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{{Perk table |
{{Perk table |
Revision as of 23:35, 15 May 2020
This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 30: Going 1.0
Vampire is one of the 23 available perks that currently exist in Deep Rock Galactic. It can be unlocked on the sixth row of perks and there are 4 tiers; each tier requiring 2 / 3 / 5 / 7 perk points respectively for a total of 17.
Perk Table
Icon | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Description |
---|---|---|---|---|---|
Regain 2 health | Regain 3 health | Regain 4 health | Regain 5 health | Good thing you work underground! Regain 2 / 3 / 4 / 5 health when you kill a medium sized or larger creature with a melee attack! |
Perk Breakdown
- Vampire won’t trigger on the following creatures: Glyphid Spawn, Glyphid Swarmer, Naedocyte Shocker, Naedocyte Hatchling, Xynarch Charge-Sucker and any neutral creature.
- It’ll trigger if the hit killing the creature was a melee hit.
- Melee hit available in the game:
- Pickaxe attack
- Power Attack
- Reinforced Power Drills
- Impact Axe
- Will only trigger vampire if the target is killed by the melee part of the attack
- Impact Axe do 3 damage instance in this order: 50 melee damage, 110 melee damage, 80 explosive damage.
Tips
- Impact Axe are not guarantee to trigger vampire as part of its damage is explosive.
- Vampire synergizes extremely well with Iron Will and, to a leaser extent, Berzerker; it allows the player to kill monsters more easily with their melee attacks, which also regains HP for the player. Regaining HP during Iron Will prevents the player from going down at the end of its effect.
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