Gregarious (talk | contribs) (→Weapons: Removed subjective sentence. I'll absolutely use the Boomstick against weaker enemies if I'm getting swarmed or I'm low on GK2 ammo.) |
Gregarious (talk | contribs) m (Didn't realize these were in-game descriptions. Reverted them back to match in-game text.) |
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| Damage |
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| 10 |
| 10 |
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− | | rowspan="5" | A dependable, hefty weapon. Usually not the first choice of proper dwarves, but |
+ | | rowspan="5" | A dependable, hefty weapon. Usually not the first choice of proper dwarves, but the weight and satisfying boom makes it worthwhile. |
| rowspan="5" | Reasonably strong and accurate, best fired in controlled bursts. |
| rowspan="5" | Reasonably strong and accurate, best fired in controlled bursts. |
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| Damage |
| Damage |
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| 10 |
| 10 |
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− | | rowspan="6" | You take a shotgun and cut it in half. You're left with a light |
+ | | rowspan="6" | You take a shotgun and cut it in half. You're left with a light handcannon that handles like a large pistol and has the stopping power of an 18-wheeler loaded with watermelons. A true classic. |
| rowspan="6" | Extremely powerful - able to take out Praetorians in just two well placed shots most often. |
| rowspan="6" | Extremely powerful - able to take out Praetorians in just two well placed shots most often. |
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Revision as of 03:57, 27 September 2018
“ | Afraid of the dark? No need, you've got me! |
— the Scout |
Scout | |
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Class Details | |
Icon | Unknown |
The Scout is one of the four playable dwarves in the game. He is equipped with a 'Deepcore GK2' assault rifle, the 'Jury Rigged Boomstick" shotgun, a reusable Grappling Gun, and a Flare Gun that fires sticky flares.
The scout boasts the fastest movement speed in the game, due to his reusable grappling gun, and is the only class capable of placing sticky flares using the flare gun, that can be used to light up much larger areas than the normal flares are capable of.
The scout possesses a specialized grenade, the 'IFG' or Inhibitor Field Generator that when thrown, detonates to create an area of effect that slows down all enemies who enter the radius by 75% of their movement speed for the duration that they remain within the area of effect. This grenade can be upgraded to weaken any enemies caught within the field by 33%, causing them to deal less damage.
Weapons
All classes have a set of four weapons and tools. The Scout's arsenal is:
Equipment | Initial Stats | Description | Notes and Tips | |
---|---|---|---|---|
Scout's Equipment | ||||
Deepcore GK2 | Damage | 10 | A dependable, hefty weapon. Usually not the first choice of proper dwarves, but the weight and satisfying boom makes it worthwhile. | Reasonably strong and accurate, best fired in controlled bursts. |
Clip Size | 25 | |||
Max Ammo | 300 | |||
Reload Time | 1.8s | |||
Rate of Fire | 7.0s | |||
Jury-Rigged Boomstick | Damage | 10 | You take a shotgun and cut it in half. You're left with a light handcannon that handles like a large pistol and has the stopping power of an 18-wheeler loaded with watermelons. A true classic. | Extremely powerful - able to take out Praetorians in just two well placed shots most often. |
Bullets (per shot) |
15 | |||
Clip Size | 2 | |||
Rate of Fire | 1.5s | |||
Max Ammo | 16 | |||
Reload Time | 1.8s | |||
Flare Gun | Damage | 40 | A powerful projectile launcher that shoots high-intensity, adhesive flares. The flares can attach to even the hardest material. | The brightest flare in the game. Recommended to attach to cave ceilings for maximum efficiency, unless the ceiling is very high up in which case stick them to walls. |
Flare Duration | 30s | |||
Clip Size | 3 | |||
Max Ammo | 12 | |||
Reload Time | 2.4 | |||
Grappling Gun | Max Range | 20 | The ultimate explorer's tool - this self-recharging grappling hook will get you out of any sticky situation, and onto any distant ledge. Handle with care - ending up dangling from the ceiling and then dropping 60 feet onto the floor is not covered by the employee insurance. | No ammunition limit, but cannot recharge while in use and prevents use of other items whilst grappled to things. Makes for a great combo with Engineer's platform gun. |
Cooldown | 4s | |||
Inhibitor-Field Generator | Slowdown Strength | 75% | The IFG - or Inhibitor-Field Generator - is one of the latest inventions of the good people down in R&D. Toss one of these bad boys into a cluster of bugs, and watch them slow right down. | Unlike other classes, the Scout's grenades create a persistent electrical field which slows enemies that enter it. Can also be upgraded to weaken them. |
Weakening Strength | 0% | |||
Duration | 20s | |||
Max Grenades | 3 | |||
Default Equipment | ||||
Basic Pickaxe | Damage | 20 | No respectable miner would leave home without it. | Used for mining and killing enemies that get too close. |
High-Intensity Flare | Max Item | 3 | Scout's flares emit a blue glow. The flares themselves can be a decent indication of which areas have been explored and by whom. | |
Duration Time | 25s | |||
Production Time | 12s | |||
Light Scouting Suit | Shield | 25 | Some Armor. | Can be upgraded with some fall damage resistance, it could come in handy with the use of grappling gun. |
Fall Damage Reduction | 0% |
Upgrades
All equipment can be upgraded at the Space Rig before missions, using credits and other resources. Those credits are earned during said missions by finishing them and collecting Gold.
Voice Responses
Class Selected
- "The truth is out there, so is the gold."
- "Yeah, I don't so much 'scout' as make this operation possible!"
- "Afraid of the dark? No need, you got me!"
- "Allow me to 'illuminate' the situation! Ha ha ha ha ha!"
- "Yeah, I got a grappling hook, what are you gonna do about it?"
- "Time to light this shit up."
- "Darkness? Ain't nothing."
- "Let's move it."
- "Keep them Shites off me, I'll keep the team alive!"
- "Darkness, here I come!"
- "I can get anywhere, anytime."
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