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1.1 Cave Leech Clusters |
1.1 Cave Leech Clusters |
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* appearance rate increase: how much? what is the normal chance without warning? |
* appearance rate increase: how much? what is the normal chance without warning? |
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− | * |
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1.2 Exploder Infestation |
1.2 Exploder Infestation |
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* Exploder appearance rate (amount of exploders and time between packs) |
* Exploder appearance rate (amount of exploders and time between packs) |
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** is this escalating or random? |
** is this escalating or random? |
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− | * |
+ | * Image of Infestation Exploder vs regular variant |
− | ** Image of Infestation Exploder vs regular variant |
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1.3 Haunted Cave |
1.3 Haunted Cave |
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1.9 Shield Disruption |
1.9 Shield Disruption |
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− | * |
+ | * |
− | ** Flat increase or % increase? |
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2 Anomalies |
2 Anomalies |
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2.1 Critical Weakness |
2.1 Critical Weakness |
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* More mentioned examples of creatures without weakspots |
* More mentioned examples of creatures without weakspots |
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− | * Explain how it works in more detail: |
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− | ** What counts as a weakspot hit? What about AoE damage? Flamer for example doesn't seem to profit from this |
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* Better image |
* Better image |
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2.5 Low Gravity |
2.5 Low Gravity |
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− | * |
+ | * |
2.6 Mineral Mania |
2.6 Mineral Mania |
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2.7 Rich Atmosphere |
2.7 Rich Atmosphere |
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− | * |
+ | * |
− | ** Same for Dwarves as for enemies? |
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2.8 Volatile Guts |
2.8 Volatile Guts |
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− | * |
+ | * Which enemies are which size? |
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− | * How big is the area affected? |
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− | * Are these the same for all enemies? |
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− | * Can this prevent Bulk/Crassus Detonators from using their normal death explosion? |
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Latest revision as of 21:51, 6 September 2020
TO DO:
1 Warnings
1.1 Cave Leech Clusters * appearance rate increase: how much? what is the normal chance without warning?
1.2 Exploder Infestation * Exploder appearance rate (amount of exploders and time between packs) ** is this escalating or random? * Image of Infestation Exploder vs regular variant
1.3 Haunted Cave * Unknown Horror stats, behavior description * Unknown Horror image * Some more tips on how to deal with it
1.4 Lethal Enemies * Physical damage increased only, so... ** what counts as physical damage?
1.5 Low Oxygen *
1.6 Mactera Plague * Some more tips on how to deal with this
1.7 Parasites * Larvae image * Some more tips on how to deal with this
1.8 Regenerative Bugs * Image of Bug regenerating (green-blue glow)
1.9 Shield Disruption *
2 Anomalies
2.1 Critical Weakness * More mentioned examples of creatures without weakspots * Better image
2.2 Double XP *
2.3 Gold Rush * Better image * Specific amount of gold that tends to be in these veins
2.4 Golden Bugs * Better image
2.5 Low Gravity *
2.6 Mineral Mania * More details on how mineral deposit amounts are generated
2.7 Rich Atmosphere *
2.8 Volatile Guts * Which enemies are which size?
Rotterdxm (talk) 21:51, 6 September 2020 (UTC)