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Update 5: Dreadnought
Update 5
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Update 4
A Home in Orbit
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Update 6
Open Alpha Preview


Update 5: Dreadnought mainly focused on visual improvements and new creatures. It went live on August 28th, 2017.

New Features[]

The new major content introduced in this update.

New Creatures[]

Six new creatures were introduced in this update, three neutral and three hostile.

  • Maggot - harmless critters that just hang around in the caves. So squishy.
  • Loot Bug - big fat grub full of tasty resources. Once you Pop, as they say...
  • Spitballer - a towering, sentient plant that shoots explosive spore pods at intruders.
  • Cave Vine - inquisitive polyps hanging from the ceilings.
  • Deeptora Swarm - swarms of stinging, angry insects. Destroy their hive to get rid of them.
  • The Dreadnought - the biggest and meanest Glyphid to date. You see the Dreadnaught coming at you, you better be prepared for a tough fight!

Patch Notes[]

  • Complete Overhaul of Glyphids:
    • New Models
    • New Animations
    • Overhauled sound
    • Enhanced Shaders
  • New Creatures:
    • Maggot - harmless critters that just hang around in the caves. So squishy.
    • Loot Bug - big fat grub full of tasty resources. Once you Pop, as they say...
    • Spitballer - a towering, sentient plant that shoots explosive spore pods at intruders.
    • Cave Vine - inquisitive polyps hanging from the ceilings.
    • Deeptora Swarm - swarms of stinging, angry insects. Destroy their hive to get rid of them.
    • The Dreadnought - the biggest and meanest Glyphid to date. You see the Dreadnaught coming at you, you better be prepared for a tough fight!
  • Improved Creature Behavior:
    • Better Pathfinding
    • More Responsive Behavior
  • New Mission:
    • Go on an entirely new mission for Deep Rock Galactic, codenamed “Lost Overhang”.
  • Biomes:
    • Ongoing work on enhancing underlying systems, allowing for more diverse biomes in future - much more to come
    • Tweaked basic biome to support the new features
  • Razer Chroma Support:
    • Different Color Scheme based on which class you play
      • The numpad keys lights up in the colors of the corresponding Character Class
    • F button lights up when you are able to throw Flares
      • Throwing a Flare makes a ripple effect
    • Health represented from F1 - F12
      • All keys blink red when taking damage to health
    • Shield represented on PrtScn, Scroll Lock and Pause buttons.
      • All keys blink blue when taking damage to shield
    • R lights up green while reloading
    • WASD are red, indicating the basic movement list
  • Audio:
    • Tons of new or overhauled Sound Effects
    • Loads of new ambient Music
    • For Extraction
    • For Mini boss
  • General Gameplay:
    • Lines for Dwarf Salutes
    • Dwarf Stuff
    • New Running Animations (in first person view)
    • New idle animations for all weapons
    • The dwarves now bust a move when there’s music playing nearby on the space rig
    • Salute your fellow dwarves using the V key ingame

Links[]


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