Deep Rock Galactic Wiki
Deep Rock Galactic Wiki
Template-info.png Documentation

Usage

This template can be used to creature an infobox with up to 10 tabs to display the stats of a creatures and its variants or any creature related to it.

{{Creature Infobox2
// // // Main Section // // //
 | Tab1TabName                = // Name of the tabber tab.
 | Tab1Name                   = // Full name of the creature.
 | Tab1Image                  = // Link to an image of the creature.
 | Tab1Species                = // [Glyphid, Mactera, Naedocyte, Q’ronar, Nayaka, Deeptora, Korlok, Other]
 | Tab1SpawnRestriction       = // Biomes where the creature is Banned/limited to. Mission type where the creature is banned if any.
 | Tab1SpawnPool              = // [Common Enemy / Special Enemy / Stationary Enemy / Disruptive Enemy / Boss Enemy / Rare Boss Enemy / Neutral Critter / Rare Neutral Critter]
 | Tab1Attack                 = // The creature’s method(s) of damaging the player, separated by a line break.
 | Tab1Health                 = // Base health value of the creature.
 | Tab1Shell                  = // Base shell value of the creature.
 | Tab1Resistance             = // Resistances and values in percent for the creature, separated by a line break. [Fire / Frost / Electricity / Explosive / Radiation / Melee]
 | Tab1Weakness               = // Weaknesses and values in percent for the creature, separated by a line break. [Fire / Frost / Electricity / Explosive / Radiation / Melee]
 | Tab1Immunity               = // Effects the creatures is immune to, separated by a coma. [On Fire, Freeze, Electrocution, Stun, Pheromone Aggro, L.U.R.E.]
 | Tab1Weakpoint              = // Weakpoint location and bonus damage, separated by a line break. (eg. Mouth: x2)
 | Tab1Armor                  = // Optional. Armor type for that creature. [Light / Light and Heavy / Medium / Medium2 / Heavy / Unbreakable]
 | Tab1ArmorValue             = // Optional. Health per Plate or Armor Strength value. (e.g. 100 HP per Plate / 15 Str per Plate) If there is several values, separated by a line break and you can precise the location between brackets.
 // // // Umodel View // // //
 | Tab1UmodelTab1             = // Optional. Name of the first tab.
 | Tab1UmodelView1            = // Optional. Link to the first image for the umodel view.
 | Tab1UmodelTab2             = // Optional. Name of the second tab.
 | Tab1UmodelView2            = // Optional. Link to the second image for the umodel view.
 | Tab1UmodelTab3             = // Optional. Name of the third tab.
 | Tab1UmodelView3            = // Optional. Link to the third image for the umodel view.
 | Tab1UmodelTab4             = // Optional. Name of the forth tab.
 | Tab1UmodelView4            = // Optional. Link to the forth image for the umodel view.
 | Tab1UmodelCaption          = // Optional. A caption explaining the color code used.
// // // Status Resistance or Immunity // // //
 | Tab1OnFireImmunity         = // Whether the creature is immune to the On Fire Status Effect or not. [Yes / No]
 | Tab1FreezeImmunity         = // Whether the creature is immune to the Freeze Status Effect or not. [Yes / No]
 | Tab1ElectrocutionImmunity  = // Whether the creature is immune to the On Electrocution Status Effect or not. [Yes / No]
 | Tab1StunDurationMultiplier = // Duration multiplier of the Stun Status Effect on the creature. Decimal value. 1.0 is default 0 means the creature is immune to stun.
 | Tab1StunImmunityWindow     = // Duration in secondsto the immunity windows to following stun affect after being affected by a stun.
 | Tab1Courage                = // Courage value of the creature (i.e. resistance to fear) Any value greater than 1 means the creature is immune to any non guarantee fear.
 | Tab1StunPauseLogic         = // Whether or not Stun will Pause the logic of the creature (i.e. if the creature will restart the same attack/move after the stun or can do something else). [Yes / No]
 | Tab1FreezePauseLogic       = // Whether or not Stun will Pause the logic of the creature (i.e. if the creature will restart the same attack/move after the Freeze or can do something else). [Yes / No]
 | Tab1IgnorePheromoneAggro   = // Whether or not the creature is affected by the aggro effect of the Pheromone Grenade. [Yes / No]
 | Tab1IgnoreLUREAggro        = // Whether or not the creature is affected by the aggro effect of the L.U.R.E. Grenade. [Yes / No]
// // // Movement // // //
 | Tab1MovementSpeed          = // Maximum movement speed of the creature in m/s.
 | Tab1FearSpeedMultiplier    = // Bonus movement speed applied to the creature when under a Fear status effect (direct multiplier).
 | Tab1Acceleration           = // How fast a creature can accelerate in m/s².
 | Tab1Deceleration           = // How fast a creature can decelerate in m/s².
 | Tab1PathfinderType         = // Basic type of pathfinding for the creature. [Walk, Fly]
 | Tab1PathfinderPreference   = // Preference of the creature when moving, default being none. [None, Floor, Ceiling]
 | Tab1StrafeSpeed            = // Strafe speed of the creature in m/s.
 | Tab1MaxStrafeDistance      = // Maximum strafe distance of the creature in m.
// // // Temperature // // //
 | Tab1MaxTemperature         = // Maximum temperature reachable for a creature.
 | Tab1BurnTemperature        = // Temperature at which a creature will start burning.
 | Tab1DouseFireTemperature   = // Temperature under which a creature will stop burning.
 | Tab1CoolingRate            = // How fast a creature cool down in °/s (or per UpdateTime if its values isn’t 1) when its temperature is above 0.
 | Tab1OnFireHeatRange        = // How far a creature will be able to transmit its heat to other creatures.
 | Tab1MinTemperature         = // Minimum temperature reachable for a creature.
 | Tab1FreezeTemperature      = // Temperature at which a creature will freeze solid.
 | Tab1UnfreezeTemperature    = // Temperature above which a creature will thaw.
 | Tab1WarmingRate            = // How fast a creature heat up in °/s when under or at its freeze temperature.
 | Tab1DieIfFrozen            = // If a creature will die from being frozen or just be frozen.
 | Tab1MaxColdSlown           = // At what speed a creature will be able to move when almost frozen, in percent. (MaxColdSlown: 20% = movement speed ×0.2)
 | Tab1WarmingCooldown        = // Time it takes after taking cold damage, before a creature starts to warm up if its temperature is between 0 its freeze temperature.
 | Tab1FrozenDamageBonus      = // How much damage a creature will take when frozen. It is a direct multiplier and only affects instant direct damage. Default ×3
 | Tab1UpdateTime             = // How often a creature will warm up / cool down. Default every 1s.
 | Tab1TemperatureChangeScale = // A divider for the following variables: MaxTemperature, BurnTemperature, DouseFireTemperature, MinTemperature, FreezeTemperature, UnfreezeTemperature. Default is 1.
}}
For tabs 2 to 10 replace the préfix "Tab1" by "Tab2" to "Tab10"

Example

{{Creature Infobox2
<!-- // // // Tab1 // // // -->
 <!-- Main -->
 | Tab1TabName                = Common
 | Tab1Name                   = Glyphid Praetorian
 | Tab1Image                  = Glyphid Praetorian.png
 | Tab1Species                = Glyphid
 | Tab1SpawnRestriction       = Replaced in [[Glacial Strata]] and [[Radioactive Exclusion Zone]]
 | Tab1SpawnPool              = Common Enemy
 | Tab1Attack                 = Bite<br>Slash<br>Acid Spray<br>Death Cloud<br>Death Cloud Explosion
 | Tab1Health                 = 750
 <!-- | Tab1Shell                  = Unused -->
 | Tab1Resistance             = None
 | Tab1Weakness               = None
 | Tab1Immunity               = Courage: 0.5<br>Stun Duration: ×0.5<br>Stun Immunity Window: 2 s<br>Stun Pause Logic: False<br>Frozen Pause Logic: False
 | Tab1Weakpoint              = Back: ×1
 | Tab1Armor                  = Heavy
<!-- Model -->
 | Tab1UmodelTab1             = Front
 | Tab1UmodelView1            = Glyphid Praetorian Umodel Front.png
 | Tab1UmodelTab2             = Side
 | Tab1UmodelView2            = Glyphid Praetorian Umodel Side.png
 <!-- | Tab1UmodelTab3             = Unused -->
 <!-- | Tab1UmodelView3            = Unused -->
 <!-- | Tab1UmodelTab4             = Unused -->
 <!-- | Tab1UmodelView4            = Unused -->
 | Tab1UmodelCaption          = <span style="color:#00a000;">Weakpoint</span> / <span style="color:#a00000;">Heavy Armor</span>
<!-- Movement -->
 | Tab1MovementSpeed          = 2
 | Tab1FearSpeedMultiplier    = 1.5
 | Tab1Acceleration           = 5
 | Tab1Deceleration           = 2
 | Tab1PathfinderType         = Walk
 | Tab1PathfinderPreference   = Floor
 | Tab1StrafeSpeed            = 2
 | Tab1MaxStrafeDistance      = 2
<!-- Temperature -->
 | Tab1MaxTemperature         = 100
 | Tab1BurnTemperature        = 100
 | Tab1DouseFireTemperature   = 40
 | Tab1CoolingRate            = 10
 | Tab1OnFireHeatRange        = 2.5
 | Tab1MinTemperature         = -150
 | Tab1FreezeTemperature      = -150
 | Tab1UnfreezeTemperature    = -100
 | Tab1WarmingRate            = 10
 | Tab1DieIfFrozen            = False
 | Tab1MaxColdSlown           = 15
 | Tab1WarmingCooldown        = 1
 | Tab1FrozenDamageBonus      = 3
 | Tab1UpdateTime             = 1
 | Tab1TemperatureChangeScale = 1

<!-- // // // Tab2 // // // -->
 <!-- Main -->
 | Tab2TabName                = Frost
 | Tab2Name                   = Glyphid Frost Praetorian
 | Tab2Image                  = Glyphid Praetorian Ice.png
 | Tab2Species                = Glyphid
 | Tab2SpawnRestriction       = Replace Glyphid Praetorian in [[Glacial Strata]]
 | Tab2SpawnPool              = Common Enemy
 | Tab2Attack                 = Bite<br>Slash<br>Frost Spray<br>Death Cloud
 | Tab2Health                 = 750
 <!-- | Tab2Shell                  = Unused -->
 | Tab2Resistance             = None
 | Tab2Weakness               = None
 | Tab2Immunity               = Courage: 0.5<br>Stun Duration: ×0.5<br>Stun Immunity Window: 2 s<br>Stun Pause Logic: False<br>Frozen Pause Logic: False
 | Tab2Weakpoint              = Back: ×1
 | Tab2Armor                  = Heavy
<!-- Model -->
 | Tab2UmodelTab1             = Front
 | Tab2UmodelView1            = Glyphid Praetorian Umodel Front.png
 | Tab2UmodelTab2             = Side
 | Tab2UmodelView2            = Glyphid Praetorian Umodel Side.png
 <!-- | Tab2UmodelTab3             = Unused -->
 <!-- | Tab2UmodelView3            = Unused -->
 <!-- | Tab2UmodelTab4             = Unused -->
 <!-- | Tab2UmodelView4            = Unused -->
 | Tab2UmodelCaption          = <span style="color:#00a000;">Weakpoint</span> / <span style="color:#a00000;">Heavy Armor</span>
<!-- Movement -->
 | Tab2MovementSpeed          = 2
 | Tab2FearSpeedMultiplier    = 1.5
 | Tab2Acceleration           = 5
 | Tab2Deceleration           = 2
 | Tab2PathfinderType         = Walk
 | Tab2StrafeSpeed            = Floor
 | Tab2PathfinderPreference   = 2
 | Tab2MaxStrafeDistance      = 2
<!-- Temperature -->
 | Tab2MaxTemperature         = 100
 | Tab2BurnTemperature        = 100
 | Tab2DouseFireTemperature   = 40
 | Tab2CoolingRate            = 25
 | Tab2OnFireHeatRange        = 2.5
 | Tab2MinTemperature         = -250
 | Tab2FreezeTemperature      = -250
 | Tab2UnfreezeTemperature    = -200
 | Tab2WarmingRate            = 10
 | Tab2DieIfFrozen            = False
 | Tab2MaxColdSlown           = 15
 | Tab2WarmingCooldown        = 1
 | Tab2FrozenDamageBonus      = 3
 | Tab2UpdateTime             = 1
 | Tab2TemperatureChangeScale = 1

<!-- // // // Tab3 // // // -->
 <!-- Main -->
 | Tab3TabName                = Radioactive
 | Tab3Name                   = Glyphid Radioactive Praetorian
 | Tab3Image                  = Glyphid Praetorian Radioactive.png
 | Tab3Species                = Glyphid
 | Tab3SpawnRestriction       = Replace Glyphid Praetorian in [[Radioactive Exclusion Zone]]
 | Tab3SpawnPool              = Common Enemy
 | Tab3Attack                 = Bite<br>Slash<br>Radiator<br>Death Cloud
 | Tab3Health                 = 750
 <!-- | Tab3Shell                  = Unused -->
 | Tab3Resistance             = Radiation: 100%
 | Tab3Weakness               = None
 | Tab3Immunity               = Courage: 0.5<br>Stun Duration: ×0.5<br>Stun Immunity Window: 2 s<br>Stun Pause Logic: False<br>Frozen Pause Logic: False
 | Tab3Weakpoint              = Back: ×1
 | Tab3Armor                  = Heavy
<!-- Model -->
 | Tab3UmodelTab1             = Front
 | Tab3UmodelView1            = Glyphid Praetorian Umodel Front.png
 | Tab3UmodelTab2             = Side
 | Tab3UmodelView2            = Glyphid Praetorian Umodel Side.png
 <!-- | Tab3UmodelTab3             = Unused -->
 <!-- | Tab3UmodelView3            = Unused -->
 <!-- | Tab3UmodelTab4             = Unused -->
 <!-- | Tab3UmodelView4            = Unused -->
 | Tab3UmodelCaption          = <span style="color:#00a000;">Weakpoint</span> / <span style="color:#a00000;">Heavy Armor</span>
<!-- Movement -->
 | Tab3MovementSpeed          = 2.5
 | Tab3FearSpeedMultiplier    = 1.5
 | Tab3Acceleration           = 5
 | Tab3Deceleration           = 2
 | Tab3PathfinderType         = Walk
 | Tab3PathfinderPreference   = Floor
 | Tab3StrafeSpeed            = 1.75
 | Tab3MaxStrafeDistance      = 2
<!-- Temperature -->
 | Tab3MaxTemperature         = 100
 | Tab3BurnTemperature        = 100
 | Tab3DouseFireTemperature   = 40
 | Tab3CoolingRate            = 10
 | Tab3OnFireHeatRange        = 2.5
 | Tab3MinTemperature         = -150
 | Tab3FreezeTemperature      = -150
 | Tab3UnfreezeTemperature    = -100
 | Tab3WarmingRate            = 10
 | Tab3DieIfFrozen            = False
 | Tab3MaxColdSlown           = 15
 | Tab3WarmingCooldown        = 1
 | Tab3FrozenDamageBonus      = 3
 | Tab3UpdateTime             = 1
 | Tab3TemperatureChangeScale = 1
}}

Glyphid Praetorian
Glyphid Praetorian
 

Creature Details
Full Name Glyphid Praetorian
Species Glyphid
Spawn Restriction Replaced in Glacial Strata and Radioactive Exclusion Zone
Spawn Pool Common Enemy
Combat
Attack(s) Bite
Slash
Acid Spray
Death Cloud
Death Cloud Explosion
Base Health 750
Resistance(s) None
Weakness(es) None
Immunity Courage: 0.5
Stun Duration: ×0.5
Stun Immunity Window: 2 s
Stun Pause Logic: False
Frozen Pause Logic: False
Weakpoint Back: ×1
Armor Heavy Heavy armor: Block all damage until broken.

Creature Model
Weakpoint / Heavy Armor

Status Immunity
On Fire Immunity Unknown
Freeze Immunity Unknown
Electrocution Unknown
Stun
Duration Multiplier × ???
Immunity Window ???s
Fear
Courage Unknown
CC Pause Logic
Stun Unknown
Freeze Unknown
Aggro
Ignore Pheromone Unknown
Ignore L.U.R.E. Unknown

Movement
Movement Speed Fear Speed mult.
2 m/s ×1.5
Acceleration Deceleration
5 m/s2 2 m/s2
Pathfinder Type Strafe Speed
Walk 2 m/s
Pathfinder Preference Max. Strafe Distance
Floor 2 m

Temperature
Hot Cold
Max. T° Min. T°
100° Heat -150° Cold
Burn T° Freeze T°
100° Heat -150° Cold
Douse Fire T° Unfreeze T°
40° Heat -100° Cold
Cooling Rate Warming Rate
10°/s Heat 10°/s Cold
On Fire Heat Range Warming Cooldown
2.5 m Heat 1 s
Max. Cold Slowdown
15 %
Update Time Die if Frozen
1 s False
T° Change Scale Frozen Dmg Bonus
÷1 ×3

Glyphid Frost Praetorian
Glyphid Frost Praetorian
 

Creature Details
Full Name Glyphid Frost Praetorian
Species Glyphid
Spawn Restriction Replace Glyphid Praetorian in Glacial Strata
Spawn Pool Common Enemy
Combat
Attack(s) Bite
Slash
Frost Spray
Death Cloud
Base Health 750
Resistance(s) None
Weakness(es) None
Immunity Courage: 0.5
Stun Duration: ×0.5
Stun Immunity Window: 2 s
Stun Pause Logic: False
Frozen Pause Logic: False
Weakpoint Back: ×1
Armor Heavy Heavy armor: Block all damage until broken.

Creature Model
Weakpoint / Heavy Armor

Status Immunity
On Fire Immunity Unknown
Freeze Immunity Unknown
Electrocution Unknown
Stun
Duration Multiplier × ???
Immunity Window ???s
Fear
Courage Unknown
CC Pause Logic
Stun Unknown
Freeze Unknown
Aggro
Ignore Pheromone Unknown
Ignore L.U.R.E. Unknown

Movement
Movement Speed Fear Speed mult.
2 m/s ×1.5
Acceleration Deceleration
5 m/s2 2 m/s2
Pathfinder Type Strafe Speed
Walk Floor m/s
Pathfinder Preference Max. Strafe Distance
2 2 m

Temperature
Hot Cold
Max. T° Min. T°
100° Heat -250° Cold
Burn T° Freeze T°
100° Heat -250° Cold
Douse Fire T° Unfreeze T°
40° Heat -200° Cold
Cooling Rate Warming Rate
25°/s Heat 10°/s Cold
On Fire Heat Range Warming Cooldown
2.5 m Heat 1 s
Max. Cold Slowdown
15 %
Update Time Die if Frozen
1 s False
T° Change Scale Frozen Dmg Bonus
÷1 ×3

Glyphid Radioactive Praetorian
Glyphid Radioactive Praetorian
 

Creature Details
Full Name Glyphid Radioactive Praetorian
Species Glyphid
Spawn Restriction Replace Glyphid Praetorian in Radioactive Exclusion Zone
Spawn Pool Common Enemy
Combat
Attack(s) Bite
Slash
Radiator
Death Cloud
Base Health 750
Resistance(s) Radiation: 100%
Weakness(es) None
Immunity Courage: 0.5
Stun Duration: ×0.5
Stun Immunity Window: 2 s
Stun Pause Logic: False
Frozen Pause Logic: False
Weakpoint Back: ×1
Armor Heavy Heavy armor: Block all damage until broken.

Creature Model
Weakpoint / Heavy Armor

Status Immunity
On Fire Immunity Unknown
Freeze Immunity Unknown
Electrocution Unknown
Stun
Duration Multiplier × ???
Immunity Window ???s
Fear
Courage Unknown
CC Pause Logic
Stun Unknown
Freeze Unknown
Aggro
Ignore Pheromone Unknown
Ignore L.U.R.E. Unknown

Movement
Movement Speed Fear Speed mult.
2.5 m/s ×1.5
Acceleration Deceleration
5 m/s2 2 m/s2
Pathfinder Type Strafe Speed
Walk 1.75 m/s
Pathfinder Preference Max. Strafe Distance
Floor 2 m

Temperature
Hot Cold
Max. T° Min. T°
100° Heat -150° Cold
Burn T° Freeze T°
100° Heat -150° Cold
Douse Fire T° Unfreeze T°
40° Heat -100° Cold
Cooling Rate Warming Rate
10°/s Heat 10°/s Cold
On Fire Heat Range Warming Cooldown
2.5 m Heat 1 s
Max. Cold Slowdown
15 %
Update Time Die if Frozen
1 s False
T° Change Scale Frozen Dmg Bonus
÷1 ×3