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[[File:Icon_Upgrade_Heat.png|64px|left]]<nowiki> </nowiki>'''Volatile Bullets''' causes each bullet fired out of the Subata, onto burning targets, to deal +50% more damage. [[Status_Effects#On_Fire|Burning]] can be applied to targets from the [[CRSPR Flamethrower]] or other weapons capable of burning. The Flamethrower allows the [[Driller]] to have a synergistic pairing of weapons when taking this mod. |
[[File:Icon_Upgrade_Heat.png|64px|left]]<nowiki> </nowiki>'''Volatile Bullets''' causes each bullet fired out of the Subata, onto burning targets, to deal +50% more damage. [[Status_Effects#On_Fire|Burning]] can be applied to targets from the [[CRSPR Flamethrower]] or other weapons capable of burning. The Flamethrower allows the [[Driller]] to have a synergistic pairing of weapons when taking this mod. |
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− | * Damage: 50% Fire (of the Kinetic damage caused by the bullet fired) |
+ | * Damage: 50% Fire + 50% Heat (of the Kinetic damage caused by the bullet fired) |
+ | As such it can extend the duration of the [[Status_Effects#On_Fire|On Fire]] DoT. |
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=== Unique Overclocks === |
=== Unique Overclocks === |
Revision as of 16:15, 21 September 2021
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“ | A small, light semi-automatic for small, light dwarves. More deadly than it appears. |
— Weapon description |
The Subata 120 is the default secondary weapon used by the Driller. It is a typical semi-automatic handgun with what appears to be a brown bakelite or polymer grip, loaded with an oversized magazine.
It is a simple, basic, and uncomplicated weapon, making it reliable in a lot of situations.
Modifications
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclocks
Overclock calculations happen after modifiers.
Stats Breakdown
Unique Modifications
Volatile Bullets
Volatile Bullets causes each bullet fired out of the Subata, onto burning targets, to deal +50% more damage. Burning can be applied to targets from the CRSPR Flamethrower or other weapons capable of burning. The Flamethrower allows the Driller to have a synergistic pairing of weapons when taking this mod.
- Damage: 50% Fire + 50% Heat (of the Kinetic damage caused by the bullet fired)
As such it can extend the duration of the On Fire DoT.
Unique Overclocks
Chain Hit
Chain Hit is a Clean Overclock
Whenever a bullet hits the weakpoint of a creature, it has a 75% chance to ricochet, up to 10 meters, to the closest creature (non hostile creatures are ignored, excluding Huuli Hoarders). Bullets do full damage before a ricochet.
Explosive Reload
When reloading each bullet fired that hit an enemy will explode. Several enemies can be affected at the same time. The explosion does not have any AoE to it, only affecting the creature it explodes in.
- Damage: 42 Internal (per bullet that damages the target ; damage is not affected by hitting Weakspots, Armor, or Freeze)
- Bullets stay through born ready activation and can still be activated on next reload
- A full reload is not necessary to activate Explosive Reload. It will trigger at the beginning of the animation. Canceling the reload, by switching weapon for example, will still activate the effect.
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (12) modifications – The Company Special Weapon Paintjob
Skins
Full gallery of skins can be seen at Weapon Skins.
Gallery
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