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|Unlocked through an assignment.|
|Requires Engineer 21
|“||To keep it from detonating like a thousand pounds of TNT, the Shard Diffactor is limited to short, controlled bursts, but don't let that depress you - it's powered by a 12-pound chunk of Ommoran Heartstone, and is able to vomit forth thick beams of raw energy, reducing anything in it's path to a mound of cinders|
|— Weapon Description|
The Shard Diffractor is an unlockable secondary weapon for the Engineer. It is an intricately designed laser cannon consisting of various electrical and mechanical components. A shard of Ommoran Heartstone rests in a central chamber and is surrounded by three plasma torches rigged with wiring. Upon using the weapon, the shard becomes superheated which emits a beam of destructive energy that incinerates enemies.
In addition to having infinite range, the Shard Diffractor inflicts continuous damage onto any target impacted by the beam along with anything surrounding the impact point. The beam will also cause an enemy's temperature to rise, eventually resulting in them being ignited. As the weapon description claims, slain enemies will be reduced to a rapidly-dispersing cloud of ash, preventing some on-death effects (such as the Praetorian's gas cloud) from occurring.
The Shard Diffractor also features a battery with a maximum charge capacity rather than a conventional magazine; firing the weapon drains the battery while releasing the trigger will automatically recharge the battery, which draws from the weapon's total capacity. Furthermore, the battery must be fully charged in between uses and there is a brief spinup delay before the weapon can begin firing.
|Shard Diffractor Modifications|
|Mod||Effect||In Game Description||Price|
|+2 Area Damage||"Releasing a screw from the stability safety mechanism causes the beam to more forcefully rupture outward on impact, increasing area damage."|
Increased Energy Density
|+2 Direct Damage||"The energy density of the beam is increased, improving direct damage."|
|+100 Total Capacity||"R&D custom fitted you with larger battery, increasing the max capacity."|
Soft tissue Disruption
|+33% Weakpoint Damage Bonus||"Hit'em where it hurts! Literally! We've upped the damage you will be able to do to any creature's fleshy bits. You are welcome."|
|+0.8m Effect Radius||"By including a stronger gas flow trough the beam particles the damage area around impact zone is increased."|
Aluminum Foil DIY
|+50 Charge Capacity||"Placing a simple aluminum ball between the battery and main capacitor was enough to transfer a lot more juice with each charge! Who even needs R&D anymore?"|
Open Structure Battery
|-0.8s Charge Time||"Opening the structure of the battery with a new experimental material enables much faster charging!"|
|+75% Direct target heating||"A tweaked beam oscillator increases the intensity of the thermal shockwaves on direct impact, transferring more heat to the target."|
|+400% armor breaking||"Rerouting nitrogen gas through the beam increases its pressure power density and enables it to melt armor plating."|
|+33% additional damage against electrocuted enemies||"By adding hydrogen to the gas mixture the beam molecules will be pushed apart with electrocuted enemies, increasing damage dealt."|
|+Bio-mass Converter||"An invention with a purpose of making war more energy efficient has been added as a fancy attachment, enabling your weapon to extend the current beam duration with every kill."|
|+80% Slow Movement On Hit||"A special dazzler lens is attached to the weapon, making the beam emit a strong infrared light on impact, slowing down enemies in the area of effect."|
Overclock calculations happen after modifiers.
Understanding the Weapon
- Damage is how much damage is dealt upon direct impact of the beam.
- Damage Type: 25% Fire, 75% Disintegrate
- Material Flags: Weakpoint, Frozen
- Area Damage is how much damage is dealt in addition to the direct damage within the damage radius around the impact.
- Charge Up Time: 0.2s
- Recharge Time: 1.6 seconds
- Recharge Time is reduced by a % relative to the charge capacity left when the trigger is released.
- Movement Speed While Using: 50%
Bio-mass Converter is a tier 5 modification that refunds 3 ammo each time an enemy is killed.
Excluded enemies include:
Feedback Loop is a balanced overclock. For every second that the beam is continuously held, the weapon will gain a stack that grants:
- +1 Area Damage
- +0.3m Radius
There is no limit to the amount of stacks that can accrue over time and all stacks will reset once the Shard Diffractor stops firing.
Volatile Impact Reactor
Volatile Impact Reactor is a balanced overclock. Whenever the beam touches the ground, it will be turned into hot magma for 7 seconds in a 0.3m radius. The magma deals 5 Fire and 5 Heat damage every 0.1-0.15 seconds, equating to 40 DPS + 15 DPS from the On Fire status effect. The magma also slows any enemy in its radius by 0.7x (30%).
Plastcrete Catalyst is an unstable overclock. When shooting any platforms, the splash damage and radius of the Shard Diffractor's beam is doubled. After shooting at platform material for one uninterrupted second the beam will trigger an explosion centered on the point of contact that deals tremendous damage and carves a small amount of terrain.
- Damage: 300 Explosive
- Damage Radius: 5m
- Max Damage Radius: 3.5m
- Minimum Damage: 25%
- Fear Factor: 100%
- Armor Damage: 50%
- Friendly Fire Multiplier: 25%
- Self Damage Multiplier: 25%
Overdrive Booster is an unstable overclock. Pressing the reload button while firing will activate Overdrive Booster, which will do the following:
- Set movement speed to 0
- Increase ammo consumption by 1
- Multiply damage output by x2.5
- Cause the beam to continuously fire
- Require an extra 1.5s to recharge
Similar to Automated Beam Controller, manually stopping the beam by swapping to another weapon or using the pickaxe will consume 50% of the remaining charge.
- Teaser trailer: https://www.youtube.com/watch?v=ta4F6k3MnhY
- The Plastcrete Catalyst overclock is spelt "Plastcrete Catalist" in game. This is most likely a typo.