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There is a great variety of status effects which have different effects and can be caused by multiple sources, including the Dwarves via their Equipment. The majority of them are negative to whoever is inflicted with them - for players, any status effect they have will be visible at the center-bottom of the screen with a corresponding icon (and sometimes, a HUD overlay). Most negative status effects serve to inflict damage-over-time (DoT) onto a target which will slowly chip away its health while they are in effect. The Dwarves have certain ways to mitigate the damage caused by them. The Elemental Insulation perk is used to reduce damage taken by status effects by up to a maximum of 30%, and some unique upgrade allows them to resist most of the damage from a certain Status Effect.

To better understand how status effects work, it may help to know what the terms involved mean:

  • Damage: The figures listed for any damage dealt are displayed as their base values before Hazard Levels are applied. For more information, check the associated page of the status effect's source in question.
  • Interval: How often the damage will be applied.
  • Duration: This is how long the status effect lasts until it naturally goes away on its own.
  • Radius: the range where the status effect can be inflicted.

Acid/Poison[]

Acid (also known as Poison) is a status effect that causes Poison DoT. Stats from Acid is not set at a fixed rate.

The Engineer can equip a modification for his Armor Rig called "Hazmat System" which reduces all Acid/Poison damage taken by 50%. This effect stacks with Elemental Insulation to resist up to 80% of all Acid/Poison damage.

Acid Sources[]

Glyphid Acidspitter (Acid Spit)

  • Damage: 2.5 Poison
  • Interval: 0.5 - 1.0s
  • Duration: 2s

Glyphid Praetorian (Acid Spray)

  • Damage: 5 Poison
  • Interval: 0.5 - 1.0s
  • Duration: As long as the target is within range

(Death Cloud)

  • Damage: 3 Poison
  • Interval: 1.0 - 1.5s
  • Duration: 10s (duration of the cloud)
  • Radius: 5m

Maggot (Fungus Bogs and Radioactive Exclusion Zone variants) (Death Cloud)

  • Damage: 2 - 3 Poison
  • Interval: 0.5 - 0.8s
  • Duration: 4s
  • Radius: 2m

Poison Spores Fungus

  • Damage: 3 - 3 Poison
  • Interval: 1 - 1.5s
  • Duration: āˆ
  • Radius: 0.4m

On Fire[]

On Fire is a status effect that causes Fire DoT. Every creature in the game (including Dwarves) has a burn temperature, and when their Heat reaches this value they will ignite. While a target is ignited it will take DoT, but not while it is heating up. Sources of Cold will reduce the temperature of an enemy, preventing it from igniting.

The Driller can equip a Modification for his Armor Rig called Temperature Insulation, which reduces all Fire damage taken by 50%.

The stats of On Fire are:

  • Damage: 5 Fire
  • Interval: 0.25 - 0.5s
  • Duration: Variable – the formula is (BurnTemperature - DouseFireTemperature) / CoolingRate

Sources: CRSPR Flamethrower, Incendiary Grenade, Jury-Rigged Boomstick (with White Phosphorous Shells), Powered Minigun (with Aggressive Venting, Hot Bullets or Burning Hell), 40mm PGL (with Incendiary Compound), Breach Cutter (with Inferno), Magma Core (Lava Geysers, Hot Rocks)

Dark Ignition[]

Dark Ignition is a status effect that deals Fire DoT. Unlike On Fire, it does not need to reach a burn temperature to activate the status effect. This effect cannot be removed by Cold infliction.

Note that this status effect is separate to On Fire, allowing both to affect a single target

The stats and effects of Dark Ignition are:

  • Damage: 10 Fire
  • Interval: 0.1s
  • Duration: 8s (from its only source Der Freischütz Module)
  • Damage types resisted by target set to take 1.2x more damage. All body parts of target considered weakpoints and inherits target's weakpoint multiplier (if weakpoint multiplier is 1x, increase to x1.75).
  • If the target resists Cold or Heat buildup via high Cooling/Warming rate, set Cooling and Warming rate to 6°/s

Frozen[]

Frozen is a status effect which is triggered similarly to On Fire. Every creature in the game has a freezing temperature point, and when this point is reached the target will be frozen solid. As with Burning, applying Cold to an enemy will counter-act progress towards the opposite status effect. Frozen targets are unable to move or attack in any way, and will take triple damage from direct sources.

Direct damage entails any damage from weapons being discharged onto a target. They cannot include Area-of-effect (AoE) attacks such as from explosions, and do not include DoT from other status effects. For weapons which include both direct and AOE damage (such as the Autocannon and Impact Axe) only the parts of the weapon which deal direct damage are boosted, while the AoE damage remains unchanged. Melee damage varies; the Pickaxe Power Attack gains no damage boost while the Power Drills do. Regular pickaxe strikes consist of direct and area damage, so as mentioned earlier they will only be partially boosted. Frozen enemies will also have their weak spots disabled, but targeting any part of their body with direct damage will cause the x3 damage multiplier, even on armor plating.

Enemies which die while being Frozen will disable unique effects which occur on death. This includes:

  • A Glyphid Exploder's combustion and (includes regional varieties)
  • A Glyphid Praetorian's "Death Cloud" attack (includes regional varieties and the Glyphid Oppressor)
  • A Glyphid Brood Nexus' "Swarmer Release" where it spawns many Swarmers on death
  • Mactera Goo Bomber's "Goo Barrage" attack (includes regional varieties)
  • A Glyphid Bulk Detonator's "Final Blow" combustion (technically not disabled - Bulks which die while frozen release a large-radius shockwave which deals no damage but can easily propel Dwarves across extreme distances, where the fall damage will often be enough to kill them) (includes Crassus Detonator - frozen Crassus Detonators will not produce any gold upon death)

Freezing Sources[]

  • The Cryo Cannon - applies damage and Freezing power to any enemy it targets. Does not deal additional damage to frozen targets
  • The Cryo Grenade - a Throwable item which flash freezes almost every enemy in the game with a single blast.
  • The APD-B317's Cryo Rockets modification
  • The Glacial Strata contains many elements of freezing:
    • Praetorians and Goo Bomber variants in this biome can inflict Freezing with their attacks.
    • There are several natural elements of Freezing in the biome, such as the Blizzards and Cold Wind Vents.

Temperature Shock[]

Temperature Shock is a status effect exclusive to Dwarves. It occurs when an enemy takes any Cold damage while On Fire, or any Fire damage while Frozen. The target must be fully ignited or frozen for Temperature shock to take effect - if a target is only midway approaching a temperature limit they will not be hit with Temperature Shock. When Temp Shock occurs, a creature will have its temperature reset back to its base value.

  • Damage: 200 Pure
  • Interval: N/a (only happens once)
  • Duration: N/a (damage is applied instantly)

Radiation[]

Radiation is a status effect that causes Radiaction DoT. Most often radiation appears in a radius, similar to the Death Clouds of poison gas left behind by dead Praetorians. These radii glow an intense bright green, visible even in pure darkness, and emit a humming noise the closer you get towards them. Standing inside the radius will cause damage to be taken, at a comparable speed to other status effects.

Radiation Sources[]

Almost all sources of radioactivity are found exclusively in the Radioactive Exclusion Zone biome. Natural sources of radiation occur from the environment and from enemies.

Volatile Uranium

  • Damage: 6 Radiation
  • Interval: 0.5 - 1.0s
  • Duration: As long as you are stood within its radius

Radioactive Praetorian (Radiator)

  • Damage: 6 Radiation
  • Interval: 0.5 - 1.0s
  • Duration: 7s
  • Radius: 4m

(Death Cloud)

  • Damage: 6 Radiation
  • Interval: 0.5 - 1.0s
  • Duration: 7s
  • Radius: 2.75m

Radioactive Exploder (Cloud)

  • Damage: 6 Radiation
  • Interval: 0.5 - 1.0s
  • Duration: 7s
  • Radius: 2.75m

40mm PGL with Fat Boy Overclock (to Enemies)

  • Damage: 25 Radiation
  • Interval: 0.75 - 1.25s
  • Duration: 15s (Field duration)
  • Damage radius: 8m

(to Dwarves)

  • Damage: 6 Radiation
  • Interval: 0.5 - 1.0s
  • Duration: 15s (Field duration)
  • Damage radius: 8m

Sticky Goo[]

Sticky Goo is a non-lethal status effect which harshly penalizes mobility. It is exclusive to enemies and the environment. It is triggered by standing in the eponymous Goo, which causes the status effect to occur.

Sticky Goo as an in-game entity spawns in two ways: from Mactera Goo Bombers and naturally in the Fungus Bogs. In either instance it appears as a stodgy, dark green mushy liquid with thick consistency. Goo Bombers are able to spew it while flying, spraying it underneath themselves. Given enough time, it will eventually fade away on its own. As an environmental hazard in the Fungus Bogs, it will show up randomly on the ground, usually in tunnels connecting large rooms. The naturally-spawned variety will not fade over time, and can often prove to be a big hinderance to mission progression.

It reduces the movespeed of any entity passing through it by 70%; this includes Dwarves, Glyphids, and flying enemies who happen to hover too low. A couple of enemies are exempt from it in certain conditions, such as a Q'Ronar Shellback in rolling form which gives it immunity to all slowdowns. Use of the Unstoppable and Dash perks can help to mitigate the slowdown brought on by Sticky Goo. The latter provides a passive resistance against slowdown effects by up to 50%, while Dash provides complete slowdown immunity and a speed boost, but only lasts for a couple of seconds.

While Sticky Goo can be problematic, it can also be used to a player's advantage as enemies are slowed by the Goo as well. This inhibits their ability to turn around as well, so enemies such as Praetorians and Oppressors become highly vulnerable in Sticky Goo, especially given their already mediocre speeds.

Electrocution[]

  • Electrocuted enemies take Electric DoT and have difficulty moving.
  • Common sources: Electro Crystals, "Stubby" Voltaic SMG, Bosco's Overcharged Rounds Upgrade

Electrocution effects:

  • Duration: 3s
    • M1000 Classic Overclock "Electrocuting Focus Shots" has an increased duration of 4s
    • Deepcore GK2 Overclock "Electrifying Reload" has an increased duration of 4s
    • Breach Cutter Overclock "High Voltage Crossover" has an increased duration of 4s
    • BRT7 Burst Fire Gun Overclock "Electro Minelets" has a decreased duration of 2s
  • Interval: 0.25s
  • Damage per tick: 3 Electric
    • Breach Cutter Overclock "High Voltage Crossover" has an increased damage of 4 Damage per tick
    • BRT7 Burst Fire Gun Overclock "Electro Minelets" has a decreased damage of 2 Damage per tick
  • Total damage: 36
    • 48 for M1000 Overclock "Electrocuting Focus Shots"
    • 48 for Deepcore GK2 Overclock "Electrifying Reload"
    • 64 for Breach Cutter Overclock "High Voltage Crossover"
    • 16 for BRT7 Overclock "Electro Minelets"
  • Movement speed: -80%
  • Stackable: No
  • Can be refreshed: Yes
  • Reduced by: Electric resistance (for both the damage and the slow)

Web[]

Web effects:

  • Duration: 4 / 8 s (Web Spitter / Sticky Web)
  • Obscure vision
  • Movement speed: -50%

Stun[]

  • Stunned enemies are unable to act or move.
  • The melee of a Glyphid Grunt Slasher can deal a stun.
  • Certain creatures with channeled attacks, such as Praetorian acid spit, will be interrupted by stuns.
  • The pickaxe power attack stuns enemies briefly.

Pheromones[]

Neurotoxin[]

Neurotoxin effects:

  • Duration: 30s (Neurotoxin Grenade) / 10s (Neurotoxin Coating & Neurotoxin Payload)
  • Interval: 0.75 - 1.25s
  • Damage: 12 Poison
  • Movement speed: -30%
  • The debuff effects do not stack with multiple procs but the duration will reset based off of the sources duration.

Suffocation[]

Suffocation is a status effect that appears during the Low Oxygen warning Mutator, whenever the oxygen meter is depleted, causing Dwarves to directly lose 10 damage per second, which can not be blocked.

berzerker[]


Shield Link[]


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