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==== Enemies ====
==== Enemies ====
Most [[creatures|enemies]] can be encountered in the Salt Pits, including [[Spitball Infector]]s, [[Cave Leech]]es and [[Glyphid Dreadnought]]s.
Most [[creatures|enemies]] can be encountered in the Salt Pits, including [[Spitball Infector|Spitball Infector]], [[Cave Leech|Cave Leeches]] and [[Glyphid Dreadnought|Glyphid Dreadnoughts]].
[[Q'ronar Youngling]]s are unique to this biome.
[[Q'ronar Youngling]]s are unique to this biome.

Revision as of 08:37, 2 December 2020

The Salt Pits of Hoxxes was once the location of a huge underground lake. It dried up billions of years ago and left huge crystallized deposits of red salt. Red salt - though worthless - tastes really good on Glyphid omelettes.
— Ingame description

The Salt Pits are one of the biomes of Hoxxes IV. They consist of caverns filled with lots of large (although worthless) red crystals. The ground is also filled with small spiky red crystals which are simply crushed once stepped on. They have lots of big, open chambers, connected by tunnels. There's also white crystals which produce bright light, unless destroyed. The rock making up the caves is durable, meaning it takes two hits for it to give way.


The biome-specific hazard for the Salt Pits are Unstable Crystals, which are located on the ceiling. They can fall down on an enemy or ally which greatly damages them, however they will not fall unless dislodged by weaponry or explosions.

There's also Unstable Platforms, which when stood on for too long will break apart and any unfortunate dwarf will fall right through.


Most enemies can be encountered in the Salt Pits, including Spitball Infector, Cave Leeches and Glyphid Dreadnoughts.

Q'ronar Younglings are unique to this biome.

Biome Features

The Salt Pits are entirely devoid of all vegetation due to the salt composed caverns.

Item Type Description
BF Glowing Salt Crystals.png
Glowing Salt Crystal
Supportive White crystals emitting bright light which greatly helps with navigation.
BF Unstable Crystal.png
Unstable Crystal/White Crystal
Hazardous/Supportive Large white crystals jutting out of the ceiling which can fall down if damaged or an exploder detonates near it. Once the crystal falls its name changes to "White Crystal" from "Unstable Crystal".
BF Unstable Platform.png
Unstable Platform
Hazardous/Supportive Jagged platform which can temporarily hold a dwarf before shattering.
BF Red Crystals.png
Red Crystals
Neutral Large amount of tiny red crystals which break when running through them.
BF Red Salt Crystal.png
Red Salt Crystal
Neutral Big red salt crystal which can be destroyed easily.
BF Salt Crystal.png
Salt Crystal
Neutral Salt crystal formations.
BF Stalacite.png
Neutral Harmless red rock formations hanging from the ceiling.


As with every biome, some of the Ores which can be found in the Salt Pits are determined by the mission type, such as Morkite or Aquarq. The crafting materials found in the Salt Pits are Enor pearl Enor Pearl and Bismor Bismor, with Enor Pearl being abundant and Bismor being scarce.


According to the Deep Dive terminal, the phrase "Leave no dwarf behind" originated from this region.