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Deep Rock Galactic Wiki
Template-info.png Documentation

Usage

{{Breakable Weakpoint
 |weakpointNumber     = // The number of breakable weakpoints on the creature.
 |weakpointName       = // The name of the weakpoint, use plural.
 |weakpointBaseHealth = // The base health of the breakable weakpoint.
}}

Example

For the Glyphid Bulk Detonator use:

{{Breakable Weakpoint
 |weakpointNumber     = 3
 |weakpointName       = Bulbs
 |weakpointBaseHealth = 200
}}

Breakable Weakpoints

The Breakable Weakpoint possess 3 Bulbs, unlike regular weakpoints, they are breakable.
The Bulbs have a base health of 200 that scale with Hazard Level.

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png to Dwarfcount4.png 140 200 220 240 240 220 220 240 240 240

When it comes to dealing damage to break the weakpoints weakpoint damage don’t apply.
Any Area Damage can damage and potentially break them, which can be detrimental since they don’t benefit from weakpoint damage.
The CRSPR Flamethrower and the Cryo Cannon can’t damage breakable weakpoints.

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