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Usage

This template is used to create either a normal infobox or an infobox with 2 or 3 tabs to display the variants of a creatures and their respectives stats.

{{Creature Infobox
// // // Creature Details // // //
 | v1TabName              = // Optional. Name of the tab for the first variant. Ignore if the there is no variants.
 | name                   = // Main Name of the creature, in case of variant use the name of the most common variant or a neutral name.
 | v1Image                = // Link to an image of the creature for the first variant.
 | v1Name                 = // Optional. Full Name of the first variant of the creature (the most common variant). Ignore if there is no variants.
 | species                = // Optional. The Species of the creature. [Glyphid, Mactera, Naedocte, Q’ronar]
 | v1Biome                = // Optional – Default All. Biomes where the first variant of the creature can spawn, separated by a coma and between 2 square brackets to link to the biome’s pages.
 | category               = // Category of the creature. [Common Enemy / Special Enemy / Stationary Enemy / Disruptive Enemy / Boss Enemy / Rare Boss Enemy / Neutral Critter / Rare Neutral Critter]

// // // Combat // // //
 | v1Attack               = // Optional. The creature's first variant method(s) of damaging the player, separated by a line break.
 | health                 = // Base Health value of the creature.
 | shell                  = // Optional. Base Shell Health value of the creature (for Dreadnought).
 | v1Resistance           = // Optional. Resistances and value in percent for the first variant of the creature, separated by a line break. [Fire / Frost / Electricity / Explosive / Radiation / Melee]
 | v1Weakness             = // Optional. Weaknesses and value in percent for the first variant of the creature, separated by a line break. [Fire / Frost / Electricity / Explosive / Radiation / Melee]
 | weakpoint              = // Optional. Weakpoint location and bonus damage, separated by a line break. (eg. Mouth: x2)
 | armor                  = // Optional. Armor type for that creature. [Light / Light and Heavy / Medium / Medium2 / Heavy / Unbreakable]
 | immunity               = // Optional. Effects the creatures is immune to, separated by a coma. [On Fire, Freeze, Electrocution, Stun, Pheromone Aggro, L.U.R.E.]

// // // Umodel View // // //
// This part will be used to highlight the location of the light/heavy armor and/or the weakpoints of the creature.
 | umodelTab1             = // Optional. Name of the first tab.
 | umodelView1            = // Optional. Link to the first image for the umodel view.
 | umodelTab2             = // Optional. Name of the second tab.
 | umodelView2            = // Optional. Link to the second image for the umodel view.
 | umodelTab3             = // Optional. Name of the third tab.
 | umodelView3            = // Optional. Link to the third image for the umodel view.
 | umodelTab4             = // Optional. Name of the forth tab.
 | umodelView4            = // Optional. Link to the forth image for the umodel view.
 | umodelCaption          = // Optional. A caption explaining the color code used.

// // // Temperature // // //
 | immuneToHeatCold       = // Optional. Set it to 1 if the creature completely ignores the temperature mechanism.
 | v1BurnTemperature      = // Optional. Temperature at which the first variant of the creature will catch fire.
 | v1DouseFireTemperature = // Optional. Temperature at which the first variant of the creature will stop burning.
 | v1CoolingRate          = // Optional. Speed (in °/s) at which the first variant of the creature cool down when above it’s normal temperature.
 | v1FreezeTemperature    = // Optional. Temperature at which the first variant of the creature will freeze solid.
 | v1UnfreezeTemperature  = // Optional. Temperature at which the first variant of the creature will unfreeze.
 | v1WarmingRate          = // Optional. Speed (in °/s) at which the first variant of the creature will warm up when under it’s normal temperature.

// // // For the second variant // // //
| v2TabName              = // Optional. Name of the tab for the second variant. Ignore if the there is no variants.
| v2Image                = // Link to an image of the creature for the second variant.
| v2Name                 = // Optional. Full Name of the second variant of the creature (the most common variant). Ignore if there is no variants.
| v2Biome                = // Optional – Default All. Biomes where the second variant of the creature can spawn, separated by a coma and between 2 square brackets to link to the biome’s pages.
| v2Attack               = // Optional. The creature's second variant method(s) of damaging the player, separated by a line break.
| v2Resistance           = // Optional. Resistances and value in percent for the second variant of the creature, separated by a line break. [Fire / Frost / Electricity / Explosive / Radiation / Melee]
| v2Weakness             = // Optional. Weaknesses and value in percent for the second variant of the creature, separated by a line break. [Fire / Frost / Electricity / Explosive / Radiation / Melee]
| v2BurnTemperature      = // Optional. Temperature at which the second variant of the creature will catch fire.
| v2DouseFireTemperature = // Optional. Temperature at which the second variant of the creature will stop burning.
| v2CoolingRate          = // Optional. Speed (in °/s) at which the second variant of the creature cool down when above it’s normal temperature.
| v2FreezeTemperature    = // Optional. Temperature at which the second variant of the creature will freeze solid.
| v2UnfreezeTemperature  = // Optional. Temperature at which the second variant of the creature will unfreeze.
| v2WarmingRate          = // Optional. Speed (in °/s) at which the second variant of the creature will warm up when under it’s normal temperature.

// // // For the third variant // // //
| v3TabName              = // Optional. Name of the tab for the third variant. Ignore if the there is no variants.
| v3Image                = // Link to an image of the creature for the third variant.
| v3Name                 = // Optional. Full Name of the third variant of the creature (the most common variant). Ignore if there is no variants.
| v3Biome                = // Optional – Default All. Biomes where the third variant of the creature can spawn, separated by a coma and between 2 square brackets to link to the biome’s pages.
| v3Attack               = // Optional. The creature's third variant method(s) of damaging the player, separated by a line break.
| v3Resistance           = // Optional. Resistances and value in percent for the third variant of the creature, separated by a line break. [Fire / Frost / Electricity / Explosive / Radiation / Melee]
| v3Weakness             = // Optional. Weaknesses and value in percent for the third variant of the creature, separated by a line break. [Fire / Frost / Electricity / Explosive / Radiation / Melee]
| v3BurnTemperature      = // Optional. Temperature at which the third variant of the creature will catch fire.
| v3DouseFireTemperature = // Optional. Temperature at which the third variant of the creature will stop burning.
| v3CoolingRate          = // Optional. Speed (in °/s) at which the third variant of the creature cool down when above it’s normal temperature.
| v3FreezeTemperature    = // Optional. Temperature at which the third variant of the creature will freeze solid.
| v3UnfreezeTemperature  = // Optional. Temperature at which the third variant of the creature will unfreeze.
| v3WarmingRate          = // Optional. Speed (in °/s) at which the third variant of the creature will warm up when under it’s normal temperature.
}}

Example

Single Tab Infobox

{{Creature Infobox
 | v1TabName              = Common
 | name                   = Xynarch Charge-Sucker / BET-C
 | v1Image                = BET-C Infected.png
 | v1Biome                = All
 | category               = Rare Boss Enemy
 | v1Attack               = Precision Burst<br>Quick Bomb<br>Bomb Shower
 | health                 = 1300
 | v1Resistance           = Fire: 20%<br>Explosive: 80%
 | immunity               = On Fire, Freeze, Stun, Pheromone Aggro, L.U.R.E.
 | immuneToHeatCold       = Yes
}}

Multi Tabs Infobox

{{Creature Infobox
 | v1TabName              = Common
 | name                   = Glyphid Praetorian
 | v1Image                = Glyphid Praetorian.png
 | v1Name                 = Glyphid Praetorian
 | species                = Glyphid
 | v1Biome                = All
 | category               = Common Enemy
 | v1Attack               = Bite<br>Slash<br>Acid Spray<br>Death Cloud
 | health                 = 750
 | weakpoint              = Abdomen: x1
 | armor                  = Heavy
 | umodelTab1             = Front
 | umodelView1            = Glyphid Praetorian Umodel Front.png
 | umodelTab2             = Side
 | umodelView2            = Glyphid_Praetorian Umodel Side.png
 | umodelCaption          = In grey: Heavy armor protecting a Praetorian.
 | v1BurnTemperature      = 100
 | v1DouseFireTemperature = 40
 | v1CoolingRate          = 10
 | v1FreezeTemperature    = -150
 | v1UnfreezeTemperature  = -100
 | v1WarmingRate          = 10
 | v2TabName              = Frost
 | v2Image                = Glyphid Praetorian Ice.png
 | v2Name                 = Frost Glyphid Praetorian
 | v2Biome                = [[Glacial Strata]]
 | v2Attack               = Bite<br>Slash<br>Frost Spray<br>Death Cloud
 | v2BurnTemperature      = 100
 | v2DouseFireTemperature = 40
 | v2CoolingRate          = 25
 | v2FreezeTemperature    = -250
 | v2UnfreezeTemperature  = -100
 | v2WarmingRate          = 10
 | v3TabName              = Radioactive
 | v3Image                = Glyphid Praetorian Radioactive.png
 | v3Name                 = Radioactive Glyphid Praetorian
 | v3Biome                = [[Radioactive Exclusion Zone]]
 | v3Attack               = Bite<br>Slash<br>Radiator<br>Death Cloud
 | v3Resistance           = Radiation: 100%
 | v3BurnTemperature      = 100
 | v3DouseFireTemperature = 40
 | v3CoolingRate          = 10
 | v3FreezeTemperature    = -150
 | v3UnfreezeTemperature  = -100
 | v3WarmingRate          = 10
}}

This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.

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