Deep Rock Galactic Wiki
Deep Rock Galactic Wiki
Experimental Plasma Charger [Expand/Collapse]
Overclock Effect Description Price
Energy Rerouting
Frame Overclock Clean.png
Icon Upgrade ChargeUp.png
Pos.svg +16 Battery Capacity

Pos.svg x1.5 Charge Speed

A masterwork of engineering that improves charge speed and energy efficiency without affecting overall performance!
Credit.png 7300 Credits
Jadiz 100 Jadiz
Umanite 65 Umanite
Bismor 130 Bismor
Magnetic Cooling Unit
Frame Overclock Clean.png
Icon Upgrade TemperatureCoolDown.png
Pos.svg +0.1 Cooling Rate

Pos.svg x0.7 Heat Buildup When Charged

A high-tech solution to cleanly improve the cooling rate. The result is an increased number of shots that can be fired before overheating, a faster recovery from an overheat and an extended duration that a full charge can be maintained.
Credit.png 8900 Credits
Croppa 95 Croppa
Jadiz 80 Jadiz
Umanite 125 Umanite
Heat Pipe
Frame Overclock Balanced.png
Icon Upgrade Fuel.png
Pos.svg -2 Charged Shot Ammo Use
Pos.svg x1.3 Charge Speed

Neg.svg x2 Charged Shot Heat Generation
x2 Heat Buildup When Charged

By channeling exhaust heat back into the charge chamber a shot can be charged faster while using less energy. Unfortunately this process generates a lot more heat.
Credit.png 7450 Credits
Jadiz 95 Jadiz
Umanite 125 Umanite
Bismor 60 Bismor
Heavy Hitter
Frame Overclock Balanced.png
Icon Upgrade DamageGeneral.png
Pos.svg x1.6 Damage

Neg.svg -32 Battery Capacity
Neg.svg x1.5 Normal Shot Heat Generation

Some extensive tweaking to how the shots are prepared can increase the pure damage of the weapon but at the cost of more heat per shot and a reduced battery size.
Credit.png 8100 Credits
Magnite 60 Magnite
Umanite 105 Umanite
Bismor 140 Bismor
Frame Overclock Unstable.png
Icon Upgrade DamageGeneral.png
Pos.svg x1.5 Charged Damage
Pos.svg x1.5 Charged Area Damage
Pos.svg x1.2 Charged Effect Radius

Neg.svg +2 Charged Shot Ammo Use
Neg.svg -0.1 Cooling Rate

Pushing the EPC to the limit will give you a significant increase in charge shot damage and a boost in the size of the explosion but at the cost of thermal efficiency and energy consumption.
Credit.png 7050 Credits
Croppa 95 Croppa
Enor Pearl 60 Enor Pearl
Bismor 120 Bismor
Persistent Plasma
Frame Overclock Unstable.png
Icon Upgrade Duration V2.png
Pos.svg +Persistent Plasma

Neg.svg -15 Charged Damage
Neg.svg -15 Area Damage

By changing how the plasma is layered within the charged projectile a slow and persistent discharge can be achieved upon impact. However this does reduce the instant damage done.
Credit.png 8150 Credits
Croppa 75 Croppa
Jadiz 130 Jadiz
Magnite 95 Magnite