|“||At DEEP ROCK GALACTIC, we pride ourselves on having obtained practical dominance of the most lucrative belts of the Outer Rim. While our foolish and cowardly competitors generally regard these systems as too volatile or high-risk, to us they are home.|
At this time, we have a total of 87 ORBITAL SPACE RIGS in operation throughout more than a dozen Outer Rim systems, with 16 more currently under construction.
|— Deep Rock Galactic Corporation|
The Space Rig is the 17th of 87 orbital operation bases and drop pod deployment stations owned by the Deep Rock Galactic corporation.
It currently features the Mission Terminal, the Drop Pod, The Abyss Bar, the Medbay, the Wardrobe, the Personal Cabin, the Assignment Terminal, the Equipment Terminal, the Pickaxe Customization terminal, the Memorial Hall, the Drone Modification terminal, the Deep Dives terminal, The Forge, the Accessory Shop, and the Mineral Trading Station.
Players spawn in their respective Classes' Personal Cabins, and can use the various terminals to trade minerals, customize their pickaxe, select missions, order beer from The Abyss Bar, and more.
When you leave your Personal Cabin, you will find yourself in a large, open hangar. On the ground floor you'll find the Mission terminal with a large hologram of the planet below, the Drop Pod, the Equipment terminal, the Drone Modification terminal, the Accessory Shop, the Wardrobe, a Mineral Trading terminal, the Abyss Bar, The Forge and Deep Dives terminals, two elevators, and the Medbay, located between the cabins.
Taking the elevators up to the middle floor, you will find two more hallways, 'Top Hangar' and 'Memorial Hall'. Taking the elevator in the 'Top Hangar' section will lead you to a restricted area where the previously green tunnel has been mysteriously sealed off.
A gravity calibration button is located above the Deep Dives terminal. Once pressed, it causes all players and other loose objects to be sent upwards towards the roof and set into a slow motion low gravity fall. In addition, there are 25 barrels you can kick around, including one green barrel. Certain barrel related actions will prompt special messages from Mission Control.
The communal sector are where the dwarves spawn, inside the Cabins, who also include the Key Performance Indicator (KPI) Terminal where you can view your personal statistics, milestones, and purchase Perks. There are four terminals, one in each of the four player cabins. Each cabin is subtly decorated around the personality and attribute of each class.
With the Wardrobe you can equip and modify the appearance of your dwarves with the cosmetics that you bought in the The Shop or unlocked through the game.
The Medbay is a small room located between each of the four cabins. It contains two hovering All-Purpose Drones and four cryo-sleep chambers. You will respawn in this room with your teammates if you fail a mission or if you are harmed in the Space Rig, either by jumping through the barrel hoop or by becoming intoxicated at the Abyss Bar.
There are various monitors that can be found in the Medbay. The first can be seen most easily when respawning after a failed mission/being harmed in the space rig, located up near the ceiling. This screen displays details of the last completed or failed mission (depending on if the player reading did not survive). Another 4 screens are visible on an upper wall of the Medbay, which will display various stats for each player. These include:
- Number of times the player has been downed
- Number of times the player has passed out from being drunk
- A short notice text about the player
The Memorial Hall is a large room located in the upper area of the Space Rig, dedicated to the fallen dwarves who died for Deep Rock Galactic. The room contains the Promotion terminal, a scrolling screen containing the names of the Closed Alpha testers, and giant statues of the M.U.L.E and each dwarf.
The Mission terminal is where you select your next mission. Upon interacting with the console in front of the hologram, the terminal will display a selection of the available biomes of Hoxxes IV. Certain mission types will be available within each planetary region, such as Salvage Operations, Egg Hunts, and Mining Expeditions. The rotation of biomes and mission types within them will shuffle every 30 minutes in real time. Upon selecting a mission, the Drop Pod will power up, and its doors will open. The mission will be forcefully started if the host of the team stands inside it for 15 seconds, but this will be reduced to 5 seconds if the entire team is inside the pod with them. The Mission Terminal is locked for everyone except the host of a party.
The Trade sector of the Space Rig includes The Shop and a Mineral Trade terminal.
At The Shop you can buy new cosmetic items, armors and skins for your dwarves. Cosmetics are bought with Credits and Crafting Minerals or Phazyonite. All cosmetics must be bought individually per class.
With the Mineral Trade, you can exchange your crafting resources for minerals and vice versa. This is a good way to get rid of your minerals in the late game for additional money, or to buy resources if you only need a couple of Crafting Minerals. The Mineral Trade terminal is locked behind a short assignment, and will be inaccessible until it is completed. Selling pays 50 per unit and buying costs 150 per unit.
Every day the terminal offers a favorable deal for a limited amount of minerals. It can only be taken once per day per savefile, regardless of which class is currently active. To determine the offer, the game goes through the following list:
- randomly select any one Crafting Mineral
- roll between 50 and 200 to determine the amount offered
- flip a coin to see whether it's a buy or sell deal
- when selling to you at a discount, the game will remove anywhere from 30% to 70% of the base price, resulting in 45 - 105 per unit instead of the usual 150
- when buying from you at a premium, the game will add anywhere from 50% to 200% to the base price, resulting in 75 - 150 per unit instead of the usual 50
Note that in the case of buying from the player, the game shows a profit percentage 100% higher than it actually is. For example, if the game added 80% to the base price of 50 and paid you 90 per unit, your profit would be 80%, but the Daily Deal screen would show "180% profit!".
In the Season Terminal, you can progress in the seasonal Performance Pass and unlock exclusive cosmetics.
The Abyss Bar is a big section on the Ground Floor of the Space Rig. Here you can have a drink with your fellow Dwarves, dance to the sounds of a jukebox, or take rounds trying to hit a moving incinerator with barrels.
The Barrel Hoop is a game where you kick barrels into a metal ring, referred to as the "hoop". It moves from side to side on a guide. A counter just above the hoop shows you your current score and how many barrels you've kicked.
In the bottom of the Barrel Hoop bay, there are platforms and ladders to climb back up to where you kick the barrels from, as well as a small tunnel leading to the launch bay.
Space Ball is a recreational activity that can be played on the Space Rig. It consists of a special multi-light ball that is thrown or kicked through colored goals to score points. The ball and goals can be found in a small maintenance room under the leisure area.
The goals are mechanical disks that display a screen to move the ball through, and must be placed down to allow the screen to appear. Moving the ball through a goal will result in 1 point being added to that goal in addition to cheering sounds. The goals will reset their scores to 0 if picked up off of the ground. Note that the ball cannot score if moved into a goal from behind, but it can move through and score in both nets at once.
The ball and goals cannot be brought into missions similarly to barrels.
Deep Dive Area
Access to the Deep Dive terminal is restricted to promoted Dwarves. Here you gain access to more complex missions, which are new every week.
The Forge is a special terminal on the Space Rig which is used by promoted, Veteran Dwarves, to craft Weapon Overclocks, Cosmetics, and redeem Mineral Containers acquired from Deep Dives, and special assignments.
- The Space Rig used to have a blocked off room called the "Firing Range".
- The Equipment area has various Equipment as props, including the "Lead Storm" Powered Minigun, Platform Gun, Deepcore GK2, M1000 Classic, "Warthog" Auto 210, BRT7 Burst Fire Gun, and the Reinforced Power Drills.
- As of the Roughneck DLC, it is implied that the Space Rig is the seventeenth Space Rig out of the 87 around the galaxy. A specific hard hat/helmet showing a numbered designation is one of the cosmetic items included in said DLC. This is also the confirmed via the DRG information terminals where "DRG Space Rig 17" is shown at the bottom of the screens.
- After completing an Escort Duty mission and recovering the Doretta head, it will appear next to the Equipment terminal.
DRG Information Channel
- Main article: Space Rig/Information Channel
Small screens are scattered around the Space Rig providing employees with various messages, and some insight into the world behind Deep Rock Galactic.