Starblaster64 (talk | contribs) (→Modifications: Updated upgrades table to use Template:Price table.) |
PunchyTurtle (talk | contribs) (format update) |
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+ | {{Updated|U34}} |
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+ | <div class="InvisibleAlignmentBox" style="margin-left:10px;"> |
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{{equipment infobox |
{{equipment infobox |
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| name = Satchel Charge |
| name = Satchel Charge |
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| availability = 1 |
| availability = 1 |
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}} |
}} |
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⚫ | |||
⚫ | |||
− | |||
− | === About === |
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− | |||
⚫ | |||
− | |||
⚫ | The Satchel Charge is deployed by throwing it down. Upon clicking, the Driller throws the charge out like a [[Throwables|grenade]], though its travel arc is much lower. He will always |
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− | |||
− | The Satchel Charge boasts an extraordinarily high area damage value of 375, the highest of any available weapon in the game. With mods this can be further increased up to 875, which is more than enough to instantly kill anything in its radius except for the mightiest of foes. On lower [[Difficulty Scaling|hazard]] difficulties, or with few players, the charge will often be able to take out high-HP foes such as [[Glyphid Praetorian]]s and [[Glyphid Warden]]s. |
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− | |||
− | As well as killing hostiles with ease, the Charge can also be used to clear out terrain. It leaves a much more smooth and consistent crater upon detonation (which can be expanded via modifications). This has several uses, such as extracting embedded gemstones such as [[Aquarq]]s out of walls which cannot be easily reached with the [[Reinforced Power Drills]]. The large crater forces grounded enemies (such as Glyphids) to run through it, which leaves them vulnerable to luring devices and explosives when thrown inside the existing crater. |
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− | |||
− | The Satchel Charge is highly limited in terms of ammunition. By default only two charges can be carried, which means the Driller has to be highly selective as to where and when he uses them. Using them to clear space is often not as useful as killing a large amount of bugs in one shot, but the sluggish throwing arc and detonation process makes the Satchel Charge hard to use in active combat. Furthermore, its extraordinarily high damage can also affect [[Dwarves|teammates]] quite severely. Even with friendly fire reduction your allies will take extreme damage from the Satchel Charge, often enough to down them instantly. Make absolutely certain that there are no nearby teammates to accidentally injure when using the Charge. |
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− | |||
⚫ | |||
! Initial Stats |
! Initial Stats |
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|- |
|- |
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|{{Equipment stats |
|{{Equipment stats |
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− | | areadamage = 375 |
+ | | areadamage = 375 Explosive |
− | | radius = 4.5 |
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− | | radius type = Damage |
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| ammo = 2 |
| ammo = 2 |
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| custom1 name = Carve Diameter |
| custom1 name = Carve Diameter |
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− | | custom1 = 6. |
+ | | custom1 = 6.2m |
+ | | custom2 name = Armor Break |
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+ | | custom2 = 300% |
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+ | | custom3 name = [[Area Damage|Maximum Damage Radius]] |
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+ | | custom3 = 3m |
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+ | | custom4 name = [[Area Damage|Radius]] |
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+ | | custom4 = 4.5m |
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+ | | custom5 name = [[Area Damage|Minimum Damage]] |
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+ | | custom5 = 20% |
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}} |
}} |
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|} |
|} |
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+ | </div> |
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+ | |||
⚫ | |||
+ | |||
⚫ | |||
⚫ | The Satchel Charge is deployed by throwing it down. Upon clicking, the Driller throws the charge out like a [[Throwables|grenade]], though its travel arc is much lower. He will always make a callout upon throwing the charge. Once the charge lands, it will emit a beeping noise and project a red spherical hologram which projects out to its maximum blast radius. The charge has an infinite lifetime, and can be detonated at any time by clicking again as soon as the Driller pulls out the detonator. Only one Charge may exist at once, as the Driller is forced into using his detonator to blow up the existing Charge before he can place another one. |
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− | === Usage & Strategies === |
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+ | When used to clear out terrain, the Charge leaves a smooth and consistent crater upon detonation (which can be expanded via modifications). |
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− | * Best used with luring tools, such as the [[Scout]]'s [[Pheromone Canister]] or the [[Engineer]]'s [[L.U.R.E.|L.U.R.E.,]] to wrangle as many enemies together for the ultimate destructive payoff. |
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⚫ | |||
− | * Although this device is notorious for friendly fire incidents, it can be used to great effect to clear out enemies surrounding a downed ally. Drop the explosive onto the ally from a safe distance, blow up any surrounding enemies and pick them up. |
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− | * Take care when using the Charge on narrow walkways or suspended platforms; if it blows up the sections connecting to other parts of the cave it could potentially cause the whole platform to crumble, causing you to fall to your doom. |
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⚫ | |||
− | * Take care when using the Satchel Charge in the [[Magma Core]], as the crater will reveal a huge amount of molten slurry which can damage you and your teammates. |
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+ | A [[Resupply Pod]] will provide 1 Satchel Charge if the player carries 2 or 3 total ammos, and 2 Satchel Charges if the player carries 4 total ammos (when both "Extra Satchel Charge" mods are taken). |
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⚫ | |||
+ | <div style="float:left;"> |
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− | There are four tiers and each tier has one to three upgrades, only one upgrade can be equipped per tier. |
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+ | __TOC__ |
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+ | </div> |
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+ | {{clear}} |
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⚫ | |||
+ | {{Mod notice|Equipment4tier}} |
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{| class="wikitable" width="100%" style="text-align:center" |
{| class="wikitable" width="100%" style="text-align:center" |
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! colspan=5 | Driller Upgrades |
! colspan=5 | Driller Upgrades |
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! rowspan=3 style="border-bottom-width: 3px;" | Tier 1 |
! rowspan=3 style="border-bottom-width: 3px;" | Tier 1 |
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| style="padding:5px" | {{icon upgrade|Area}}<br/>Fragmentary Shell |
| style="padding:5px" | {{icon upgrade|Area}}<br/>Fragmentary Shell |
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− | | + |
+ | | +3m Effect Radius |
| Larger damage radius |
| Larger damage radius |
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| {{Price table | width = 100% |
| {{Price table | width = 100% |
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|- |
|- |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Area_Damage}}<br/>Volatile Compound |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Area_Damage}}<br/>Volatile Compound |
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− | | style="border-bottom-width: 3px;" | +250 Area Damage<br>+ |
+ | | style="border-bottom-width: 3px;" | +250 Area Damage<br>{{Hoverover|+Unstable Explosives|Satchel Charges have 20 health (doesn't scale with Hazard Level)|underline=yes}} |
− | | style="border-bottom-width: 3px;" | |
+ | | style="border-bottom-width: 3px;" | More explosive power but the device will detonate if damaged |
| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
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| credits = 920 |
| credits = 920 |
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! rowspan="3" | Tier 4<br>{{level}} 15 |
! rowspan="3" | Tier 4<br>{{level}} 15 |
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| style="padding:10px" | {{icon upgrade|ScareEnemies}}<br/>Big Bang |
| style="padding:10px" | {{icon upgrade|ScareEnemies}}<br/>Big Bang |
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− | | + |
+ | | +10m Extra Fear Radius ([[Fear|100% Fear Factor]]) |
| Chance to scare enemies far from the blast |
| Chance to scare enemies far from the blast |
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| {{Price table | width = 100% |
| {{Price table | width = 100% |
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}} |
}} |
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|- |
|- |
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− | | style="padding:10px" | {{icon upgrade|Stun}}<br/> |
+ | | style="padding:10px" | {{icon upgrade|Stun}}<br/>Concussive Blast |
− | | + |
+ | | +10m Extra Stagger Radius (100% Stun chance, lasts for 5s) |
| Stuns enemies far from the blast |
| Stuns enemies far from the blast |
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| {{Price table | width = 100% |
| {{Price table | width = 100% |
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|- |
|- |
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| style="padding:10px" | {{icon upgrade|Digging}}<br/>Rock Mover |
| style="padding:10px" | {{icon upgrade|Digging}}<br/>Rock Mover |
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− | | + |
+ | | +9m Carve Diameter |
| Blast carves a much larger area |
| Blast carves a much larger area |
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| {{Price table | width = 100% |
| {{Price table | width = 100% |
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=== Trivia === |
=== Trivia === |
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* The Satchel Charge used to be available to both the [[Gunner]] and the Driller as their quaternary support tool, but this was changed in [[Update 19: Guns! Lots of Guns!|Update 19]] as the Gunner had it replaced with the [[Shield Generator]]. |
* The Satchel Charge used to be available to both the [[Gunner]] and the Driller as their quaternary support tool, but this was changed in [[Update 19: Guns! Lots of Guns!|Update 19]] as the Gunner had it replaced with the [[Shield Generator]]. |
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+ | **This was changed in [[Update 19: Guns! Lots of Guns!]], with the patch notes quoting the [[Gunner]]: “To be honest, sharing gear with Drill-boy ain’t for me, so I called in a favor with the eggheads up in R&D to make me something special - and they came back with a friggin’ Shield Generator! Now I can safely stand my ground while killing bugs galore! Good times!” |
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+ | <br /> |
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− | |||
− | |||
− | |||
{{equipment nav}} |
{{equipment nav}} |
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− | |||
[[Category:Equipment]] |
[[Category:Equipment]] |
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[[es:Carga de morral]] |
[[es:Carga de morral]] |
Revision as of 16:40, 21 May 2021
Initial Stats | ||||||||||||||
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“ | Be it an obstacle or a particularly thickheaded adversary, a good ol' Satchel Charge usually gets the job done. Stand well back before hitting the trigger. |
— Item Description |
The Satchel Charge is a Utility Tool for the Driller. It is a remotely detonated explosive, designed to clear rocks or bugs or both. When placed, the charge is replaced with a remote switch similar to the Laser Pointer.
The Satchel Charge is deployed by throwing it down. Upon clicking, the Driller throws the charge out like a grenade, though its travel arc is much lower. He will always make a callout upon throwing the charge. Once the charge lands, it will emit a beeping noise and project a red spherical hologram which projects out to its maximum blast radius. The charge has an infinite lifetime, and can be detonated at any time by clicking again as soon as the Driller pulls out the detonator. Only one Charge may exist at once, as the Driller is forced into using his detonator to blow up the existing Charge before he can place another one.
When used to clear out terrain, the Charge leaves a smooth and consistent crater upon detonation (which can be expanded via modifications). The "Carve Diameter" statistic refers to the size of the crater left behind from the satchel charge, which is bigger than its damage radius.
A Resupply Pod will provide 1 Satchel Charge if the player carries 2 or 3 total ammos, and 2 Satchel Charges if the player carries 4 total ammos (when both "Extra Satchel Charge" mods are taken).
Modifications
There are four tiers of modifications and each tier has one to three upgrades. Only one modification can be equipped per tier.
Driller Upgrades | ||||
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Mod | Effect | Description | Price | |
Tier 1 | Fragmentary Shell |
+3m Effect Radius | Larger damage radius | |
Extra Satchel Charge |
+1 Carried Amount | Can carry one more explosive pack | ||
Bigger Charge |
+250 Area Damage | More damage | ||
Tier 2 5 |
Kill Switch |
+Can be picked up | Disarm and pick up an unused charge | |
Tier 3 10 |
Extra Satchel Charge |
+1 Carried Amount | Can carry one more explosive pack | |
Volatile Compound |
+250 Area Damage +Unstable Explosives |
More explosive power but the device will detonate if damaged | ||
Tier 4 15 |
Big Bang |
+10m Extra Fear Radius (100% Fear Factor) | Chance to scare enemies far from the blast | |
Concussive Blast |
+10m Extra Stagger Radius (100% Stun chance, lasts for 5s) | Stuns enemies far from the blast | ||
Rock Mover |
+9m Carve Diameter | Blast carves a much larger area |
Trivia
- The Satchel Charge used to be available to both the Gunner and the Driller as their quaternary support tool, but this was changed in Update 19 as the Gunner had it replaced with the Shield Generator.
- This was changed in Update 19: Guns! Lots of Guns!, with the patch notes quoting the Gunner: “To be honest, sharing gear with Drill-boy ain’t for me, so I called in a favor with the eggheads up in R&D to make me something special - and they came back with a friggin’ Shield Generator! Now I can safely stand my ground while killing bugs galore! Good times!”
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