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Dwarves

Players are free to choose a favorite class, though experience with all four is recommended to master the caves.

The Engineer can use his Platform Gun to create platforms underneath mineral deposits high up on the walls of the caves, which the Scout can then use his Grappling Hook to get up to and use the platform to stand on safely while digging the materials. These kinds of unique synergies are found everywhere through the gameplay and are required for an effective operation.

Driller

The Driller can shape the environment to their will, such as in Salvage Operation missions where the Powerdrills can be used to break out extra space around the Uplink or Fuel Cells. During extraction phases, the Driller can also create long tunnels to the Drop Pod, which can be safer and quicker than following the M.U.L.E. through winding cave tunnels.

Though the Driller can use his drills for combat, it is often easier to use his dedicated weapons.

Equipment: [Expand/Collapse]

CRSPR Flamethrower

  • Burning enemies synergize with Volatile Bullets effects (e.g. Subata 120's weapon mod)
  • Limited range leaves the user open to projectile-using enemies.

Cryo Cannon

Subata 120

  • Deals with threats the Flamethrower or Cryo Cannon can't reach, thanks to its range.
  • While its range is longer than Driller's primaries, it still cannot take down targets at extreme ranges without controlled fire.

Reinforced Power Drills

  • Can be used to make tunnels or clear out terrain and make room in defensible positions.

Satchel Charge

  • Despite friendly fire damage reduction, charges can deal extreme damage to teammates, employ due care when using.

Impact Axe

  • Best used for finishing off injured tanks and specials.

Engineer

The Engineer performs excellently during Swarms and gamemodes which don't require much movement, thanks to his area control tools like the LMG Gun Platform or Proximity Mine. During Salvage Operation missions, the Engineer is a very viable class as his sentries provide extra firepower during the holdout phases, and his Platform Gun can expand the defender's area when terrain is uneven or dangerous.

The Engineer's kit is devastating for enemies, but it suffers from running out of ammo quicker. The weapons also have long range issues.

Always be aware of what your teammates are doing and pay attention to their callouts; they may need you to place a platform somewhere.

You can team up with the Scout to access resources that are out of reach, or work with the Driller to shape the battlefield in your favor.

Equipment: [Expand/Collapse]

"Warthog" Auto 210

  • The Warthog is best used up-close where all the pellets fired in one shot are most likely to hit, dealing the most damage possible.

Deepcore 40mm PGL

  • You can use the grenade launcher to keep dangerous enemies away from downed allies or objectives.
  • Grenades fired have an arc to them, so you will need to adjust your angle depending on the distance. If you aren't careful, you may fire over your target, missing them completely.

"Stubby" Voltaic SMG

  • This SMG fires very quickly, but its spread also increases very quickly and recovers slowly. As a result, tap-firing is the best option to target foes at long range.

Breach Cutter

  • The Breach Cutter goes through multiple targets, including allies; be careful in which direction you fire.
  • It is a bit easier to handle than the Deepcore 40mm PGL, due to not having to take projectile arc into account.
  • This weapon deals damage for every moment that enemies are making contact with the beam. To inflict the most damage against bigger foes such as Praetorians, line up your shot so that it will make as much contact as possible. This is generally easiest to do while facing them from their front or back.

LMG Gun Platform

  • Try to be proactive with your sentry placements. Keep moving them in accordance to the shifting battlefield and remember to recall them once a fight is finished to have them immediately available for redeployment once a fight is over. You will get much more use out of your sentries keeping them by your side, rather than leaving them inactive by an objective.

Platform Gun

  • When scaling a wall with the Platform Gun, take advantage of ledge grab to conserve ammo.
  • Shoot a platform directly below you when falling to prevent a gruesome death, thanks to the Plastcrete MKII modification.
  • The Repellant Additive modification can be used to funnel swarms into tighter/more predictable killzones.
  • You can "patch" the holes caused by Ressuply Pods with to prevent enemies from coming from them.
  • With careful shots in a tight corridor, it is possible to completely seal a tunnel shut using platforms. This may be useful during Swarms in order to block off an angle of attack, and they can be easily dug through when needed.

L.U.R.E.

  • For best results, throw this grenade at enemies who don't already have a target; they will swarm the lure first, allowing you to round them up for easy killing.
  • Pairs well with the Deepcore 40mm PGL or the Breach Cutter, as it attracts groups of enemies to a small area.

Plasma Burster

  • Much like the Breach Cutter, this grenade is best used when enemies are arranged in a certain way. It's best used for targeting "strips" of enemies which are running towards the player in a long line.

Proximity Mine

  • If you can hear monsters from behind a Compressed Dirt wall, try placing a couple of these mines around the dirt for an ambush attack - though try to place them in a way so that your teammates don't get damaged.
  • When a Swarm is announced, throw these mines down chokepoints where enemies are likely to cluster together.
  • You can throw all of your mines at once on a sleeping BET-C to deal extreme damages to it.

Gunner

Out of the four classes, the Gunner has the biggest guns. His "Lead Storm" Powered Minigun spits bullets at an astonishing thirty-five hundred rounds per minute, more than capable of shredding any poor Glyphid within range.

Equipment: [Expand/Collapse]

"Lead Storm" Powered Minigun

  • Blowthrough Rounds make the gun excel at controlling swarms due to firing through multiple targets, while Staggering Rounds make the gun better at handling better enemies such as Glyphid Praetorians.
  • Tap-firing with the "Lead Storm" Powered Minigun fully revved up helps to conserve ammo while maintaining a high spin, but is not very heat efficient due to the meter rising slightly sharper on the initial click.

"Thunderhead" Heavy Autocannon

  • It is excellent for dealing with huge crowds of enemies and doesn't deal any friendly fire damage.
  • The Autocannons wide cone of fire makes the gun hard to use at range, but up close it can spray a battlefield and damage many enemies at once.

"Bulldog" Heavy Revolver

  • If you need Red Sugar for health but can't reach it, shooting it will cause chunks of it to fall from the primary vein, allowing you to collect it.

BRT7 Burst Fire Gun

  • Firing too quickly causes a sharp increase in recoil, which is exacerbated with mods like Longer Burst. Only spam fire at close to point-blank range.
  • Burst Stun effectively disables priority targets vulnerable to stun, such as Glyphid Menaces, winning time to finish them quickly without resistance.

Zipline Gun

  • Depending on the angle, if you're hit off of a Zipline you can grab back on by pressing and holding [USE] the moment before you begin to fall.
  • Consider how much use you will get out of a Zipline before firing it as they cannot be recovered once deployed and the Gunner carries very few of them. Don't spend your Ziplines frivolously, such as for crossing short gaps or collecting resources; jobs like these are better suited for the Engineer's Platform Gun.
    • However, if you are playing Solo Mode and need to collect a hard-to-reach resource that Bosco cannot collect, and you have Ziplines to spare, you can shoot a Zipline near the resource. When you reach the opposite end, dig into the cave wall a bit to give yourself a place to stand when you disconnect. Then you'll be able to dig your way to the resource.
    • Rapidly pressing the mount/dismount button allows for you to grab resources directly near the zipline without falling. However this must be extremely rapidly, or else there is a risk you will fall from the line.

Shield Generator

  • Shield generators are an invaluable tool during Salvage Operations. Remember to use them if enemies are overwhelming the Uplink/Fuel Cell zones.
  • Be mindful of how you use Shield Generators. Not only is your supply limited but there is a cooldown between deploying them.
  • You can use a Shield on a Ressuply Pod when you are in a tought situation, in order to give you the time to ressuply safely.
    • You can also use a Shield on a downed teammate to revive it safely.

Scout

The Scout is the perfect class for navigating larger cave systems with a lot of wide-open space. Scouts should be first in line while running through cave systems, placing flares and marking hazards and ores wherever they may be.

He has excellent synergy with the Engineer, as the latter can place platforms which the Scout can use to access materials easily.

The Scout suffers against large groups of enemies, as his weapons aren't suited for multiple targets and none of his grenades deal direct damage. Because of this he struggles to operate during Swarms, where large numbers of Glyphids can outpace his damage output. As a result, picking key targets such as ceiling enemies (Acid/Web spitters), Menaces, Wardens, or macteras, is typically the Scout's best gameplan.

Equipment: [Expand/Collapse]

Deepcore GK2

  • Tap firing ensures accuracy at long ranges. Only spray-and-pray up close

M1000 Classic

  • Excellent weapon for taking down Special and Tank enemies, especially when aiming for weak spots
  • You can use a focus shot when you have 1 ammo left in your magazine
  • The overclock Hoverclock will let you in the air enough time to let your Grappling Hook recharge and thus negate fall damages

Jury-Rigged Boomstick

  • You can use the overclock Special Powder to negate fall damages

Zhukov NUK17

  • Works great with the M1000 Classic to cover that gun's ineffectiveness against hordes
  • Due to its bullet spread, it's not great at long ranges

Grappling Hook

  • Enables the Scout to get to vantage points and collect distant resources - especially when supported with the Platform Gun
  • With the right timing, you can Power Attack a wall after releasing your grapple to make a hole and stand on it, making you independant from the Engineer's Platforms
    • This process can be done more consistently in multiple times with the help of Hoverclock or Special Powder

Flare Gun

  • It is better to use your flares when you explore a new room or when you fight a swarm
  • Useful for lighting up large caves where dwarves will be spending prolonged amounts of time, due to mining and/or combat

Inhibitor-Field Generator

  • Great for using in tight chokepoints where enemies are forced to move through it
  • Specials or Tanks with large weak spots are much easier to kill when trapped in an IFG field

Cryo Grenade

  • Different enemies are more or less resistant to the freezing effects - bigger enemies will often thaw out faster
  • Leaves behind a cloud of white smoke upon detonation, which can potentially obscure vision

Missions

Carrying Objects

Instead of walking slowly when carrying objects such as Aquarqs and M.U.L.E Legs, you can throw them, run to grab them, and so on. Heavy objects are moved much quicker this way.

Mission Prep

  1. If you are the host, double-check whether the selected mission is set to Public or Private (according to your party's needs).
  2. Consider your equipment loadout and assigned perks. Every player tends to have a favorite "setup', but bear in mind that your usual weapon settings and perk assignments may not be the best selections for the current mission.
  3. The Abyss Bar: make sure to check what beer is currently offered under "Today's Special"; these beers will give each player a helpful buff (such as a health increase or pickaxe boost). Note that these buffs are temporary, lasting only the duration of the next mission. Additionally, each player who wants a buff must consume a beer.
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