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The stats of '''On Fire''' are:
 
The stats of '''On Fire''' are:
* Damage: 5 Fire
+
* Damage: 6 Fire
* Interval: 0.25 - 0.5s
+
* Interval: 0.3 - 0.5s
 
* Duration: Variable – the formula is (BurnTemperature - DouseFireTemperature) / CoolingRate
 
* Duration: Variable – the formula is (BurnTemperature - DouseFireTemperature) / CoolingRate
 
=== '''On Fire Sources:''' ===
 
=== '''On Fire Sources:''' ===
   
 
* [[CRSPR Flamethrower]]
 
* [[CRSPR Flamethrower]]
* [[Incendiary Grenade]]
+
*[[Incendiary Grenade]]
  +
*[[Experimental Plasma Charger]] (with Plasma Burn)
 
* [[Jury-Rigged Boomstick]] (with White Phosphorous Shells)
 
* [[Jury-Rigged Boomstick]] (with White Phosphorous Shells)
 
* [["Lead Storm" Powered Minigun]] (with Aggressive Venting, Hot Bullets, or Burning Hell)
 
* [["Lead Storm" Powered Minigun]] (with Aggressive Venting, Hot Bullets, or Burning Hell)
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==[[File:Status frozen.png|64px]] Frozen ==
 
==[[File:Status frozen.png|64px]] Frozen ==
   
'''Frozen''' is a status effect which is triggered similarly to On Fire. Every creature in the game has a freezing temperature point, and when this point is reached the target will be frozen solid. As with Burning, applying Heat to a freezing player/creature will reverse the effects of the Cold and prevent Freezing. Frozen targets are unable to move or attack in any way, and will take triple damage from ''direct'' sources.
+
'''Frozen''' is a status effect which is triggered similarly to On Fire. Every creature in the game has a freezing temperature point, and when this point is reached the target will be frozen solid. As with Burning, applying Heat to a freezing player/creature will reverse the effects of the Cold and prevent Freezing. Frozen targets are unable to move or attack in any way, and will take triple (x2.5 for [[Dreadnought Types|Dreadnoughts]]) damage from ''direct'' sources.
   
Direct damage is any damage from weapons being directly impacted onto a target. This excludes Area-of-effect (AoE) attacks such as the AoE from the [["Thunderhead" Heavy Autocannon]], DoT from other status effects, or internal damage sources such as the [[Subata 120]] Overclock "Explosive Reload". For weapons which include both direct and AoE damage (such as the Autocannon and Impact Axe), only the parts of the weapon which deal direct damage are boosted, while the AoE damage remains unchanged. Melee damage varies; the Pickaxe Power Attack gains no damage boost while the Power Drills do. Regular pickaxe strikes consist of direct and area damage, so they will only be partially boosted. Frozen enemies will also have their weak spots disabled, but targeting any part of their body with direct damage will cause the x3 damage multiplier, even on armor plating.
+
Direct damage is any damage from weapons being directly impacted onto a target. This excludes Area-of-effect (AoE) attacks such as the AoE from the [["Thunderhead" Heavy Autocannon]], DoT from other status effects, or internal damage sources such as the [[Subata 120]] Overclock "Explosive Reload". For weapons which include both direct and AoE damage (such as the Autocannon and Impact Axe), only the parts of the weapon which deal direct damage are boosted, while the AoE damage remains unchanged. Melee damage varies; the Pickaxe Power Attack gains no damage boost while the Power Drills do. Regular pickaxe strikes consist of direct and area damage, so they will only be partially boosted.
   
  +
Frozen enemies will also have their weak spots disabled, but targeting any part of their body with direct damage will cause the damage multiplier, even on armor plating.
Being frozen kills Mactera enemies almost instantly (except for Glacial Strata Goo Bomber)
 
  +
 
Being frozen kills Mactera and other flying enemies almost instantly, as well as the Glyphid Swarmers.
   
 
Enemies which die while being Frozen will disable unique effects which occur on death. This includes:
 
Enemies which die while being Frozen will disable unique effects which occur on death. This includes:
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* A [[Glyphid Praetorian]]'s "Death Cloud" attack (includes regional varieties and the [[Glyphid Oppressor]])
 
* A [[Glyphid Praetorian]]'s "Death Cloud" attack (includes regional varieties and the [[Glyphid Oppressor]])
 
* A [[Glyphid Brood Nexus]]' "Swarmer Release" where it spawns many Swarmers on death
 
* A [[Glyphid Brood Nexus]]' "Swarmer Release" where it spawns many Swarmers on death
*[[Mactera Goo Bomber]]'s "Goo Barrage" attack (includes regional varieties)
+
*A [[Mactera Goo Bomber]]'s "Goo Barrage" attack (includes regional varieties)
 
* A [[Glyphid Bulk Detonator]]'s "Final Blow" combustion (technically not disabled - Bulks which die while frozen release a large-radius shockwave which deals no damage but can easily propel Dwarves across extreme distances, where the fall damage will often be enough to kill them) (includes [[Glyphid Crassus Detonator|Crassus Detonator]] - frozen Crassus Detonators will ''not'' produce any gold upon death)
 
* A [[Glyphid Bulk Detonator]]'s "Final Blow" combustion (technically not disabled - Bulks which die while frozen release a large-radius shockwave which deals no damage but can easily propel Dwarves across extreme distances, where the fall damage will often be enough to kill them) (includes [[Glyphid Crassus Detonator|Crassus Detonator]] - frozen Crassus Detonators will ''not'' produce any gold upon death)
  +
*Parasites
   
 
=== Freezing Sources ===
 
=== Freezing Sources ===
   
* The [[Cryo Cannon]] - applies damage and Freezing power to any enemy it targets. Does not deal additional damage to frozen targets
+
* The [[Cryo Cannon]] - Applies damage and Freezing Power to any enemy it targets. Does not deal additional damage to frozen targets.
  +
* The [[Zhukov NUK17]] (with Cryo Minelets)
* The [[Cryo Grenade]] - a Throwable item which flash freezes almost every enemy in the game with a single blast
+
*The [[Cryo Grenade]] - [[Throwables|Throwable]] item which flash freezes almost every enemy in the game with a single blast.
 
* The [[APD-B317]]'s Cryo Rocket modification
 
* The [[APD-B317]]'s Cryo Rocket modification
 
*[[Glacial Strata]] contains many elements of freezing:
 
*[[Glacial Strata]] contains many elements of freezing:
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<br />
 
<br />
  +
 
==[[File:Icon Upgrade TemperatureShock.png|64x64px]]Temperature Shock ==
 
==[[File:Icon Upgrade TemperatureShock.png|64x64px]]Temperature Shock ==
'''Temperature Shock''' is a status effect that can only be applied on creatures, not Dwarves. It occurs when an enemy takes any Cold damage while On Fire, or any Fire damage while Frozen. The target must be fully ignited or frozen for Temperature shock to take effect - if a target is only midway approaching a temperature limit they will not be hit with Temperature Shock. When Temp Shock occurs, a creature will have its temperature reset back to its base value.
+
'''Temperature Shock''' is a status effect that can only be applied on creatures, not Dwarves. It occurs when a creature takes enough cooling while On Fire to douse the flames directly, or enough heating while Frozen to unfreeze directly. The target must be fully ignited or frozen for Temperature shock to take effect - if a target is only midway approaching a temperature limit they will not be hit with Temperature Shock.
   
*'''Damage''': 200 Pure
+
*'''Damage''': 200 [[Damage#Disintegrate|Disintegrate]]
 
*'''Interval''': N/a (only happens once)
 
*'''Interval''': N/a (only happens once)
 
*'''Duration''': N/a (damage is applied instantly)
 
*'''Duration''': N/a (damage is applied instantly)
 
<br/>
 
<br/>
  +
 
==[[File:Status radioactive.png|64px]] Radiation ==
 
==[[File:Status radioactive.png|64px]] Radiation ==
 
'''Radiation''' is a status effect that causes Radiation DoT. Radiation often appears in a radius, similar to the Death Clouds of poison gas left behind by dead Praetorians. The affected area will glow an intense bright green, visible even in pure darkness, and emit a humming noise the closer you get towards them. Standing inside the radius will cause damage to be taken, at a comparable speed to other status effects.
 
'''Radiation''' is a status effect that causes Radiation DoT. Radiation often appears in a radius, similar to the Death Clouds of poison gas left behind by dead Praetorians. The affected area will glow an intense bright green, visible even in pure darkness, and emit a humming noise the closer you get towards them. Standing inside the radius will cause damage to be taken, at a comparable speed to other status effects.
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* Interval: 0.75 - 1.25s
 
* Interval: 0.75 - 1.25s
 
* Damage: 12 Poison
 
* Damage: 12 Poison
* Movement speed: -30%
+
* Movement Speed: x0.7 (30% Slowdown)
 
* The debuff effects do not stack with multiple procs but the duration will reset based off of the sources duration
 
* The debuff effects do not stack with multiple procs but the duration will reset based off of the sources duration
   
 
<br />
 
<br />
  +
 
==[[File:Status electricity.png|64px]] Electrocution ==
 
==[[File:Status electricity.png|64px]] Electrocution ==
   
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* Duration: 3s
 
* Duration: 3s
 
** M1000 Classic Overclock "Electrocuting Focus Shots" has an increased duration of 4s
 
** M1000 Classic Overclock "Electrocuting Focus Shots" has an increased duration of 4s
** Deepcore GK2 Overclock "Electrifying Reload" has an increased duration of 4s
+
** Deepcore GK2 Overclock "Electrifying Reload" has an increased duration of 6s
 
** Breach Cutter Overclock "High Voltage Crossover" has an increased duration of 4s
 
** Breach Cutter Overclock "High Voltage Crossover" has an increased duration of 4s
** BRT7 Burst Fire Gun Overclock "Electro Minelets" has a decreased duration of 2s
+
** BRT7 Burst Fire Gun Overclock "Electro Minelets" has an increased duration of 6s
 
* Interval: 0.25s
 
* Interval: 0.25s
 
* Damage per tick: 3 Electric
 
* Damage per tick: 3 Electric
 
** Breach Cutter Overclock "High Voltage Crossover" has an increased damage of 4 Damage per tick
 
** Breach Cutter Overclock "High Voltage Crossover" has an increased damage of 4 Damage per tick
** BRT7 Burst Fire Gun Overclock "Electro Minelets" has a decreased damage of 2 Damage per tick
 
 
* Total damage: 36
 
* Total damage: 36
 
** 48 for M1000 Overclock "Electrocuting Focus Shots"
 
** 48 for M1000 Overclock "Electrocuting Focus Shots"
** 48 for Deepcore GK2 Overclock "Electrifying Reload"
+
** 72 for Deepcore GK2 Overclock "Electrifying Reload"
 
** 64 for Breach Cutter Overclock "High Voltage Crossover"
 
** 64 for Breach Cutter Overclock "High Voltage Crossover"
** 16 for BRT7 Overclock "Electro Minelets"
+
** 72 for BRT7 Overclock "Electro Minelets"
* Movement speed: -80%
+
* Movement Speed: x0.2 (80% Slowdown)
 
* Stackable: No
 
* Stackable: No
 
* Can be refreshed: Yes
 
* Can be refreshed: Yes
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<br />
 
<br />
==[[File:Status Staggered.png|64px]] Stun ==
+
==[[File:Status Staggered.png|64px]] [[Stun]]==
   
 
* Stunned enemies are unable to act or move
 
* Stunned enemies are unable to act or move
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* The melee of a [[Glyphid Grunt Slasher]] can deal a stun
 
* The melee of a [[Glyphid Grunt Slasher]] can deal a stun
 
* Certain creatures with channeled attacks, such as [[Glyphid Praetorian|Praetorian]] acid spit, will be interrupted by stuns
 
* Certain creatures with channeled attacks, such as [[Glyphid Praetorian|Praetorian]] acid spit, will be interrupted by stuns
* The pickaxe power attack stuns enemies briefly
+
* The Pickaxe Power Attack stuns enemies briefly
   
 
List of Mobile Hostile Creatures '''Immune''' to Stun:
 
List of Mobile Hostile Creatures '''Immune''' to Stun:
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Sticky Goo as an in-game entity appears in two ways: from Mactera Goo Bombers and naturally in the Fungus Bogs. In either instance it appears as a stodgy, dark green mushy liquid with thick consistency. Goo Bombers are able to spew it while flying, spraying it underneath themselves. Sticky Goo from Mactera Goo Bombers will eventually fade away on its own. As an environmental hazard in the Fungus Bogs, it will show up randomly on the ground, usually in tunnels connecting large rooms. The naturally-spawned variety will ''not'' fade over time, and can often prove to be a big hinderance to mission progression.
 
Sticky Goo as an in-game entity appears in two ways: from Mactera Goo Bombers and naturally in the Fungus Bogs. In either instance it appears as a stodgy, dark green mushy liquid with thick consistency. Goo Bombers are able to spew it while flying, spraying it underneath themselves. Sticky Goo from Mactera Goo Bombers will eventually fade away on its own. As an environmental hazard in the Fungus Bogs, it will show up randomly on the ground, usually in tunnels connecting large rooms. The naturally-spawned variety will ''not'' fade over time, and can often prove to be a big hinderance to mission progression.
   
It reduces the movement speed of any entity passing through it by 70%; this includes Dwarves, Glyphids, and flying enemies who happen to hover too low. A couple of enemies are exempt from it in certain conditions, such as a Q'Ronar Shellback in rolling form which gives it immunity to all slowdowns. Use of [[Dash]] and [[Unstoppable]] perks can help to mitigate the slowdown brought on by Sticky Goo. The latter provides a passive resistance against slowdown effects by up to 50%, while Dash provides a speed boost, which is slowed by the Goo, but only lasts for a couple of seconds.
+
It applies a 70% slowdown effect (x0.3 Movement Speed) to any entity passing through it; this includes Dwarves, Glyphids, and flying enemies who happen to hover too low. A couple of enemies are exempt from it in certain conditions, such as a Q'Ronar Shellback in rolling form which gives it immunity to all slowdowns. Use of [[Dash]] and [[Unstoppable]] perks can help to mitigate the slowdown brought on by Sticky Goo. The latter provides a passive resistance against slowdown effects by up to 50%, while Dash provides a speed boost, which is slowed by the Goo, but only lasts for a couple of seconds.
   
 
While Sticky Goo can be problematic, it can also be used to a player's advantage as enemies are slowed by the Goo as well. This inhibits their ability to move as quickly, so this can be used to strategically slow down enemies to deal headshots more easily or slow down a large group of bugs.
 
While Sticky Goo can be problematic, it can also be used to a player's advantage as enemies are slowed by the Goo as well. This inhibits their ability to move as quickly, so this can be used to strategically slow down enemies to deal headshots more easily or slow down a large group of bugs.
 
<br/>
 
<br/>
 
<br />
 
==[[File:Status cobweb.png|64px]] Webbed ==
 
==[[File:Status cobweb.png|64px]] Webbed ==
   
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* Duration: 4 / 8 s (Web Spitter / Sticky Web)
 
* Duration: 4 / 8 s (Web Spitter / Sticky Web)
 
* Obscure vision
 
* Obscure vision
* Movement speed: -50%
+
* Movement Speed: x0.5 (50% Slowdown)
   
 
=== Webbed Sources ===
 
=== Webbed Sources ===
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Similarly, applying the Fear Status Effect to Mactera enemies will cause them to cancel their current attack or move command and fly 10m away from the source of Fear at normal speed before resuming normal behavior. From observation, it appears that Fear isn't able to cancel Mactera Bombers' strafe attacks.
 
Similarly, applying the Fear Status Effect to Mactera enemies will cause them to cancel their current attack or move command and fly 10m away from the source of Fear at normal speed before resuming normal behavior. From observation, it appears that Fear isn't able to cancel Mactera Bombers' strafe attacks.
 
<br />
 
<br />
 
<br />
 
== [[File:Status Pheromones.png|64px]] Pheromones ==
 
== [[File:Status Pheromones.png|64px]] Pheromones ==
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==[[File:Berzerker_perk_icon.png|64px]] [[Berzerker]] ==
 
==[[File:Berzerker_perk_icon.png|64px]] [[Berzerker]] ==
Reduction of recharge time for Pickaxe Power attacks.
+
Reduction of recharge time for Pickaxe Power Attacks.
   
 
=== Berzerker Sources ===
 
=== Berzerker Sources ===
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=== Shield Recharge Boost Sources ===
 
=== Shield Recharge Boost Sources ===
 
 
* Shield Link Perk
 
* Shield Link Perk
* Gunner's Shield Generator
 
 
<br/>
 
<br/>
  +
 
== [[File:Status Oxygen.png|64px]] Suffocation ==
 
== [[File:Status Oxygen.png|64px]] Suffocation ==
Suffocation is a status effect that appears during the [[Mutators#Low_Oxygen|Low Oxygen]] Mutator, whenever the oxygen meter is depleted, causing Dwarves to directly lose 10 health per second, which can not be blocked.
+
Suffocation is a status effect that appears during the [[Mutators#Low_Oxygen|Low Oxygen]] Mutator, whenever the oxygen meter is depleted, causing Dwarves to directly lose 10 health per second, which can not be blocked.<br/><br/>
<br/>
 
<br/>
 
 
{{Mechanics nav}}
 
{{Mechanics nav}}
   

Revision as of 01:01, 18 September 2021

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There is a great variety of status effects which have different effects and can be caused by multiple sources, including the Dwarves via their Equipment. The majority of them are negative to whoever is inflicted with them. For players, any status effect they have will be visible at the center-bottom of the screen with a corresponding icon (and sometimes, a HUD overlay). Most negative status effects serve to inflict damage-over-time (DoT) to a target which will slowly chip away its health while they are in effect. There are perks and upgrades to equipment that mitigate effects from some of these status effects. For example, the Elemental Insulation perk is used to reduce damage taken by status effects by up to a maximum of 30%, and some unique upgrades allow them to resist most of the damage from certain Status Effects.

To better understand how status effects work, it may help to know what the terms involved mean:

  • Damage: The figures listed for any damage dealt are displayed as their base values before Hazard Levels are applied. For more information, check the associated page of the status effect's source in question.
  • Interval: How often the damage will be applied.
  • Duration: How long the status effect lasts until it stops affecting the creature/player.
  • Radius: The range where the status effect can be inflicted.


Status fire On Fire

On Fire is a status effect that causes Fire DoT. Every creature in the game (including Dwarves) has a burn temperature, and when their Heat reaches this value they will ignite. While a target is ignited it will take DoT, but not while it is heating up. Sources of Cold will reduce the temperature of anything reaching the ignition heat value, preventing it from igniting.

The Driller can equip a Modification for his Armor Rig called Temperature Insulation, which reduces all Fire damage taken by 50%.

The stats of On Fire are:

  • Damage: 6 Fire
  • Interval: 0.3 - 0.5s
  • Duration: Variable – the formula is (BurnTemperature - DouseFireTemperature) / CoolingRate

On Fire Sources:


Status frozen Frozen

Frozen is a status effect which is triggered similarly to On Fire. Every creature in the game has a freezing temperature point, and when this point is reached the target will be frozen solid. As with Burning, applying Heat to a freezing player/creature will reverse the effects of the Cold and prevent Freezing. Frozen targets are unable to move or attack in any way, and will take triple (x2.5 for Dreadnoughts) damage from direct sources.

Direct damage is any damage from weapons being directly impacted onto a target. This excludes Area-of-effect (AoE) attacks such as the AoE from the "Thunderhead" Heavy Autocannon, DoT from other status effects, or internal damage sources such as the Subata 120 Overclock "Explosive Reload". For weapons which include both direct and AoE damage (such as the Autocannon and Impact Axe), only the parts of the weapon which deal direct damage are boosted, while the AoE damage remains unchanged. Melee damage varies; the Pickaxe Power Attack gains no damage boost while the Power Drills do. Regular pickaxe strikes consist of direct and area damage, so they will only be partially boosted.

Frozen enemies will also have their weak spots disabled, but targeting any part of their body with direct damage will cause the damage multiplier, even on armor plating.

Being frozen kills Mactera and other flying enemies almost instantly, as well as the Glyphid Swarmers.

Enemies which die while being Frozen will disable unique effects which occur on death. This includes:

  • A Glyphid Exploder's combustion (includes regional varieties)
  • A Glyphid Praetorian's "Death Cloud" attack (includes regional varieties and the Glyphid Oppressor)
  • A Glyphid Brood Nexus' "Swarmer Release" where it spawns many Swarmers on death
  • A Mactera Goo Bomber's "Goo Barrage" attack (includes regional varieties)
  • A Glyphid Bulk Detonator's "Final Blow" combustion (technically not disabled - Bulks which die while frozen release a large-radius shockwave which deals no damage but can easily propel Dwarves across extreme distances, where the fall damage will often be enough to kill them) (includes Crassus Detonator - frozen Crassus Detonators will not produce any gold upon death)
  • Parasites

Freezing Sources

  • The Cryo Cannon - Applies damage and Freezing Power to any enemy it targets. Does not deal additional damage to frozen targets.
  • The Zhukov NUK17 (with Cryo Minelets)
  • The Cryo Grenade - Throwable item which flash freezes almost every enemy in the game with a single blast.
  • The APD-B317's Cryo Rocket modification
  • Glacial Strata contains many elements of freezing:
    • Praetorians and Goo Bomber variants in this biome can inflict Freezing with their attacks
    • There are several natural elements of Freezing in the biome, such as the Blizzards and Cold Wind Vents


Icon Upgrade TemperatureShockTemperature Shock

Temperature Shock is a status effect that can only be applied on creatures, not Dwarves. It occurs when a creature takes enough cooling while On Fire to douse the flames directly, or enough heating while Frozen to unfreeze directly. The target must be fully ignited or frozen for Temperature shock to take effect - if a target is only midway approaching a temperature limit they will not be hit with Temperature Shock.

  • Damage: 200 Disintegrate
  • Interval: N/a (only happens once)
  • Duration: N/a (damage is applied instantly)


Status radioactive Radiation

Radiation is a status effect that causes Radiation DoT. Radiation often appears in a radius, similar to the Death Clouds of poison gas left behind by dead Praetorians. The affected area will glow an intense bright green, visible even in pure darkness, and emit a humming noise the closer you get towards them. Standing inside the radius will cause damage to be taken, at a comparable speed to other status effects.

Radiation Sources

Almost all sources of radioactivity are found exclusively in the Radioactive Exclusion Zone biome. Natural sources of radiation occur from the environment and from enemies.

Volatile Uranium

  • Damage: 6 Radiation
  • Interval: 0.5 - 1.0s
  • Duration: As long as the target is within range

Radioactive Praetorian (Radiator)

  • Damage: 6 Radiation
  • Interval: 0.5 - 1.0s
  • Duration: 7s
  • Radius: 4m

(Death Cloud)

  • Damage: 6 Radiation
  • Interval: 0.5 - 1.0s
  • Duration: 7s
  • Radius: 2.75m

Radioactive Exploder (Cloud)

  • Damage: 6 Radiation
  • Interval: 0.5 - 1.0s
  • Duration: 7s
  • Radius: 2.75m

40mm PGL with Fat Boy Overclock (to Enemies)

  • Damage: 25 Radiation
  • Interval: 0.75 - 1.25s
  • Duration: 15s (Field duration)
  • Damage radius: 8m

(to Dwarves)

  • Damage: 6 Radiation
  • Interval: 0.5 - 1.0s
  • Duration: 15s (Field duration)
  • Damage radius: 8m


Status acid Acid/Poison

Acid (also known as Poison) is a status effect that causes Poison DoT. Stats from Acid are not set at a fixed rate.

The Engineer can equip a modification for his Armor Rig called "Hazmat System", which reduces all Acid/Poison damage taken by 50%. This effect stacks with Elemental Insulation to resist up to 80% of all Acid/Poison damage.

Acid Sources

Glyphid Acidspitter (Acid Spit)

  • Damage: 2.5 Poison
  • Interval: 0.5 - 1.0s
  • Duration: 2s

Glyphid Praetorian (Acid Spray)

  • Damage: 5 Poison
  • Interval: 0.5 - 1.0s
  • Duration: As long as the target is within range

(Death Cloud)

  • Damage: 3 Poison
  • Interval: 1.0 - 1.5s
  • Duration: 10s (duration of the cloud)
  • Radius: 5m

Maggot (Fungus Bogs and Radioactive Exclusion Zone variants) (Death Cloud)

  • Damage: 2 - 3 Poison
  • Interval: 0.5 - 0.8s
  • Duration: 4s
  • Radius: 2m

Poison Spores Fungus

  • Damage: 3 Poison
  • Interval: 1 - 1.5s
  • Duration: ∝
  • Radius: 0.4m


Status Neurotoxin Neurotoxin

Neurotoxin effects:

  • Duration: 30s (Neurotoxin Grenade) / 10s (Neurotoxin Coating & Neurotoxin Payload)
  • Interval: 0.75 - 1.25s
  • Damage: 12 Poison
  • Movement Speed: x0.7 (30% Slowdown)
  • The debuff effects do not stack with multiple procs but the duration will reset based off of the sources duration


Status electricity Electrocution

  • Electrocuted enemies take Electric DoT and are slowed.
  • Common sources: Electro Crystals, "Stubby" Voltaic SMG, Bosco's Overcharged Rounds Upgrade

Electrocution effects:

  • Duration: 3s
    • M1000 Classic Overclock "Electrocuting Focus Shots" has an increased duration of 4s
    • Deepcore GK2 Overclock "Electrifying Reload" has an increased duration of 6s
    • Breach Cutter Overclock "High Voltage Crossover" has an increased duration of 4s
    • BRT7 Burst Fire Gun Overclock "Electro Minelets" has an increased duration of 6s
  • Interval: 0.25s
  • Damage per tick: 3 Electric
    • Breach Cutter Overclock "High Voltage Crossover" has an increased damage of 4 Damage per tick
  • Total damage: 36
    • 48 for M1000 Overclock "Electrocuting Focus Shots"
    • 72 for Deepcore GK2 Overclock "Electrifying Reload"
    • 64 for Breach Cutter Overclock "High Voltage Crossover"
    • 72 for BRT7 Overclock "Electro Minelets"
  • Movement Speed: x0.2 (80% Slowdown)
  • Stackable: No
  • Can be refreshed: Yes
  • Reduced by: Electric resistance (for both the damage and the slow)


Status Staggered Stun

  • Stunned enemies are unable to act or move
  • Stunned dwarves can still move and act but their speed is significantly diminished
  • The melee of a Glyphid Grunt Slasher can deal a stun
  • Certain creatures with channeled attacks, such as Praetorian acid spit, will be interrupted by stuns
  • The Pickaxe Power Attack stuns enemies briefly

List of Mobile Hostile Creatures Immune to Stun:

  • Glyphid Bulk Detonator
  • Glyphid Crassus Detonator
  • Glyphid Dreadnought
  • Glyphid Oppressor
  • Naedocyte Breeder
  • Nayaka Trawler
  • Q'ronar Youngling
  • Q'ronar Shellback
  • Xynarch Charge-Sucker


Status goo Sticky Goo

Sticky Goo is a non-lethal status effect which harshly penalizes mobility. It is exclusive to enemies and the environment. It is triggered by standing in the eponymous Goo, which causes the status effect to occur.

Sticky Goo as an in-game entity appears in two ways: from Mactera Goo Bombers and naturally in the Fungus Bogs. In either instance it appears as a stodgy, dark green mushy liquid with thick consistency. Goo Bombers are able to spew it while flying, spraying it underneath themselves. Sticky Goo from Mactera Goo Bombers will eventually fade away on its own. As an environmental hazard in the Fungus Bogs, it will show up randomly on the ground, usually in tunnels connecting large rooms. The naturally-spawned variety will not fade over time, and can often prove to be a big hinderance to mission progression.

It applies a 70% slowdown effect (x0.3 Movement Speed) to any entity passing through it; this includes Dwarves, Glyphids, and flying enemies who happen to hover too low. A couple of enemies are exempt from it in certain conditions, such as a Q'Ronar Shellback in rolling form which gives it immunity to all slowdowns. Use of Dash and Unstoppable perks can help to mitigate the slowdown brought on by Sticky Goo. The latter provides a passive resistance against slowdown effects by up to 50%, while Dash provides a speed boost, which is slowed by the Goo, but only lasts for a couple of seconds.

While Sticky Goo can be problematic, it can also be used to a player's advantage as enemies are slowed by the Goo as well. This inhibits their ability to move as quickly, so this can be used to strategically slow down enemies to deal headshots more easily or slow down a large group of bugs.

Status cobweb Webbed

Webbed Detailed effects:

  • Duration: 4 / 8 s (Web Spitter / Sticky Web)
  • Obscure vision
  • Movement Speed: x0.5 (50% Slowdown)

Webbed Sources


Icon Upgrade ScareEnemies Fear

Fear is a Status effect that causes affected creatures to flee 10m away from the source.

When Fear Status Effect gets applied to ground-based enemies like Glyphids or Huuli Hoarders, they stop what they're doing and attempt to flee from the source of the Fear. This has a chance to interrupt some long-lasting attacks (Praetorian Spray attack or Radioactive Praetorian Radiator). If an enemy is running away from a source of Fear, they gain a "Flee" movespeed multiplier of x1.5 (with some exceptions, see main article) until they have moved 10m away from the source of Fear. Once the Fear Effect has ended, they resume normal behavior.

Similarly, applying the Fear Status Effect to Mactera enemies will cause them to cancel their current attack or move command and fly 10m away from the source of Fear at normal speed before resuming normal behavior. From observation, it appears that Fear isn't able to cancel Mactera Bombers' strafe attacks.

Status Pheromones Pheromones


Berzerker perk icon Berzerker

Reduction of recharge time for Pickaxe Power Attacks.

Berzerker Sources


Shield link perk icon Shield Link

Increases Shield recharge Rate.

Shield Recharge Boost Sources

  • Shield Link Perk


Status Oxygen Suffocation

Suffocation is a status effect that appears during the Low Oxygen Mutator, whenever the oxygen meter is depleted, causing Dwarves to directly lose 10 health per second, which can not be blocked.