Subata 120

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Subata 120
GearGraphic Pistol.png
Equipment Details
Type Pistol
Used by Driller
Slot Secondary
Hitscan Yes
Availability Default
A small, light semi-automatic for small, light dwarves. More deadly than it appears.
~ Weapon description


The Subata 120 is the default secondary weapon used by the Driller. It is a typical semi-automatic handgun with what appears to be a wooden grip, loaded with an oversized magazine.

A simple and uncomplicated weapon, the Subata remains reliable in almost every situation. Despite its tiny size the gun can deal some serious damage when aiming for weak points on enemies due to its built-in Weakpoint Damage Bonus (which can be further improved with mods). It has a surprisingly long range for a handgun too, though without mods the recoil can be problematic.

Its main purpose is to aid the Driller in dealing with foes who stay outside the range of his primary weapons - particularly Mactera aliens who can easily fly out of the range of the streams. Mactera Spawns have huge, obvious weak spots which only become larger when they are preparing attacks, meaning that killing them with the Subata is easy – just point, shoot and that's one more dead alien to line the walls of Hoxxes.

One of its Tier 5 upgrades, Mactera Toxin-coating, can further specialize the Subata in this role. The other upgrade sharing this slot, Volatile Bullets, serves to specialize the weapon for Drillers more inclined towards the CRSPR Flamethrower, where it can cause the Subata to deal a shocking amount of damage against burning targets. This eases the downside of the Flamethrower having difficulty killing heavy units, as a player can simply torch one until it's on fire and then quickly put it down for good using the Subata.

The Subata 120 also offers some unique unstable overclocks. Automatic Fire, while appearing to be a minor increase in rate of fire, actually is much more practically effective. The base rate of fire (8/second) is very difficult to achieve with mouse clicks alone, unless you're superhuman. Thus, the change to a fully automatic mode is actually a substantial bonus to the practical rate of fire. Tranquilizer Rounds is also very interesting - you sacrifice stopping power for a weapon capable of slowing even big bugs to a crawl. This is especially useful on gamemodes like Salvage Operation where a team can quickly be overwhelmed.

Although the weapon is generally flawless, it doesn't have many specialties since its function is so basic. This is far from a bad thing as it makes the Subata a very reliable backup weapon, particularly with its generous amount of reserve ammo. That said the Driller's EPC can potentially provide some more interesting functionality to those looking for a more adventurous weapon. For everyone else, the Subata is plenty useful.

Initial Stats
Damage 12 Kinetic
Magazine Size 12
Max Ammo 160
Rate of Fire
(per second)
Reload Time 1.9s
Weakpoint Damage Bonus +20%


There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

Subata 120 Modifications

Mod Effect Description Price
Tier 1 Icon Upgrade Aim.png
Improved Alignment
x0 Base Spread Pin-point accuracy on first shot.
Credit.png 1000 Credits
Bismor 20 Bismor
Icon Upgrade ClipSize.png
High Capacity Magazine
+5 Magazine Size The good thing about clips, magazines, ammo drums, fuel tanks can always get bigger variants.
Credit.png 1000 Credits
Enor Pearl 20 Enor Pearl
Icon Upgrade Speed.png
Quickfire Ejector
-0.6s Reload Time Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster.
Credit.png 1000 Credits
Enor Pearl 20 Enor Pearl
Tier 2
Icon Upgrade Ammo.png
Expanded Ammo Bags
+40 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased!
Credit.png 1800 Credits
Croppa 18 Croppa
Jadiz 12 Jadiz
Icon Upgrade DamageGeneral.png
Increased Caliber Rounds
+1 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased.
Credit.png 1800 Credits
Enor Pearl 12 Enor Pearl
Bismor 18 Bismor
Tier 3
Icon Upgrade DamageGeneral.png
Improved Propellant
+1 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased.
Credit.png 2200 Credits
Enor Pearl 20 Enor Pearl
Bismor 30 Bismor
Icon Upgrade Aim.png
Recoil Compensator
x0.5 Recoil
-33% Spread per Shot
This little tweak reduces weapon recoil and spread per shot helping you hit consecutive shots.
Credit.png 2200 Credits
Croppa 20 Croppa
Jadiz 30 Jadiz
Icon Upgrade Ammo.png
Expanded Ammo Bags
+40 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased!
Credit.png 2200 Credits
Magnite 20 Magnite
Umanite 30 Umanite
Tier 4
Icon Upgrade Weakspot.png
Hollow-Point Bullets
+60% Weakpoint Damage Bonus Hit 'em where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome.
Credit.png 3800 Credits
Croppa 25 Croppa
Jadiz 15 Jadiz
Umanite 36 Umanite
Icon Upgrade DamageGeneral.png
High Velocity Rounds
+3 Damage The Good folk in R&D have been busy. The overall damage of your weapon is increased.
Credit.png 3800 Credits
Magnite 15 Magnite
Enor Pearl 25 Enor Pearl
Bismor 36 Bismor
Tier 5
Icon Upgrade Heat.png
Volatile Bullets
+50% damage as Fire damage to burning targets Bonus fire damage to burning targets.
Credit.png 4400 Credits
Croppa 40 Croppa
Jadiz 60 Jadiz
Magnite 110 Magnite
Icon Upgrade Special.png
Mactera Toxin-coating
x1.2 Damage Vs Mactera Bonus damage against Mactera aliens
Credit.png 4400 Credits
Umanite 110 Umanite
Enor Pearl 60 Enor Pearl
Bismor 40 Bismor


Overclock calculations happen after modifiers.

Subata 120 [Expand/Collapse]
Overclock Effect Description Price
Chain Hit

Frame Overclock Clean.png

Icon Upgrade Ricoshet.png
Pos.svg +75% Weakpoint Chain Hit Chance Any shot that hits a weakspot has a high chance to ricochet into a nearby enemy.
Credit.png 7600 Credits
Croppa 120 Croppa
Jadiz 100 Jadiz
Bismor 65 Bismor
Homebrew Powder

Frame Overclock Clean.png

Icon Overclock ChangeOfHigherDamage.png
Pos.svg +Randomized Damage
(between x0.8 and x1.4 damage)
More damage on average but it's a bit inconsistent.
Credit.png 7150 Credits
Croppa 100 Croppa
Magnite 70 Magnite
Bismor 135 Bismor
Oversized Magazine

Frame Overclock Balanced.png

Icon Upgrade ClipSize.png
Pos.svg +10 Magazine Size

Neg.svg +0.5s Reload Time

Custom magazine that can fit a lot more ammo but it's a bit unwieldy and takes longer to reload.
Credit.png 9000 Credits
Croppa 70 Croppa
Jadiz 110 Jadiz
Umanite 130 Umanite
Automatic Fire

Frame Overclock Unstable.png

Icon Upgrade FireRate.png
Pos.svg +Automatic Fire
Pos.svg +2 Rate of Fire

Neg.svg x2 Base Spread
Neg.svg x3.5 Recoil

Fully automatic action, watch out for the recoil.
Credit.png 7400 Credits
Croppa 65 Croppa
Enor Pearl 120 Enor Pearl
Bismor 95 Bismor
Explosive Reload

Frame Overclock Unstable.png

Icon Overclock Special Magazine.png
Pos.svg + Explosive Reload

Neg.svg x0.5 Max Ammo
Neg.svg x0.49 Magazine Size

Micro-explosives that explode inside hit targets when you reload. However these fancy bullets come at the cost of total ammo and magazine capacity.
Credit.png 8100 Credits
Magnite 65 Magnite
Umanite 125 Umanite
Enor Pearl 95 Enor Pearl
Tranquilizer Rounds

Frame Overclock Unstable.png

Icon Upgrade Stun.png
Pos.svg +50% Stun Chance

Neg.svg -4 Magazine Size
Neg.svg -2 Rate of Fire

Part bullet, part syringe these rounds are very effective at stunning most enemies.
Credit.png 7150 Credits
Croppa 95 Croppa
Jadiz 135 Jadiz
Umanite 75 Umanite

Stats Breakdown

Unique Modifications

Volatile Bullets

Icon Upgrade Heat.png

Volatile Bullets causes each bullet fired out of the Subata, onto burning targets, to deal +50% more damage. Burning can be applied to targets from the CRSPR Flamethrower or other weapons capable of burning. The Flamethrower allows the Driller to have a synergistic pairing of weapons when taking this mod. Since it adds fire damage it’s very effective against Mactera Spawn and Spitball Infector.

  • Damage: 50% Fire (of the Kinetic damage caused by the bullet fired)

Unique Overclocks

Chain Hit

Frame Overclock Clean.png

Icon Upgrade Ricoshet.png

Chain Hit is a Clean Overclock
Whenever a bullet hits the weakpoint of a creature, it has a 75% chance to ricochet, up to 10 meters, to the closest creature (non hostile creatures are ignored, excluding Huuli Hoarders). Bullets do full damage before a ricochet.

Explosive Reload

Frame Overclock Unstable.png

Icon Overclock Special Magazine.png

When reloading each bullet fired that hit an enemy will explode. Several enemies can be affected at the same time. The explosion does not have any AoE to it, only affecting the creature it explodes in.

  • Damage: 42 Internal (per bullet that damages the target ; damage is not affected by hitting Weakspots or Armor)
  • Bullets stay through born ready activation and can still be activated on next reload
  • A full reload is not necessary to activate Explosive Reload. It will trigger at the beginning of the animation. Canceling the reload, by switching weapon for example, will still activate the effect.


Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe.png
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore.png
  • All (12) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special.png


Full gallery of skins can be seen at Weapon Skins.


This page is up to date for Update 34: Modest Expectations