors have a chance to electrocute targets from the inside when you reload. Probability of electrocution increases with the number of hits. However all that tech reduces raw damage of the bullets and takes up some space in the magazines. | +Electric Reload (100% chance) ----- -3 Damage -5 Magazine Size |
7750 Credits |
M1000 Classic
M1000 Classic | ||||
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Type | Overclock | Description | Effect | Price |
Clean |
Hoverclock |
Your movement slows down for a few seconds while using focus mode in the air. | +Focused Shot Hover | 7350 Credits |
Minimal Clips |
Make space for more ammo and speed up reloads by getting rid of dead weight on the clips. | +10 Max Ammo -0.2 Reload Time |
8200 Credits | |
Balanced |
Active Stability System |
Focus without slowing down but the power drain from the coils lowers the power of the focused shots. | +70% Focus Mode Movement Speed ----- -25% Focused Shot Damage Bonus |
8150 Credits |
Hipster |
A rebalancing of weight distribution, enlarged vents and a reshaped grip result in a rifle that is more controllable when hip-firing in quick succession but at the cost of pure damage output. | +400% Spread Recovery Speed ----- -15 Damage |
8900 Credits | |
Unstable |
Electrocuting Focus Shots |
Embedded capacitors in a copper core carry the electric charge from the EM coils used for focus shots and will electrocute the target on a weakpoint hit at the cost of a reduced focus shot damage bonus. | +Electrocuting Focus Shots ----- -40% Focused Shot Damage Bonus |
8850 Credits |
Supercooling Chamber |
Take the M1000'S focus mode to the extreme by supercooling the rounds before firing to improve their acceleration through the coils, but the extra coolant in the clips limits how much ammo you can bring. | +140% Focused Shot Damage Bonus ----- x0.608 Max Ammo x0.5 Focus Speed x0 Focus Mode Movement Speed |
8500 Credits |
Jury-Rigged Boomstick
Jury-Rigged Boomstick | ||||
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Type | Overclock | Description | Effect | Price |
Clean |
Compact Shells |
You can carry a few more of these compact shells in your pockets and they are a bit faster to reload with. | +6 Max Ammo -0.2 Reload Time |
8550 Credits |
Double Barrel |
Unload both barrels at once, no regrets. | +Double Barrel +1 Damage |
7950 Credits | |
Special Powder |
Less like gunpowder and more like rocketfuel, this mixture gives a hell of a kick that you can use to get places. | +Shotgun Jump | 7050 Credits | |
Stuffed Shells |
With a bit of patience and some luck you can get one more pellet and a few more grains of powder into each shell without affecting the gun's performance or losing an eye in the process. | +1 Damage +1 Pellets |
7850 Credits | |
Balanced |
Shaped Shells |
Specially shaped shells result in a tighter shot but the number of pellets is reduced. | -35% Base Spread ----- -2 Pellets |
7700 Credits |
Unstable |
Jumbo Shells |
These large shells pack a lot more charge for a big increase in damage but they also take up more space so total ammo is limited. | +8 Damage ----- -10 Max Ammo +0.5 Reload Time |
8800 Credits |
Zhukov NUK17
Zhukov NUK17 | ||||
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Type | Overclock | Description | Effect | Price |
Clean |
Minimal Magazines |
By filling away unnecessary material from the magazines you've made them lighter, and that means they pop out faster when reloading. Also the rounds can move more freely increasing the max rate of fire slightly. | +2 Combined Rate of Fire -0.4 Reload Time |
8450 Credits |
Balanced |
Custom Casings |
Fit more of these custom rounds in each magazine but at small loss in raw damage. | +30 Combined Clip Size ----- -1 Damage |
7700 Credits |
Unstable |
Cryo Minelets |
After impacting terrain, these high-tech bullets convert into cryo-minelets that will super-cool anything that comes close. However they don't last forever and the rounds themselves take more space in the clip and deal less direct damage. | +Cryo Minelets ----- -1 Damage -10 Combined Clip Size |
7300 Credits |
Embedded Detonators |
Special bullets contain micro-explosives that detonate when you reload the weapon at the cost of total ammo and direct damage. | +Embedded Detonators ----- -3 Damage -75 Max Ammo |
7550 Credits | |
Gas Recycling |
Special hardened bullets combined with rerouting escaping gasses back into the chamber greatly increases the raw damage of the weapon but makes it more difficult to control and removes any bonus to weakpoint hits. | +5 Damage ----- x0 Weakpoint Damage Bonus x1.5 Base Spread -50% Movement Speed While Using |
7800 Credits |
Removed Overclocks
Some overclocks were removed because of under performance.
See Also
Cosmetic Overclocks
The Forge
Deep Dives
Trivia
Some Overclocks were cut during testing.
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