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The Spitball Infector has proved impossible to classify as either fauna or flora. What is known however, is that it does not appreciate visitors, and will fire volatile balls of corrosive bile at anything it deems an unwelcome guest once roused from slumber. Immobile and stuck to the cave floor by extensive root-like limbs, they should pose little threat to any experienced dwarf. That said, they should never be underestimated - they do pack a punch.
— Miner's Manual Description

The Spitball Infector (also known as the Spitballer by the Dwarves) is a hostile Creature on Hoxxes. It can be found in any region of the planet. A seemingly grey line between flora and fauna, the Spitball infector defies traditional classifications and is a hard creature to describe, other than that it is fully organic. The Spitballer's towering body is comprised of green "flesh", and it has a blue carapace on its base and head. It does not appear to have any organs besides its large, gaping mouth and two glowing bulbs on its body - one in its center (or neck) while the other on the back of its head. It can also make various grunting noises when waking or attacking.

The Spitballer is a completely immobile enemy and is spawned via level creation, meaning that the only Spitballers seen in a level are those which can be discovered, no more will spawn in once they are killed. They will always spawn rooted to the floor and are surrounded by "Infector Bulbs", purely cosmetic lumps of an organic material similar in color to the Infector itself. It starts out in a "sleeping" state, curled up in a ball. When approached or shot at, the Spitballer will unfurl itself into its base height - in this state is it easily amongst the biggest creatures in the game. Once a Spitballer wakes up it will not go back to sleep.

Its only attack is to fire acidic globs. It telegraphs this attack by swelling up for a second and then spewing the glob at the nearest Dwarf target. These globs have unlimited range, as does the Spitballer's capacity for aiming them. When a Spitballer swells up it conceals its weakspots slightly by sucking them inwards, making them harder to hit. The Spitballer will continue to fire these acid globs for as long as it lives, and has a visible target. The globs can be shot down with weapons fire.

Combat[]

Health and Armor[]

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 360 520 640 800 960 640 680 880 960 1040
Dwarfcount2.png 440 600 720 800 960 720 760 880 960 1040
Dwarfcount3.png 560 720 800 960 1120 800 880 1040 1120 1200
Dwarfcount4.png 680 800 880 1040 1200 880 960 1120 1200 1280

Attacks[]

The Spitballer's only attack is to spit globs of acid at players.


Acid Mortar
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 5 7 12 20 28 12 15 23 28 30
Dwarfcount2.png 5 8 13 21.5 30 13 16 24.5 30 32
Dwarfcount3.png 5 9 14 23 32 14 17 26 32 34
Dwarfcount4.png 5 10 15 25 34 15 18 28 34 36
Details
Damage Type Kinetic
 
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 12.5 17.5 30 50 70 30 37.5 57.5 70 75
Dwarfcount2.png 12.5 20 32.5 53.75 75 32.5 40 61.25 75 80
Dwarfcount3.png 12.5 22.5 35 57.5 80 35 42.5 65 80 85
Dwarfcount4.png 12.5 25 37.5 62.5 85 37.5 45 70 85 90
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 2 m
Maximum Damage Radius: 1.5 m
Minimum Area Damage: 20 %

Gallery[]

Trivia[]

  • Spitballers can occasionally appear to spawn in the air. What actually happens here is post-generation of terrain and enemies, the terrain is destroyed by being detached, leaving the spitballer floating, as seen in this screenshot.

Floating spitballer.png

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