Glyphid Dreadnought
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|
Creature Details
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Full Name
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Glyphid Dreadnought
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Species
|
Glyphid
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Spawn Restriction
|
None
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Spawn Pool
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Boss Enemy
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Combat
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Attack(s)
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Bite Slash Trembling Stomp Ignited Projectile Swarm Bladder Dig
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Base Health
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5000
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Shell Health
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Resistance(s)
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Health: Fire: 50% Frost: 20% Electricity: 60% Explosive: 40%
Shell Fire: 30% Explosive: 40%
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Weakness(es)
|
Health: None
Shell None
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Immunity
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On Fire, Electrocution, Stun, Fear, Pheromone Aggro, L.U.R.E. Aggro
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Weakpoint
|
Back: ×2 (Health)
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Armor
|
Unbreakable  N/A
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|
Weakpoint / Unbreakable Armor
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Status Immunity
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On Fire Immunity
|
Yes
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Freeze Immunity
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No
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Electrocution
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Yes
|
Stun
|
Duration Multiplier
|
× 0
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Immunity Window
|
0s
|
Fear
|
Courage
|
1
|
CC Pause Logic
|
Stun
|
No
|
Freeze
|
No
|
Aggro
|
Ignore Pheromone
|
Yes
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Ignore L.U.R.E.
|
Yes
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Movement
|
Movement Speed
|
Fear Speed mult.
|
4 m/s
|
×1
|
Acceleration
|
Deceleration
|
6 m/s2
|
3 m/s2
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Pathfinder Type
|
Strafe Speed
|
Walk
|
3 m/s
|
Pathfinder Preference
|
Max. Strafe Distance
|
Floor
|
2 m
|
|
{{TestSubTabs
<!-- // // // Main Section // // // -->
| Name = Glyphid Dreadnought
| Image = Glyphid dreadnought.png
| Species = Glyphid
| SpawnRestriction = None
| SpawnPool = Boss Enemy
| Attack = Bite<br>Slash<br>Trembling Stomp<br>Ignited Projectile<br>Swarm Bladder<br>Dig
| Health = 5000
| Shell = 1700
| Resistance = <strong>Health:</strong><br>Fire: 50%<br>Frost: 20%<br>Electricity: 60%<br>Explosive: 40%<br><br><strong>Shell</strong><br>Fire: 30%<br>Explosive: 40%
| Weakness = <strong>Health:</strong><br>None<br><br><strong>Shell</strong><br>None
| Immunity = On Fire, Electrocution, Stun, Fear, Pheromone Aggro, L.U.R.E. Aggro
| Weakpoint = Back: ×2 (Health)
| Armor = Unbreakable
| ArmorValue = N/A
<!-- // // // Umodel View // // // -->
| UmodelTab1 = Front
| UmodelView1 = Glyphid Dreadnought Umodel Front.png
| UmodelTab2 = Side
| UmodelView2 = Glyphid Dreadnought Umodel Side.png
| UmodelTab3 = Top
| UmodelView3 = Glyphid Dreadnought Umodel Top.png
| UmodelTab4 = Back
| UmodelView4 = Glyphid Dreadnought Umodel Back.png
| UmodelCaption = <span style="color:#00a000;">Weakpoint</span> / <span style="color:#600060;">Unbreakable Armor</span>
<!-- // // // Status Resistance or Immunity // // // -->
| OnFireImmunity = Yes
| FreezeImmunity = No
| ElectrocutionImmunity = Yes
| StunDurationMultiplier = 0
| StunImmunityWindow = 0
| Courage = 1
| StunPauseLogic = No
| FreezePauseLogic = No
| IgnorePheromoneAggro = Yes
| IgnoreLUREAggro = Yes
<!-- // // // Movement // // // -->
| MovementSpeed = 4
| FearSpeedMultiplier = 1
| Acceleration = 6
| Deceleration = 3
| PathfinderType = Walk
| PathfinderPreference = Floor
| StrafeSpeed = 3
| MaxStrafeDistance = 2
<!-- // // // Temperature // // // -->
| MaxTemperature = 100 <!-- It is not a typo -->
| BurnTemperature = 1000
| DouseFireTemperature = 100
| CoolingRate = 30
| OnFireHeatRange = 2
| MinTemperature = -490
| FreezeTemperature = -490
| UnfreezeTemperature = -100
| WarmingRate = 520
| DieIfFrozen = No
| MaxColdSlown = 60%
| WarmingCooldown = 1
| FrozenDamageBonus = 2.5
| UpdateTime = 1
| TemperatureChangeScale = 1
}}