To-do list

To-Do List

Update 34: To-Do List
  • Mod support info
  • New warnings / Double Warnings (add to Mutators / Missions page) ; Change the exploder infestation scaling
    • Add descriptions/images for new warnings
  • Weapons / OCs balance Omega Sentinel
    • update fear / accuracy or other related pages as well
  • On Fire changes (status page) Omega Sentinel
  • Swarmer stun immunity
  • New perks Omega Sentinel
Update 33: To-Do List
  • New Biomes:
    • add biome features
  • Mission changes:
    • add Doretta "head / control unit" saving
    • change the payout for Escort and Egghunt (main pages and mission pages)
    • add the xp to oilshale
  • Creature changes:
    • Regular Dreads have more armor HP now, and regrow it sooner, also they get angry earlier.
    • HP and move speed difficulty scaling changes
    • OG dread base speed, invulnerable for armor regrow, base hp / armor changes, resistant to slowdown (stickyflames), less carve from fireball
    • add Glyphid Acid Spitter doing less damage to Doretta
  • Misc:
    • M1000 T5 now only triggers on enemy killing
    • check the changes to CRPSR and Cryo against Dreads
    • new jukebox and dance moves ?
    • add new steam helmet
    • add changes to the mineral trade UI, including daily deals
    • mention the M.U.L.E. docking animation ?
    • Dreads shouldn't rotate on solo while raging ?
    • 15% less Nitra on Deep Dives (don't think we have that anywhere though)
  • HotFix 2
    • Tweaked the Plasma Bursters grenade friendly fire modifier from 100% to 50% (of Normal friendly fire reduction)
    • Fixed spelling error in the Mactera Tri-Jaw Miner’s Manual entry
    • Tweaked the Dreadnought Twins so they unfreeze at a higher temperature, to help prevent quick consecutive freezing. The time it takes for them to defrost is the same.
    • Tweaked the Dreadnought Twins health exchange so it is no longer a zero-sum game resulting in a net gain of HP. The amount of gain depends on the difference in HP. The greater the difference, the greater the gain.
    • Squashed a bug in the Mission Map. There is now always 6 available biomes to choose from.
  • Hotfix 8
Update 32: To-Do List
  • add new missions credits, experience, etc...
  • add new cosmetics
  • add new weapons images with roughneck skins
  • add random warbrobe feature
  • change "throw" mechanics explanation on pages that mention it
  • add Gunkseed and ebonut changes (glow / light added)
  • Add bosco AI changes (?)
  • Ramp to drop pod on the terrain scanner
  • "Frozen Swarmers will now always die after a short delay"
  • "New Mission Control speaks added"
  • "Shout and speaks tweaks + fixed mission control speaks for Conquor hoxxes assignment"
  • Tweaked Doretta's health and its relationship to the Beamers and other attacks
  • Lowered Doretta's health slightly
  • Decreased Heartstone beamer damage
  • hot fix 7 changes
    • There will now be a few more enemies during the Rock Attack phase (ommoran)
    • Reduced Doretta's explosion resistance
Completed changes

Update 33

    • add the biomes to Crafting Mineral pages (Omega Sentinel) (GoldMath)
    • add the biomes to Navbox (GoldMath)
    • add the new milestones on perk page (Omega Sentinel)
    • update conquer hoxxes assignment (GoldMath)
    • add the biomes to Hoxxes page
    • add Elimination changes (new dreads) (main page and missions page)
    • add Salvage changes (leg scanning / fuel pipe) (main page and missions page) User:PunchyTurtle
    • update Point Extraction MineHead new model
    • add the enemy variants to the pages, and navbox
    • Tweaked the Beastmaster perk. Tamed Glyphids now freeze half as fast and unfreezes twice as fast.
    • Fixed spelling errors in the Spitballer Miner’s Manual entries (Omega Sentinel)
    • fixed spelling error in Spinning Death OC description (Omega Sentinel)
    • Fixed spelling error in Burning Love beer description (Omega Sentinel)
    • Fixed spelling error in the Scout MK3 armor description (Omega Sentinel)
    • Fixed spelling error in shotgun description (Omega Sentinel)
    • Fixed grammatical error in Elephant Rounds description (Omega Sentinel)

Update 32

    • Added a delay that is equal to the time it takes to melt a piece of oil shale between picking up the chunks with the oil extractor (0.45s). (GoldMath)
    • Collecting oil shale chunks made from blowing up the oil shale or pickaxe mining now gives the same amount of oil shale as if you were using the canister directly on the oil shale. (GoldMath)
    • Added flavor to the Improved Case Ejector mod description (Omega Sentinel)
    • Fixed spelling mistakes (Omega Sentinel)
  • Weekly assignments can no longer contain duplicate mission types (GoldMath)
  • Updated the description of Expert Depositor Perk to reflect it functioning next to all deposit points and not just the M.U.L.E (GoldMath)
  • Tweaked the Expert Depositor Perk to now also work with the Escape Pod (GoldMath)
  • Update main page Updates box (GoldMath)
  • change minimule legs spawning from 4 to 3 (Omega Sentinel)
  • add sandstorms and earthquakes affecting enemy speed (Omega Sentinel)
  • "You can now pet a new thing in the game (because its important!)"
  • add weapon (and Overclocks) balance / text changes to their pages (Omega Sentinel)
  • add new Assignments (GoldMath)
    • add new "assigment board" image / info (GoldMath)
    • add the Tweaks on Conquer Hoxxes Assignment (GoldMath)
  • add new DLC (GoldMath)
  • add new milestones (Omega Sentinel)
  • add new achievements and update the values (Omega Sentinel)
  • add new missions to pages, navbox (GoldMath)

Page Creating

  • Machine Event individual pages (Objective per players/explanation/unique creature stats…)
  • Waves conditions in the different missions types (per egg, per min, when close to the mules)
  • Spawn rules explained (could be groupes with the waves conditions)
  • Info on resource spawning / quantity mined

Adding Content

  • Creatures Individual Pages
    • Creatures Armors data Elythnwaen4628
    • Enemy speed info Omega Sentinel (Values gathered, waiting on info on how creatures use each speed variable, and what is the best way to display that on their pages)
    • Once the above is done, the page will be ready for a review
  • Full stats for throwables:
    • L.U.R.E (radius it can cause an effect on creatures and the explosion radius as well)
    • Incendiary
    • Cryo Grenade lingering Cold stats
    • Sounds and weapons unique effects Omega Sentinel (Most sounds gathered, having trouble to get specific ones, and waiting on the best way to include them on pages)
  • Add all the voicelines to Voicelines User:PunchyTurtle (I have all the sound files needed)
  • Accessory Shop
    • Add missing cosmetics to Accessory Shop PunchyTurtle
    • Check if all victory moves are there and add missing images
    • I've done accessory shop beards, mustaches, and eyebrows PunchyTurtle (talk) 18:15, 17 January 2021 (UTC)
  • add a graph on AutoCannon page for Rate of Fire vs time

Updated an Outdated Page

  • Accessories page is missing all the new beards and head wear from update 32
  • Voicelines article could use some work; missing lines, minimal organization, etc.

Pages to clean up

  • Give Weapon Overclocks page a less rough appearance. I was thinking something similar to the Weapon Skins Galleries page.
  • Hazard Level page, clean up the appearance, separate normal difficulty and deep dive info. Separate the different modifier into categories (Enemy related, Environment, Dwarf related, mission related maybe?)
    • Elythnwaen4628 has all the variables but no idea how to display them yet.
  • Weapon Individual Pages
    • Template to create/redo, see below Elythnwaen4628 expect to do this after the Creature pages
    • The equipment stat template, once remade could be extended to be used for weapons mods or OC.
    • Add the area damage template when needed.
    • Review the text content ("about" section)
    • Once a page is done and has been reviewed, it should be tagged with the updated tag
  • Biome Individual Pages (needs standardization)

Template Creation

  • Create a template for the Mod table and OC table (2 templates, but made in a way that both of them match)

Template Modification

In Game

In Game Test Needed

  • Machine Event individual pages (Objective per players and per machine event)
    • Can provide mods to guarantee a machine event per mission to test it

Image Wanted (Simple Screenshots)

  • Gloomstalker and pickaxe part gallery image
  • Brood Nexus screenshots TheAstroCowboy
  • New screenshots for Mine Head. The ones on there are severely out of date.
  • New ss for File:Mini mule leg.jpg. This is one before the scanning change

Images Wanted (Cropping needed)

  • Cropping for all weapon framework/paintjob combination Rotterdxm
  • Grunt Side View (Will be used in the creature attack template to showcase the melee attack angle.)
  • Resupply beacon
  • Updated mineral trade terminal
  • Images for scale brigade weapons


  • Change red value to #ff0000 on the MediaWiki:Hydradark.css page for the .ambox-red colour. It will match the red of the side bar with the red of the x for delete templates.
Notes to Take Screenshots

When you want to crop an image later, there is a few extra step to take when taking the screenshot to make the cropping a lot easier.

  • In the NVIDIA Control Panel, Completely disable Anti aliasing for DRG. You can find that panel by right-clicking on the desktop.
  • In Game, select Graphics Options and set Resolution Scale and Image Sharpening to 100%.
  • Use photo mode (default Alt + F2), the Green Screen filter option allows to hide the background. You can also change its color. Choose a color that is very different from the creature and the background if possible.

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