Deep Rock Galactic Wiki
Deep Rock Galactic Wiki
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Usage

This template is used to create either a normal infobox or an infobox with 2 or 3 tabs to display the variants of a creatures and their respectives stats.

{{Creature Infobox
// // // Creature Details // // //
 | v1TabName              = // Optional. Name of the tab for the first variant. Ignore if the there is no variants.
 | name                   = // Main Name of the creature, in case of variant use the name of the most common variant or a neutral name.
 | v1Image                = // Link to an image of the creature for the first variant.
 | v1Name                 = // Optional. Full Name of the first variant of the creature (the most common variant). Ignore if there is no variants.
 | species                = // Optional. The Species of the creature. [Glyphid, Mactera, Naedocte, Q’ronar]
 | v1Biome                = // Optional – Default All. Biomes where the first variant of the creature can spawn, separated by a coma and between 2 square brackets to link to the biome’s pages.
 | category               = // Category of the creature. [Common Enemy / Special Enemy / Stationary Enemy / Disruptive Enemy / Boss Enemy / Rare Boss Enemy / Neutral Critter / Rare Neutral Critter]

// // // Combat // // //
 | v1Attack               = // Optional. The creature's first variant method(s) of damaging the player, separated by a line break.
 | health                 = // Base Health value of the creature.
 | shell                  = // Optional. Base Shell Health value of the creature (for Dreadnought).
 | v1Resistance           = // Optional. Resistances and value in percent for the first variant of the creature, separated by a line break. [Fire / Frost / Electricity / Explosive / Radiation / Melee]
 | v1Weakness             = // Optional. Weaknesses and value in percent for the first variant of the creature, separated by a line break. [Fire / Frost / Electricity / Explosive / Radiation / Melee]
 | weakpoint              = // Optional. Weakpoint location and bonus damage, separated by a line break. (eg. Mouth: x2)
 | armor                  = // Optional. Armor type for that creature. [Light / Light and Heavy / Medium / Medium2 / Heavy / Unbreakable]
 | immunity               = // Optional. Effects the creatures is immune to, separated by a coma. [On Fire, Freeze, Electrocution, Stun, Pheromone Aggro, L.U.R.E.]

// // // Umodel View // // //
// This part will be used to highlight the location of the light/heavy armor and/or the weakpoints of the creature.
 | umodelTab1             = // Optional. Name of the first tab.
 | umodelView1            = // Optional. Link to the first image for the umodel view.
 | umodelTab2             = // Optional. Name of the second tab.
 | umodelView2            = // Optional. Link to the second image for the umodel view.
 | umodelTab3             = // Optional. Name of the third tab.
 | umodelView3            = // Optional. Link to the third image for the umodel view.
 | umodelTab4             = // Optional. Name of the forth tab.
 | umodelView4            = // Optional. Link to the forth image for the umodel view.
 | umodelCaption          = // Optional. A caption explaining the color code used.

// // // Temperature // // //
 | immuneToHeatCold       = // Optional. Set it to 1 if the creature completely ignores the temperature mechanism.
 | v1BurnTemperature      = // Optional. Temperature at which the first variant of the creature will catch fire.
 | v1DouseFireTemperature = // Optional. Temperature at which the first variant of the creature will stop burning.
 | v1CoolingRate          = // Optional. Speed (in °/s) at which the first variant of the creature cool down when above it’s normal temperature.
 | v1FreezeTemperature    = // Optional. Temperature at which the first variant of the creature will freeze solid.
 | v1UnfreezeTemperature  = // Optional. Temperature at which the first variant of the creature will unfreeze.
 | v1WarmingRate          = // Optional. Speed (in °/s) at which the first variant of the creature will warm up when under it’s normal temperature.

// // // For the second variant // // //
| v2TabName              = // Optional. Name of the tab for the second variant. Ignore if the there is no variants.
| v2Image                = // Link to an image of the creature for the second variant.
| v2Name                 = // Optional. Full Name of the second variant of the creature (the most common variant). Ignore if there is no variants.
| v2Biome                = // Optional – Default All. Biomes where the second variant of the creature can spawn, separated by a coma and between 2 square brackets to link to the biome’s pages.
| v2Attack               = // Optional. The creature's second variant method(s) of damaging the player, separated by a line break.
| v2Resistance           = // Optional. Resistances and value in percent for the second variant of the creature, separated by a line break. [Fire / Frost / Electricity / Explosive / Radiation / Melee]
| v2Weakness             = // Optional. Weaknesses and value in percent for the second variant of the creature, separated by a line break. [Fire / Frost / Electricity / Explosive / Radiation / Melee]
| v2BurnTemperature      = // Optional. Temperature at which the second variant of the creature will catch fire.
| v2DouseFireTemperature = // Optional. Temperature at which the second variant of the creature will stop burning.
| v2CoolingRate          = // Optional. Speed (in °/s) at which the second variant of the creature cool down when above it’s normal temperature.
| v2FreezeTemperature    = // Optional. Temperature at which the second variant of the creature will freeze solid.
| v2UnfreezeTemperature  = // Optional. Temperature at which the second variant of the creature will unfreeze.
| v2WarmingRate          = // Optional. Speed (in °/s) at which the second variant of the creature will warm up when under it’s normal temperature.

// // // For the third variant // // //
| v3TabName              = // Optional. Name of the tab for the third variant. Ignore if the there is no variants.
| v3Image                = // Link to an image of the creature for the third variant.
| v3Name                 = // Optional. Full Name of the third variant of the creature (the most common variant). Ignore if there is no variants.
| v3Biome                = // Optional – Default All. Biomes where the third variant of the creature can spawn, separated by a coma and between 2 square brackets to link to the biome’s pages.
| v3Attack               = // Optional. The creature's third variant method(s) of damaging the player, separated by a line break.
| v3Resistance           = // Optional. Resistances and value in percent for the third variant of the creature, separated by a line break. [Fire / Frost / Electricity / Explosive / Radiation / Melee]
| v3Weakness             = // Optional. Weaknesses and value in percent for the third variant of the creature, separated by a line break. [Fire / Frost / Electricity / Explosive / Radiation / Melee]
| v3BurnTemperature      = // Optional. Temperature at which the third variant of the creature will catch fire.
| v3DouseFireTemperature = // Optional. Temperature at which the third variant of the creature will stop burning.
| v3CoolingRate          = // Optional. Speed (in °/s) at which the third variant of the creature cool down when above it’s normal temperature.
| v3FreezeTemperature    = // Optional. Temperature at which the third variant of the creature will freeze solid.
| v3UnfreezeTemperature  = // Optional. Temperature at which the third variant of the creature will unfreeze.
| v3WarmingRate          = // Optional. Speed (in °/s) at which the third variant of the creature will warm up when under it’s normal temperature.
}}

Example

Single Tab Infobox

{{Creature Infobox
 | v1TabName              = Common
 | name                   = Xynarch Charge-Sucker / BET-C
 | v1Image                = BET-C Infected.png
 | v1Biome                = All
 | category               = Rare Boss Enemy
 | v1Attack               = Precision Burst<br>Quick Bomb<br>Bomb Shower
 | health                 = 1300
 | v1Resistance           = Fire: 20%<br>Explosive: 80%
 | immunity               = On Fire, Freeze, Stun, Pheromone Aggro, L.U.R.E.
 | immuneToHeatCold       = Yes
}}

Xynarch Charge-Sucker / BET-C
Xynarch Charge-Sucker / BET-C
Creature Details
Biome All
Category Rare Boss Enemy
Combat
Attack(s) Precision Burst
Quick Bomb
Bomb Shower
Base Health 1300
Resistance(s) Fire: 20%
Explosive: 80%
Weakness(es) None
Immunity On Fire, Freeze, Stun, Pheromone Aggro, L.U.R.E.
Weakpoint None
Temperature
Hot Cold
Immune to Heat Heat Immune to Cold Cold

Multi Tabs Infobox

{{Creature Infobox
 | v1TabName              = Common
 | name                   = Glyphid Praetorian
 | v1Image                = Glyphid Praetorian.png
 | v1Name                 = Glyphid Praetorian
 | species                = Glyphid
 | v1Biome                = All
 | category               = Common Enemy
 | v1Attack               = Bite<br>Slash<br>Acid Spray<br>Death Cloud
 | health                 = 750
 | weakpoint              = Abdomen: x1
 | armor                  = Heavy
 | umodelTab1             = Front
 | umodelView1            = Glyphid Praetorian Umodel Front.png
 | umodelTab2             = Side
 | umodelView2            = Glyphid_Praetorian Umodel Side.png
 | umodelCaption          = In grey: Heavy armor protecting a Praetorian.
 | v1BurnTemperature      = 100
 | v1DouseFireTemperature = 40
 | v1CoolingRate          = 10
 | v1FreezeTemperature    = -150
 | v1UnfreezeTemperature  = -100
 | v1WarmingRate          = 10
 | v2TabName              = Frost
 | v2Image                = Glyphid Praetorian Ice.png
 | v2Name                 = Frost Glyphid Praetorian
 | v2Biome                = [[Glacial Strata]]
 | v2Attack               = Bite<br>Slash<br>Frost Spray<br>Death Cloud
 | v2BurnTemperature      = 100
 | v2DouseFireTemperature = 40
 | v2CoolingRate          = 25
 | v2FreezeTemperature    = -250
 | v2UnfreezeTemperature  = -100
 | v2WarmingRate          = 10
 | v3TabName              = Radioactive
 | v3Image                = Glyphid Praetorian Radioactive.png
 | v3Name                 = Radioactive Glyphid Praetorian
 | v3Biome                = [[Radioactive Exclusion Zone]]
 | v3Attack               = Bite<br>Slash<br>Radiator<br>Death Cloud
 | v3Resistance           = Radiation: 100%
 | v3BurnTemperature      = 100
 | v3DouseFireTemperature = 40
 | v3CoolingRate          = 10
 | v3FreezeTemperature    = -150
 | v3UnfreezeTemperature  = -100
 | v3WarmingRate          = 10
}}

Glyphid Praetorian
Glyphid Praetorian
Creature Details
Variant Name Glyphid Praetorian
Species Glyphid
Biome All
Category Common Enemy
Combat
Attack(s) Bite
Slash
Acid Spray
Death Cloud
Base Health 750
Resistance(s) None
Weakness(es) None
Weakpoint Abdomen: x1?
Armor Heavy Heavy armor: Block all damage until broken.
In grey: Heavy armor protecting a Praetorian.
Temperature
Hot Cold
Burn T°C Freeze T°C
100° Heat -150° Cold
Douse Fire T°C Unfreeze T°C
40° Heat -100° Cold
Cooling Rate Warming Rate
10°/s Heat 10°/s Cold

Glyphid Praetorian
Frost Glyphid Praetorian
Creature Details
Variant Name Frost Glyphid Praetorian
Species Glyphid
Biome Glacial Strata
Category Common Enemy
Combat
Attack(s) Bite
Slash
Frost Spray
Death Cloud
Base Health 750
Resistance(s) None
Weakness(es) None
Weakpoint Abdomen: x1?
Armor Heavy Heavy armor: Block all damage until broken.
In grey: Heavy armor protecting a Praetorian.
Temperature
Hot Cold
Burn T°C Freeze T°C
100° Heat -250° Cold
Douse Fire T°C Unfreeze T°C
40° Heat -100° Cold
Cooling Rate Warming Rate
25°/s Heat 10°/s Cold

Glyphid Praetorian
Radioactive Glyphid Praetorian
Creature Details
Variant Name Radioactive Glyphid Praetorian
Species Glyphid
Biome Radioactive Exclusion Zone
Category Common Enemy
Combat
Attack(s) Bite
Slash
Radiator
Death Cloud
Base Health 750
Resistance(s) Radiation: 100%
Weakness(es) None
Weakpoint Abdomen: x1?
Armor Heavy Heavy armor: Block all damage until broken.
In grey: Heavy armor protecting a Praetorian.
Temperature
Hot Cold
Burn T°C Freeze T°C
100° Heat -150° Cold
Douse Fire T°C Unfreeze T°C
40° Heat -100° Cold
Cooling Rate Warming Rate
10°/s Heat 10°/s Cold