|“||A small, light semi-automatic for small, light dwarves. More deadly than it appears.||„|
|~ Weapon description|
About[edit | edit source]
The Subata 120 is the default secondary weapon used by the Driller. It is a typical semi-automatic handgun with what appears to be a wooden grip, loaded with an oversized magazine.
A simple and uncomplicated weapon, the Subata remains reliable in almost every situation. Despite its tiny size the gun can deal some serious damage when aiming for weak points on enemies due to its built-in Weakpoint Damage Bonus (which can be further improved with mods). It has a surprisingly long range for a handgun too, though without mods the recoil can be problematic.
Its main purpose is to aid the Driller in dealing with foes who stay outside the range of his primary weapons - particularly Mactera aliens who can easily fly out of the range of the streams. Mactera Spawns have huge, obvious weak spots which only become larger when they are preparing attacks, meaning that killing them with the Subata is easy – just point, shoot and that's one more dead alien to line the walls of Hoxxes.
One of its Tier 5 upgrades, Mactera Toxin-coating, can further specialize the Subata in this role. The other upgrade sharing this slot, Volatile Bullets, serves to specialize the weapon for Drillers more inclined towards the CRSPR Flamethrower, where it can cause the Subata to deal a shocking amount of damage against burning targets. This eases the downside of the Flamethrower having difficulty killing heavy units, as a player can simply torch one until it's on fire and then quickly put it down for good using the Subata.
The Subata 120 also offers some unique unstable overclocks. Automatic Fire, while appearing to be a minor increase in rate of fire, actually is much more practically effective. The base rate of fire (8/second) is very difficult to achieve with mouse clicks alone, unless you're superhuman. Thus, the change to a fully automatic mode is actually a substantial bonus to the practical rate of fire. Tranquilizer Rounds is also very interesting - you sacrifice stopping power for a weapon capable of slowing even big bugs to a crawl. This is especially useful on gamemodes like Salvage Operation where a team can quickly be overwhelmed.
Although the weapon is generally flawless, it doesn't have many specialties since its function is so basic. This is far from a bad thing as it makes the Subata a very reliable backup weapon, particularly with its generous amount of reserve ammo. That said the Driller's EPC can potentially provide some more interesting functionality to those looking for a more adventurous weapon. For everyone else, the Subata is plenty useful.
Modifications[edit | edit source]
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclocks[edit | edit source]
Overclock calculations happen after modifiers.
Stats Breakdown[edit | edit source]
Unique Modifications[edit | edit source]
Volatile Bullets[edit | edit source]
Volatile Bullets causes each bullet fired out of the Subata, onto burning targets, to deal +50% more damage. Burning can be applied to targets from the CRSPR Flamethrower or other weapons capable of burning. The Flamethrower allows the Driller to have a synergistic pairing of weapons when taking this mod. Since it adds fire damage it’s very effective against Mactera Spawn and Spitball Infector.
- Damage: 50% Fire (of the Kinetic damage caused by the bullet fired)
Unique Overclocks[edit | edit source]
Chain Hit[edit | edit source]
Chain Hit is a Clean Overclock
Whenever a bullet hits the weakpoint of a creature, it has a 50% chance to ricochet, up to 10 meters, to the closest creature (non hostile creatures are ignored, excluding Huuli Hoarders). Bullets do full damage before a ricochet.
Explosive Reload[edit | edit source]
When reloading each bullet fired that hit an enemy will explode. Several enemies can be affected at the same time. The explosion does not have any AoE to it, only affecting the creature it explodes in.
- Damage: 42 Internal (per bullet that damages the target ; damage is not affected by hitting Weakspots or Armor)
- Bullets stay through born ready activation and can still be activated on next reload
- A full reload is not necessary to activate Explosive Reload. It will trigger at the beginning of the animation. Canceling the reload, by switching weapon for example, will still active the effect.
Mastery[edit | edit source]
Each modification that is purchased advances a mastery bar by one unit.
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (12) modifications – The Company Special Weapon Paintjob
Skins[edit | edit source]
Full gallery of skins can be seen at Weapon Skins.
Gallery[edit | edit source]