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Deep Rock Galactic Wiki
Template-info.png Documentation

Usage

While this template could be used by himself, it’s meant to be used by the Creature Infobox template.
This way it’ll create an imfobox with one or several tabs, depending on the number of variants a creature have.

All variables starting with a v1 will be potentially called several time and with different values by the Creature Infobox templates.
Other variables should remain static no matter how many tabs the infobox will have.

{{Creature TabBox
// // // Creature Details // // //
 | name                   = // Main Name of the creature, in case of variant use the name of the most common variant or a neutral name.
 | v1Image                = // Link to an image of the creature for the first variant.
 | v1Name                 = // Optional. Full Name of the first variant of the creature (the most common variant). Ignore if there is no variants.
 | species                = // Optional. The Species of the creature. [Glyphid, Mactera, Naedocte, Q’ronar]
 | v1Biome                = // Optional – Default All. Biomes where the first variant of the creature can spawn, separated by a coma and between 2 square brackets to link to the biome’s pages.by a coma and between 2 square brackets to link to the biome’s pages.
 | category               = // Category of the creature. [Common Enemy / Special Enemy / Stationary Enemy / Disruptive Enemy / Boss Enemy / Rare Boss Enemy / Neutral Critter / Rare Neutral Critter]

// // // Combat // // //
 | v1Attack               = // Optional. The creature's first variant method(s) of damaging the player, separated by a line break.
 | health                 = // Base Health value of the creature.
 | shell                  = // Optional. Base Shell Health value of the creature (for Dreadnought).
 | v1Resistance           = // Optional. Resistances and value in percent for the first variant of the creature, separated by a line break. [Fire / Frost / Electricity / Explosive / Radiation / Melee]
 | v1Weakness             = // Optional. Weaknesses and value in percent for the first variant of the creature, separated by a line break. [Fire / Frost / Electricity / Explosive / Radiation / Melee]
 | weakpoint              = // Optional. Weakpoint location and bonus damage, separated by a line break. (eg. Mouth: x2)
 | armor                  = // Optional. Armor type for that creature. [Light / Light and Heavy / Medium / Heavy / Unbreakable]
 | immunity               = // Optional. Effects the creatures is immune to, separated by a coma. [On Fire, Freeze, Electrocution, Stun, Pheromone Aggro, L.U.R.E.]

// // // Umodel View // // //
 | umodelTab1             = // Optional. Name of the first tab.
 | umodelView1            = // Optional. Link to the first image for the umodel view.
 | umodelTab2             = // Optional. Name of the second tab.
 | umodelView2            = // Optional. Link to the second image for the umodel view.
 | umodelTab3             = // Optional. Name of the third tab.
 | umodelView3            = // Optional. Link to the third image for the umodel view.
 | umodelTab4             = // Optional. Name of the forth tab.
 | umodelView4            = // Optional. Link to the forth image for the umodel view.
 | umodelCaption          = // Optional. A caption explaining the color code used.

// // // Temperature // // //
 | immuneToHeatCold       = // Optional. Set it to 1 if the creature completely ignores the temperature mechanism.
 | v1BurnTemperature      = // Optional. Temperature at which the first variant of the creature will catch fire.
 | v1DouseFireTemperature = // Optional. Temperature at which the first variant of the creature will stop burning.
 | v1CoolingRate          = // Optional. Speed (in °/s) at which the first variant of the creature cool down when above it’s normal temperature.
 | v1FreezeTemperature    = // Optional. Temperature at which the first variant of the creature will freeze solid.
 | v1UnfreezeTemperature  = // Optional. Temperature at which the first variant of the creature will unfreeze.
 | v1WarmingRate          = // Optional. Speed (in °/s) at which the first variant of the creature will warm up when under it’s normal temperature.
}}

Example

{{Creature TabBox
 | name                   = Glyphid Praetorian
 | v1Image                = Glyphid Praetorian.png
 | species                = Glyphid
 | category               = Common Enemy
 | v1Attack               = Melee Attack<br>Spit Acid<br>Acid Cloud on death
 | health                 = 750
 | weakpoint              = Abdomen: x1
 | armor                  = Heavy
 | umodelTab1             = Front
 | umodelView1            = Glyphid Praetorian Umodel Front.png
 | umodelTab2             = Side
 | umodelView2            = Glyphid Praetorian Umodel Side.png
 | umodelCaption          = In grey: Heavy armor protecting a Praetorian.
 | v1BurnTemperature      = 100
 | v1DouseFireTemperature = 40
 | v1CoolingRate          = 10
 | v1FreezeTemperature    = -150
 | v1UnfreezeTemperature  = -100
 | v1WarmingRate          = 10
}}
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