Deep Rock Galactic Wiki
Advertisement
Deep Rock Galactic Wiki
Template-info.png Documentation

Usage

This template can be used to creature an infobox with up to 10 tabs to display the stats of a creatures and its variants or any creature related to it.

{{Creature Infobox2
// // // Main Section // // //
 | Tab1TabName                = // Name of the tabber tab.
 | Tab1Name                   = // Full name of the creature.
 | Tab1Image                  = // Link to an image of the creature.
 | Tab1Species                = // [Glyphid, Mactera, Naedocyte, Q’ronar, Nayaka, Deeptora, Korlok, Other]
 | Tab1SpawnRestriction       = // Biomes where the creature is Banned/limited to. Mission type where the creature is banned if any.
 | Tab1SpawnPool              = // [Common Enemy / Special Enemy / Stationary Enemy / Disruptive Enemy / Boss Enemy / Rare Boss Enemy / Neutral Critter / Rare Neutral Critter]
 | Tab1Attack                 = // The creature’s method(s) of damaging the player, separated by a line break.
 | Tab1Health                 = // Base health value of the creature.
 | Tab1Shell                  = // Base shell value of the creature.
 | Tab1Resistance             = // Resistances and values in percent for the creature, separated by a line break. [Fire / Frost / Electricity / Explosive / Radiation / Melee]
 | Tab1Weakness               = // Weaknesses and values in percent for the creature, separated by a line break. [Fire / Frost / Electricity / Explosive / Radiation / Melee]
 | Tab1Immunity               = // Effects the creatures is immune to, separated by a coma. [On Fire, Freeze, Electrocution, Stun, Pheromone Aggro, L.U.R.E.]
 | Tab1Weakpoint              = // Weakpoint location and bonus damage, separated by a line break. (eg. Mouth: x2)
 | Tab1Armor                  = // Optional. Armor type for that creature. [Light / Light and Heavy / Medium / Medium2 / Heavy / Unbreakable]
 | Tab1ArmorValue             = // Optional. Health per Plate or Armor Strength value. (e.g. 100 HP per Plate / 15 Str per Plate) If there is several values, separated by a line break and you can precise the location between brackets.
 // // // Umodel View // // //
 | Tab1UmodelTab1             = // Optional. Name of the first tab.
 | Tab1UmodelView1            = // Optional. Link to the first image for the umodel view.
 | Tab1UmodelTab2             = // Optional. Name of the second tab.
 | Tab1UmodelView2            = // Optional. Link to the second image for the umodel view.
 | Tab1UmodelTab3             = // Optional. Name of the third tab.
 | Tab1UmodelView3            = // Optional. Link to the third image for the umodel view.
 | Tab1UmodelTab4             = // Optional. Name of the forth tab.
 | Tab1UmodelView4            = // Optional. Link to the forth image for the umodel view.
 | Tab1UmodelCaption          = // Optional. A caption explaining the color code used.
// // // Status Resistance or Immunity // // //
 | Tab1OnFireImmunity         = // Whether the creature is immune to the On Fire Status Effect or not. [Yes / No]
 | Tab1FreezeImmunity         = // Whether the creature is immune to the Freeze Status Effect or not. [Yes / No]
 | Tab1ElectrocutionImmunity  = // Whether the creature is immune to the On Electrocution Status Effect or not. [Yes / No]
 | Tab1StunDurationMultiplier = // Duration multiplier of the Stun Status Effect on the creature. Decimal value. 1.0 is default 0 means the creature is immune to stun.
 | Tab1StunImmunityWindow     = // Duration in secondsto the immunity windows to following stun affect after being affected by a stun.
 | Tab1Courage                = // Courage value of the creature (i.e. resistance to fear) Any value greater than 1 means the creature is immune to any non guarantee fear.
 | Tab1StunPauseLogic         = // Whether or not Stun will Pause the logic of the creature (i.e. if the creature will restart the same attack/move after the stun or can do something else). [Yes / No]
 | Tab1FreezePauseLogic       = // Whether or not Stun will Pause the logic of the creature (i.e. if the creature will restart the same attack/move after the Freeze or can do something else). [Yes / No]
 | Tab1IgnorePheromoneAggro   = // Whether or not the creature is affected by the aggro effect of the Pheromone Grenade. [Yes / No]
 | Tab1IgnoreLUREAggro        = // Whether or not the creature is affected by the aggro effect of the L.U.R.E. Grenade. [Yes / No]
// // // Movement // // //
 | Tab1MovementSpeed          = // Maximum movement speed of the creature in m/s.
 | Tab1FearSpeedMultiplier    = // Bonus movement speed applied to the creature when under a Fear status effect (direct multiplier).
 | Tab1Acceleration           = // How fast a creature can accelerate in m/s².
 | Tab1Deceleration           = // How fast a creature can decelerate in m/s².
 | Tab1PathfinderType         = // Basic type of pathfinding for the creature. [Walk, Fly]
 | Tab1PathfinderPreference   = // Preference of the creature when moving, default being none. [None, Floor, Ceiling]
 | Tab1StrafeSpeed            = // Strafe speed of the creature in m/s.
 | Tab1MaxStrafeDistance      = // Maximum strafe distance of the creature in m.
// // // Temperature // // //
 | Tab1MaxTemperature         = // Maximum temperature reachable for a creature.
 | Tab1BurnTemperature        = // Temperature at which a creature will start burning.
 | Tab1DouseFireTemperature   = // Temperature under which a creature will stop burning.
 | Tab1CoolingRate            = // How fast a creature cool down in °/s (or per UpdateTime if its values isn’t 1) when its temperature is above 0.
 | Tab1OnFireHeatRange        = // How far a creature will be able to transmit its heat to other creatures.
 | Tab1MinTemperature         = // Minimum temperature reachable for a creature.
 | Tab1FreezeTemperature      = // Temperature at which a creature will freeze solid.
 | Tab1UnfreezeTemperature    = // Temperature above which a creature will thaw.
 | Tab1WarmingRate            = // How fast a creature heat up in °/s when under or at its freeze temperature.
 | Tab1DieIfFrozen            = // If a creature will die from being frozen or just be frozen.
 | Tab1MaxColdSlown           = // At what speed a creature will be able to move when almost frozen, in percent. (MaxColdSlown: 20% = movement speed ×0.2)
 | Tab1WarmingCooldown        = // Time it takes after taking cold damage, before a creature starts to warm up if its temperature is between 0 its freeze temperature.
 | Tab1FrozenDamageBonus      = // How much damage a creature will take when frozen. It is a direct multiplier and only affects instant direct damage. Default ×3
 | Tab1UpdateTime             = // How often a creature will warm up / cool down. Default every 1s.
 | Tab1TemperatureChangeScale = // A divider for the following variables: MaxTemperature, BurnTemperature, DouseFireTemperature, MinTemperature, FreezeTemperature, UnfreezeTemperature. Default is 1.
}}
For tabs 2 to 10 replace the préfix "Tab1" by "Tab2" to "Tab10"

Example

{{Creature Infobox2
<!-- // // // Tab1 // // // -->
 <!-- Main -->
 | Tab1TabName                = Common
 | Tab1Name                   = Glyphid Praetorian
 | Tab1Image                  = Glyphid Praetorian.png
 | Tab1Species                = Glyphid
 | Tab1SpawnRestriction       = Replaced in [[Glacial Strata]] and [[Radioactive Exclusion Zone]]
 | Tab1SpawnPool              = Common Enemy
 | Tab1Attack                 = Bite<br>Slash<br>Acid Spray<br>Death Cloud<br>Death Cloud Explosion
 | Tab1Health                 = 750
 <!-- | Tab1Shell                  = Unused -->
 | Tab1Resistance             = None
 | Tab1Weakness               = None
 | Tab1Immunity               = Courage: 0.5<br>Stun Duration: ×0.5<br>Stun Immunity Window: 2 s<br>Stun Pause Logic: False<br>Frozen Pause Logic: False
 | Tab1Weakpoint              = Back: ×1
 | Tab1Armor                  = Heavy
<!-- Model -->
 | Tab1UmodelTab1             = Front
 | Tab1UmodelView1            = Glyphid Praetorian Umodel Front.png
 | Tab1UmodelTab2             = Side
 | Tab1UmodelView2            = Glyphid Praetorian Umodel Side.png
 <!-- | Tab1UmodelTab3             = Unused -->
 <!-- | Tab1UmodelView3            = Unused -->
 <!-- | Tab1UmodelTab4             = Unused -->
 <!-- | Tab1UmodelView4            = Unused -->
 | Tab1UmodelCaption          = <span style="color:#00a000;">Weakpoint</span> / <span style="color:#a00000;">Heavy Armor</span>
<!-- Movement -->
 | Tab1MovementSpeed          = 2
 | Tab1FearSpeedMultiplier    = 1.5
 | Tab1Acceleration           = 5
 | Tab1Deceleration           = 2
 | Tab1PathfinderType         = Walk
 | Tab1PathfinderPreference   = Floor
 | Tab1StrafeSpeed            = 2
 | Tab1MaxStrafeDistance      = 2
<!-- Temperature -->
 | Tab1MaxTemperature         = 100
 | Tab1BurnTemperature        = 100
 | Tab1DouseFireTemperature   = 40
 | Tab1CoolingRate            = 10
 | Tab1OnFireHeatRange        = 2.5
 | Tab1MinTemperature         = -150
 | Tab1FreezeTemperature      = -150
 | Tab1UnfreezeTemperature    = -100
 | Tab1WarmingRate            = 10
 | Tab1DieIfFrozen            = False
 | Tab1MaxColdSlown           = 15
 | Tab1WarmingCooldown        = 1
 | Tab1FrozenDamageBonus      = 3
 | Tab1UpdateTime             = 1
 | Tab1TemperatureChangeScale = 1

<!-- // // // Tab2 // // // -->
 <!-- Main -->
 | Tab2TabName                = Frost
 | Tab2Name                   = Glyphid Frost Praetorian
 | Tab2Image                  = Glyphid Praetorian Ice.png
 | Tab2Species                = Glyphid
 | Tab2SpawnRestriction       = Replace Glyphid Praetorian in [[Glacial Strata]]
 | Tab2SpawnPool              = Common Enemy
 | Tab2Attack                 = Bite<br>Slash<br>Frost Spray<br>Death Cloud
 | Tab2Health                 = 750
 <!-- | Tab2Shell                  = Unused -->
 | Tab2Resistance             = None
 | Tab2Weakness               = None
 | Tab2Immunity               = Courage: 0.5<br>Stun Duration: ×0.5<br>Stun Immunity Window: 2 s<br>Stun Pause Logic: False<br>Frozen Pause Logic: False
 | Tab2Weakpoint              = Back: ×1
 | Tab2Armor                  = Heavy
<!-- Model -->
 | Tab2UmodelTab1             = Front
 | Tab2UmodelView1            = Glyphid Praetorian Umodel Front.png
 | Tab2UmodelTab2             = Side
 | Tab2UmodelView2            = Glyphid Praetorian Umodel Side.png
 <!-- | Tab2UmodelTab3             = Unused -->
 <!-- | Tab2UmodelView3            = Unused -->
 <!-- | Tab2UmodelTab4             = Unused -->
 <!-- | Tab2UmodelView4            = Unused -->
 | Tab2UmodelCaption          = <span style="color:#00a000;">Weakpoint</span> / <span style="color:#a00000;">Heavy Armor</span>
<!-- Movement -->
 | Tab2MovementSpeed          = 2
 | Tab2FearSpeedMultiplier    = 1.5
 | Tab2Acceleration           = 5
 | Tab2Deceleration           = 2
 | Tab2PathfinderType         = Walk
 | Tab2StrafeSpeed            = Floor
 | Tab2PathfinderPreference   = 2
 | Tab2MaxStrafeDistance      = 2
<!-- Temperature -->
 | Tab2MaxTemperature         = 100
 | Tab2BurnTemperature        = 100
 | Tab2DouseFireTemperature   = 40
 | Tab2CoolingRate            = 25
 | Tab2OnFireHeatRange        = 2.5
 | Tab2MinTemperature         = -250
 | Tab2FreezeTemperature      = -250
 | Tab2UnfreezeTemperature    = -200
 | Tab2WarmingRate            = 10
 | Tab2DieIfFrozen            = False
 | Tab2MaxColdSlown           = 15
 | Tab2WarmingCooldown        = 1
 | Tab2FrozenDamageBonus      = 3
 | Tab2UpdateTime             = 1
 | Tab2TemperatureChangeScale = 1

<!-- // // // Tab3 // // // -->
 <!-- Main -->
 | Tab3TabName                = Radioactive
 | Tab3Name                   = Glyphid Radioactive Praetorian
 | Tab3Image                  = Glyphid Praetorian Radioactive.png
 | Tab3Species                = Glyphid
 | Tab3SpawnRestriction       = Replace Glyphid Praetorian in [[Radioactive Exclusion Zone]]
 | Tab3SpawnPool              = Common Enemy
 | Tab3Attack                 = Bite<br>Slash<br>Radiator<br>Death Cloud
 | Tab3Health                 = 750
 <!-- | Tab3Shell                  = Unused -->
 | Tab3Resistance             = Radiation: 100%
 | Tab3Weakness               = None
 | Tab3Immunity               = Courage: 0.5<br>Stun Duration: ×0.5<br>Stun Immunity Window: 2 s<br>Stun Pause Logic: False<br>Frozen Pause Logic: False
 | Tab3Weakpoint              = Back: ×1
 | Tab3Armor                  = Heavy
<!-- Model -->
 | Tab3UmodelTab1             = Front
 | Tab3UmodelView1            = Glyphid Praetorian Umodel Front.png
 | Tab3UmodelTab2             = Side
 | Tab3UmodelView2            = Glyphid Praetorian Umodel Side.png
 <!-- | Tab3UmodelTab3             = Unused -->
 <!-- | Tab3UmodelView3            = Unused -->
 <!-- | Tab3UmodelTab4             = Unused -->
 <!-- | Tab3UmodelView4            = Unused -->
 | Tab3UmodelCaption          = <span style="color:#00a000;">Weakpoint</span> / <span style="color:#a00000;">Heavy Armor</span>
<!-- Movement -->
 | Tab3MovementSpeed          = 2.5
 | Tab3FearSpeedMultiplier    = 1.5
 | Tab3Acceleration           = 5
 | Tab3Deceleration           = 2
 | Tab3PathfinderType         = Walk
 | Tab3PathfinderPreference   = Floor
 | Tab3StrafeSpeed            = 1.75
 | Tab3MaxStrafeDistance      = 2
<!-- Temperature -->
 | Tab3MaxTemperature         = 100
 | Tab3BurnTemperature        = 100
 | Tab3DouseFireTemperature   = 40
 | Tab3CoolingRate            = 10
 | Tab3OnFireHeatRange        = 2.5
 | Tab3MinTemperature         = -150
 | Tab3FreezeTemperature      = -150
 | Tab3UnfreezeTemperature    = -100
 | Tab3WarmingRate            = 10
 | Tab3DieIfFrozen            = False
 | Tab3MaxColdSlown           = 15
 | Tab3WarmingCooldown        = 1
 | Tab3FrozenDamageBonus      = 3
 | Tab3UpdateTime             = 1
 | Tab3TemperatureChangeScale = 1
}}

This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.

Advertisement