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+ | <div class="InvisibleAlignmentBox" style="margin-left:10px;"> |
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{{equipment infobox |
{{equipment infobox |
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| name = Subata 120 |
| name = Subata 120 |
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| slot = 2 |
| slot = 2 |
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| availability = 1 |
| availability = 1 |
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− | |hitscan=Yes |
+ | |hitscan=Yes |
+ | }} |
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− | |||
− | == About == |
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− | A simple and uncomplicated weapon, the Subata remains reliable in almost every situation. Despite its tiny size the gun can deal some serious damage when aiming for weak points on [[Creatures|enemies]] due to its built-in Weakpoint Damage Bonus (which can be further improved with mods). It has a surprisingly long range for a handgun too, though without mods the recoil can be problematic. |
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− | Its main purpose is to aid the Driller in dealing with foes who stay outside the range of his primary weapons - particularly [[Creatures#Mactera|Mactera]] aliens who can easily fly out of the range of the streams. [[Mactera Spawn]]s have huge, obvious weak spots which only become larger when they are preparing attacks, meaning that killing them with the Subata is easy – just point, shoot and that's one more dead alien to line the walls of [[Hoxxes]]. |
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− | One of its Tier 5 upgrades, Mactera Toxin-coating, can further specialize the Subata in this role. The other upgrade sharing this slot, Volatile Bullets, serves to specialize the weapon for Drillers more inclined towards the [[CRSPR Flamethrower]], where it can cause the Subata to deal a shocking amount of damage against burning targets. This eases the downside of the Flamethrower having difficulty killing heavy units, as a player can simply torch one until it's on fire and then quickly put it down for good using the Subata. |
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− | The [[{{PAGENAME}}]] also offers some unique unstable overclocks. Automatic Fire, while appearing to be a minor increase in rate of fire, actually is much more practically effective. The base rate of fire (8/second) is very difficult to achieve with mouse clicks alone, unless you're superhuman. Thus, the change to a fully automatic mode is actually a substantial bonus to the practical rate of fire. Tranquilizer Rounds is also very interesting - you sacrifice stopping power for a weapon capable of slowing even big bugs to a crawl. This is especially useful on gamemodes like [[Salvage Operation]] where a team can quickly be overwhelmed. |
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− | Although the weapon is generally flawless, it doesn't have many specialties since its function is so basic. This is far from a bad thing as it makes the Subata a very reliable backup weapon, particularly with its generous amount of reserve ammo. That said the Driller's [[Experimental Plasma Charger|EPC]] can potentially provide some more interesting functionality to those looking for a more adventurous weapon. For everyone else, the Subata is plenty useful. |
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− | <br> </br> |
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!Initial Stats |
!Initial Stats |
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}} |
}} |
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+ | </div> |
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+ | It is a simple, basic, and uncomplicated weapon, making it reliable in a lot of situations. |
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+ | <div style="float:left;"> |
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− | There are five tiers and each tier has two to three upgrades, only one upgrade can be equipped per tier. |
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+ | __TOC__ |
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+ | </div> |
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+ | |||
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+ | {{Mod notice|Weapon}} |
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{| class="wikitable" width="100%" style="text-align:center" |
{| class="wikitable" width="100%" style="text-align:center" |
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! colspan=5 | |
! colspan=5 | |
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|- |
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| style="padding: 5px;"| {{icon upgrade|Aim}}<br/>Recoil Compensator |
| style="padding: 5px;"| {{icon upgrade|Aim}}<br/>Recoil Compensator |
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− | | x0.5 Recoil </br> -{{Tooltip| |
+ | | x0.5 Recoil </br> -{{Tooltip|33%|this value is calculated differently in-game (base spread per shot is 1.5, this Modification reduces it by 0.5, so for simplicity's sake, it's -33%)}} Spread per Shot |
| This little tweak reduces weapon recoil and spread per shot helping you hit consecutive shots. |
| This little tweak reduces weapon recoil and spread per shot helping you hit consecutive shots. |
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| {{Price table | width = 100% |
| {{Price table | width = 100% |
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! rowspan=2 style="border-bottom-width: 3px;" | Tier 4<br/>{{level}}14 |
! rowspan=2 style="border-bottom-width: 3px;" | Tier 4<br/>{{level}}14 |
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| style="padding: 5px;" | {{icon upgrade|Weakspot}}<br/> Hollow-Point Bullets |
| style="padding: 5px;" | {{icon upgrade|Weakspot}}<br/> Hollow-Point Bullets |
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− | | |
+ | | +60% Weakpoint Damage Bonus |
| Hit 'em where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome. |
| Hit 'em where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome. |
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| {{Price table | width = 100% |
| {{Price table | width = 100% |
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! rowspan=2 | Tier 5<br/>{{level}}18 |
! rowspan=2 | Tier 5<br/>{{level}}18 |
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| style="padding: 5px;" | {{icon upgrade|Heat}}<br/>Volatile Bullets |
| style="padding: 5px;" | {{icon upgrade|Heat}}<br/>Volatile Bullets |
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− | | |
+ | | +50% damage as Fire damage to burning targets |
| Bonus fire damage to burning targets. |
| Bonus fire damage to burning targets. |
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| {{Price table | width = 100% |
| {{Price table | width = 100% |
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== Overclocks == |
== Overclocks == |
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+ | {{OC Notice}} |
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{{Overclock table subata 120}} |
{{Overclock table subata 120}} |
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==== Volatile Bullets ==== |
==== Volatile Bullets ==== |
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− | [[File:Icon_Upgrade_Heat.png|64px|left]]<nowiki> </nowiki>'''Volatile Bullets''' causes each bullet fired out of the Subata, onto burning targets, to deal +50% more damage. [[Status_Effects#On_Fire|Burning]] can be applied to targets from the [[CRSPR Flamethrower]] or other weapons capable of burning. The Flamethrower allows the [[Driller]] to have a synergistic pairing of weapons when taking this mod |
+ | [[File:Icon_Upgrade_Heat.png|64px|left]]<nowiki> </nowiki>'''Volatile Bullets''' causes each bullet fired out of the Subata, onto burning targets, to deal +50% more damage. [[Status_Effects#On_Fire|Burning]] can be applied to targets from the [[CRSPR Flamethrower]] or other weapons capable of burning. The Flamethrower allows the [[Driller]] to have a synergistic pairing of weapons when taking this mod. |
− | * Damage: 50% Fire (of the Kinetic damage caused by the bullet fired) |
+ | * Damage: 50% Fire + 50% Heat (of the Kinetic damage caused by the bullet fired) |
+ | As such it can extend the duration of the [[Status_Effects#On_Fire|On Fire]] DoT. |
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=== Unique Overclocks === |
=== Unique Overclocks === |
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==== Chain Hit ==== |
==== Chain Hit ==== |
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{{Icon overclock full |Clean|Ricoshet}} |
{{Icon overclock full |Clean|Ricoshet}} |
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− | '''Chain Hit''' is a Clean Overclock <br>Whenever a bullet hits the weakpoint of a creature, it has a |
+ | '''Chain Hit''' is a Clean Overclock <br>Whenever a bullet hits the weakpoint of a creature, it has a 75% chance to [[ricochet]], up to 10 meters, to the closest creature (non hostile creatures are ignored, excluding [[Huuli Hoarder|Huuli Hoarders]]). Bullets do full damage before a ricochet. |
<div style="clear:both;"></div> |
<div style="clear:both;"></div> |
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When reloading each bullet fired that hit an enemy will explode. Several enemies can be affected at the same time. The explosion does not have any AoE to it, only affecting the creature it explodes in. |
When reloading each bullet fired that hit an enemy will explode. Several enemies can be affected at the same time. The explosion does not have any AoE to it, only affecting the creature it explodes in. |
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− | * Damage: 42 Internal (per bullet that |
+ | * Damage: 42 Internal (per bullet that damages the target ; damage is not affected by hitting Weakspots, Armor, or Freeze) |
+ | * Bullets stay through born ready activation and can still be activated on next reload |
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− | *When bunkering, sticky flames can deal with all enemies except '''[[Mactera Goo Bomber|Goo Bombers]]''', '''[[Glyphid Praetorian|Praetorian]], [[Glyphid Bulk Detonator|Bulk Detonators]], [[Glyphid Oppressor|Oppressors]],''' and a few others. Weakpoint damage against all but Goo bombers is fairly weak. Thus when paired with sticky flames, this mod gives approximately +60% DPS when compared to a homebrew build, with nearly equivalent ammo efficiency. Accounting for guaranteed armor penetration for enemies such as [[Q'ronar Youngling|'''Q'ronar Youngling''']], [[Glyphid Crassus Detonator|'''Glyphid Crassus Detonator''']], and '''[[Glyphid Acid Spitter|Acid Spitter]]''' makes this mod even stronger. Goo bombers can best be dealt with by using impact axes which get a 50% melee bonus and can stun lock them to death. Impact axes don't really need to be used for anything else besides interrupting Praetorian showers and killing Shellback. |
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+ | * A full reload is not necessary to activate Explosive Reload. It will trigger at the beginning of the animation. Canceling the reload, by switching weapon for example, will still activate the effect. |
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− | *When forced to fight '''[[Glyphid Dreadnought|Glyphid Dreadnoughts]],''' Mactera swarms, or when defending a drill dozer, other overclocks may be better. |
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− | *You can cancel a reload by quickly pressing ctrl, allowing you to continue using the clip. |
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== Mastery == |
== Mastery == |
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[[File:Subata 120 Animations.webm]] |
[[File:Subata 120 Animations.webm]] |
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− | |||
− | == Trivia == |
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− | * |
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{{equipment nav}} |
{{equipment nav}} |
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− | {{Updated| |
+ | {{Updated|U34}} |
[[Category:Equipment]] |
[[Category:Equipment]] |
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[[Category:Secondary Weapons]] |
[[Category:Secondary Weapons]] |
Revision as of 16:15, 21 September 2021
Initial Stats | ||||||||||||
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“ | A small, light semi-automatic for small, light dwarves. More deadly than it appears. |
— Weapon description |
The Subata 120 is the default secondary weapon used by the Driller. It is a typical semi-automatic handgun with what appears to be a brown bakelite or polymer grip, loaded with an oversized magazine.
It is a simple, basic, and uncomplicated weapon, making it reliable in a lot of situations.
Modifications
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclocks
Overclock calculations happen after modifiers.
Stats Breakdown
Unique Modifications
Volatile Bullets
Volatile Bullets causes each bullet fired out of the Subata, onto burning targets, to deal +50% more damage. Burning can be applied to targets from the CRSPR Flamethrower or other weapons capable of burning. The Flamethrower allows the Driller to have a synergistic pairing of weapons when taking this mod.
- Damage: 50% Fire + 50% Heat (of the Kinetic damage caused by the bullet fired)
As such it can extend the duration of the On Fire DoT.
Unique Overclocks
Chain Hit
Chain Hit is a Clean Overclock
Whenever a bullet hits the weakpoint of a creature, it has a 75% chance to ricochet, up to 10 meters, to the closest creature (non hostile creatures are ignored, excluding Huuli Hoarders). Bullets do full damage before a ricochet.
Explosive Reload
When reloading each bullet fired that hit an enemy will explode. Several enemies can be affected at the same time. The explosion does not have any AoE to it, only affecting the creature it explodes in.
- Damage: 42 Internal (per bullet that damages the target ; damage is not affected by hitting Weakspots, Armor, or Freeze)
- Bullets stay through born ready activation and can still be activated on next reload
- A full reload is not necessary to activate Explosive Reload. It will trigger at the beginning of the animation. Canceling the reload, by switching weapon for example, will still activate the effect.
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (12) modifications – The Company Special Weapon Paintjob
Skins
Full gallery of skins can be seen at Weapon Skins.
Gallery
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