1.1 Cave Leech Clusters * appearance rate increase: how much? what is the normal chance without warning? *
1.2 Exploder Infestation * Exploder appearance rate (amount of exploders and time between packs) ** is this escalating or random? * Exploder vs Infestation Exploder differences? ** Image of Infestation Exploder vs regular variant
1.3 Haunted Cave * Unknown Horror stats, behavior description * Unknown Horror image * Some more tips on how to deal with it
1.4 Lethal Enemies * Physical damage increased only, so... ** what counts as physical damage?
1.5 Low Oxygen *
1.6 Mactera Plague * Some more tips on how to deal with this
1.7 Parasites * Larvae image * Some more tips on how to deal with this
1.8 Regenerative Bugs * Image of Bug regenerating (green-blue glow)
1.9 Shield Disruption * How much is the HP increase? ** Flat increase or % increase?
2.1 Critical Weakness * More mentioned examples of creatures without weakspots * Explain how it works in more detail: ** What counts as a weakspot hit? What about AoE damage? Flamer for example doesn't seem to profit from this
2.2 Double XP *
2.3 Gold Rush * Better image * Specific amount of gold that tends to be in these veins
2.4 Golden Bugs *
2.5 Low Gravity * How much is gravity reduced by?
2.6 Mineral Mania * More details on how mineral deposit amounts are generated
2.7 Rich Atmosphere * How much of a speed increase? ** Same for Dwarves as for enemies?
2.8 Volatile Guts * How much damage? * How big is the area affected? * Are these the same for all enemies? * Can this prevent Bulk/Crassus Detonators from using their normal death explosion?