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− | {{quote|Afraid of the dark? No need, you |
+ | {{quote|Afraid of the dark? No need, you got me.|The Scout||Scout portrait.png}} |
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{{Class infobox |
{{Class infobox |
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|name = Scout |
|name = Scout |
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|pitch = 115 |
|pitch = 115 |
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− | The '''Scout''' is one of the four playable [[dwarves]] in the game. He is equipped with a 'Deepcore GK2' assault rifle, the 'Jury Rigged Boomstick" shotgun, a reusable Grappling Gun, and a Flare Gun that fires sticky flares.<br/> |
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+ | The '''Scout''' is one of the four [[Dwarves]] in the game. |
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+ | He is equipped with the '''[[Deepcore GK2]]''' and '''[[M1000 Classic]]''' as his primaries, and the '''[[Jury-Rigged Boomstick]]''' and '''[[Zhukov NUK17|Zhukov NUK17s]]''' as his secondaries. He has the '''[[Grappling Hook]]''', the '''[[Flare Gun]]''', and the '''[["Fox" Armor Rig]]''' as his [[equipment]], and the '''[[Inhibitor-Field Generator]]''', the '''[[Cryo Grenade]]''', and the '''[[Pheromone Canister]]''' as his [[throwables]]. |
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{{quote|As the [[{{PAGENAME}}]], you are the only one to carry the powerful '''Flare Gun''', and the entire team depends on you for light. To scout ahead, you are also equipped with a '''Grappling Hook''', letting you get to almost anywhere. But, while you are carrying an '''Assault Rifle''' and a '''Sawed off Shotgun''', you should be careful not to get cut off from your team - the caves don't take kindly to lone explorers.|Class Description}} |
{{quote|As the [[{{PAGENAME}}]], you are the only one to carry the powerful '''Flare Gun''', and the entire team depends on you for light. To scout ahead, you are also equipped with a '''Grappling Hook''', letting you get to almost anywhere. But, while you are carrying an '''Assault Rifle''' and a '''Sawed off Shotgun''', you should be careful not to get cut off from your team - the caves don't take kindly to lone explorers.|Class Description}} |
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⚫ | The Scout boasts the fastest |
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− | Unlike all other classes, the Scout possesses a specialized grenade, the 'IFG' or Inhibitor Field Generator. When thrown, it detonates to create an area of effect that slows down all enemies who enter the radius by 75% of their movement speed for the duration that they remain within the area of effect. This grenade can be upgraded to weaken any enemies caught within the field by 33%, causing them to deal less damage to players. |
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⚫ | All classes have eight pieces of gear, each of which can be individually upgraded using {{credits}} |
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+ | The Scout is able to choose from three different types of grenade: The Inhibitor-Field Generator (IFG) which slows enemies down and increases their damage taken; the Cryo Grenade which applies freeze and can potentially freeze most enemies instantly; and the Pheromone Canister which covers enemies in pheromones, turning them into a target for other enemies to attack. |
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− | ===Basic Tips and Strategy=== |
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− | * '''Deepcore GK2''' |
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− | ** The Battle Frenzy modification gives the Scout a a short speed boost every time he kills an enemy with the GK2. The speed boost is useful for kiting large groups of enemies. |
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− | * '''M1000 Classic''' |
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⚫ | All classes have eight pieces of gear, each of which can be individually upgraded using {{credits}} [[Credits]] and [[Resources#Crafting.2FUpgrades|crafting resources]]. There are currently two unlockable weapons per class. Each weapon has their own [[assignments|assignment]]. Once an assignment for a weapon has been completed it then can be purchased within the upgrade terminal. |
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− | ** The M1000 has the longest effective range out of all the weapons in the Scout's arsenal. Use it to quickly dispatch of deadly long-ranged enemies like the Glyphid Acid Spitter and Glyphid Web Spitter. |
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− | **The Precision Terror modification will cause enemies to run away from you when you kill an enemy with a focused shot at their weakpoint. This comes in handy when a large group of enemies are closing in on you. |
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− | ** Cancel the rifle's focus shot by swinging your pickaxe. |
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− | * '''Jury-Rigged Boomstick''' |
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− | ** The Boomstick is capable of greatly damaging Praetorians. |
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− | ** Don't be afraid to use the Boomstick if you're running low on primary ammunition. |
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− | * '''Zhukov NUK17''' |
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− | ** The Zukov's firing speed and low accuracy make it a solid close ranged weapon. Use it in conjunction with the M1000 Classic in order to make up for the M1000's lackluster close range effectiveness. |
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− | * '''Grappling Gun''' |
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− | ** The Grappling Hook is the fastest traversal method in the game, try not to leave your team behind. |
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− | ** Team up with the [[Engineer]]'s Platform Gun to make ceiling [[resources]] more accessible. |
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− | ** The mobility granted by The Grappling Hook combined with the Field Medic perk makes the Scout great at reviving downed teammates. |
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− | * '''Flare Gun''' |
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− | ** Use the Flare Gun to spot Cave Leeches and unseen minerals, also useful during waves for spotting enemies. |
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− | ** The Flare Gun's flares can bounce off of players and enemies. |
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=== Voice Responses === |
=== Voice Responses === |
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− | ===== Class Selected ===== |
+ | ===== Class Selected / Joining An Active Mission ===== |
− | * "The truth is out there |
+ | * "The truth is out there. So's the gold." |
− | * "Yeah, I don't so much |
+ | * "Yeah, I don't so much "scout" as make this operation possible." |
− | * "Afraid of the dark? No need, you got me |
+ | * "Afraid of the dark? No need, you got me." |
− | * "Allow me to |
+ | * "Allow me to...illuminate the situation. Heh heh heh...!" |
− | * "Yeah, I got a grappling hook |
+ | * "Yeah, I got a grappling hook. Whatchu gonna do about it?" |
− | * "Time to light this shit up |
+ | * "Time to light this shit up!" |
− | * "Darkness? Ain't |
+ | * "Darkness? Ain't nothin'." |
− | * "Let's move it |
+ | * "Let's move it!" |
− | * "Keep them |
+ | * "Keep them shites off me, and I'll keep the Team alive." |
* "Darkness, here I come!" |
* "Darkness, here I come!" |
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* "I can get anywhere, anytime." |
* "I can get anywhere, anytime." |
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+ | === Trivia === |
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+ | * Previously before Update 24: Explosive Expansion the Scout was the only class to carry a unique grenade, that being the IFG. All the other Dwarves carried simple frag grenades. |
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+ | <br /> |
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{{Dwarves nav|state=expanded}} |
{{Dwarves nav|state=expanded}} |
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[[Category:Dwarves]] |
[[Category:Dwarves]] |
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+ | [[es:Explorador]] |
Revision as of 16:58, 10 May 2021
“ | Afraid of the dark? No need, you got me. |
— The Scout |
Scout | |
---|---|
Class Details | |
Icon | |
Voice Pitch | 115% |
The Scout is one of the four Dwarves in the game.
He is equipped with the Deepcore GK2 and M1000 Classic as his primaries, and the Jury-Rigged Boomstick and Zhukov NUK17s as his secondaries. He has the Grappling Hook, the Flare Gun, and the "Fox" Armor Rig as his equipment, and the Inhibitor-Field Generator, the Cryo Grenade, and the Pheromone Canister as his throwables.
About
“ | As the Scout, you are the only one to carry the powerful Flare Gun, and the entire team depends on you for light. To scout ahead, you are also equipped with a Grappling Hook, letting you get to almost anywhere. But, while you are carrying an Assault Rifle and a Sawed off Shotgun, you should be careful not to get cut off from your team - the caves don't take kindly to lone explorers. |
— Class Description |
The Scout boasts the fastest mobility in the game, due to his reusable Grappling Hook, and is the only class capable of placing sticky flares using his unique Flare Gun that can be used to light up much larger areas than the normal Flares are capable of.
The Scout is able to choose from three different types of grenade: The Inhibitor-Field Generator (IFG) which slows enemies down and increases their damage taken; the Cryo Grenade which applies freeze and can potentially freeze most enemies instantly; and the Pheromone Canister which covers enemies in pheromones, turning them into a target for other enemies to attack.
Equipment
All classes have eight pieces of gear, each of which can be individually upgraded using Credits and crafting resources. There are currently two unlockable weapons per class. Each weapon has their own assignment. Once an assignment for a weapon has been completed it then can be purchased within the upgrade terminal.
Primary | |||||||||||||||
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Deepcore GK2 Assault Rifle |
M1000 Classic Semi-Automatic Rifle |
DRAK-25 Plasma Carbine Assault Rifle | |||||||||||||
Secondary | |||||||||||||||
Jury-Rigged Boomstick Shotgun |
Zhukov NUK17 Submachine Gun |
Nishanka Boltshark X-80 Crossbow | |||||||||||||
Equipment | |||||||||||||||
Grappling Hook Support Tool |
Flare Gun Support Tool |
"Fox" Armor Rig Armor Undersuit | |||||||||||||
Throwables | |||||||||||||||
Inhibitor-Field Generator Throwable |
Cryo Grenade Throwable |
Pheromone Canister Throwable |
Voltaic Stun Sweeper Throwable |
Voice Responses
Class Selected / Joining An Active Mission
- "The truth is out there. So's the gold."
- "Yeah, I don't so much "scout" as make this operation possible."
- "Afraid of the dark? No need, you got me."
- "Allow me to...illuminate the situation. Heh heh heh...!"
- "Yeah, I got a grappling hook. Whatchu gonna do about it?"
- "Time to light this shit up!"
- "Darkness? Ain't nothin'."
- "Let's move it!"
- "Keep them shites off me, and I'll keep the Team alive."
- "Darkness, here I come!"
- "I can get anywhere, anytime."
Trivia
- Previously before Update 24: Explosive Expansion the Scout was the only class to carry a unique grenade, that being the IFG. All the other Dwarves carried simple frag grenades.
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