(→Weapon Upgrades that Provide Ricochet: Added table of Ricochet OCs) Tag: Visual edit |
(→Creatures Ignored by Ricochet: Added a little more info to the page) Tag: Visual edit |
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== Creatures Ignored by Ricochet == |
== Creatures Ignored by Ricochet == |
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+ | Every creature listed as a [[Creatures#Passive Creatures|Passive Creature]] except for Huuli Hoarders gets ignored by the Ricochet search |
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− | List them here |
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+ | |||
+ | == Internal Variables == |
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+ | |||
+ | * Float HitscanBaseComponent.RicochetChance [0, 1] |
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+ | * Float HitscanBaseComponent.RicochetMaxRange [500, 1000] |
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+ | * Boolean HitscanBaseComponent.RicochetOnWeakspotOnly {False, True} |
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+ | * Enum HitscanBaseComponent.RicochetBehavior {PawnsOnly, NotPawns, All} |
Revision as of 21:41, 2 June 2021
Work-in-progress Stub
Certain Hitscan Weapons are able to have their bullets ricochet into nearby enemies.
Types of Ricochet
- Enemy Weakpoint
- Enemy (anywhere)
- Terrain
Weapon Upgrades that Provide Ricochet
Weapon | Overclock | Ricochet Type(s) | Ricochet Probability | Ricochet Search Range |
---|---|---|---|---|
Subata 120 | Chain Hit | Enemy Weakpoint | 75% | 10m |
"Lead Storm" Powered Minigun | Bullet Hell | Enemy Weakpoint, Enemy (anywhere), and Terrain | 75% | 6m |
"Bulldog" Heavy Revolver | Chain Hit | Enemy Weakpoint | 75% | 5m |
"Bulldog" Heavy Revolver | Magic Bullets | Terrain | 100% | 5m |
Note: Magic Bullets currently has a bug where it is also able to Ricochet off of Enemy Weakpoints. Due to the in-game description of the Overclock, it sounds like unintentional behavior.
Interaction with Blowthrough
Explain it here
Creatures Ignored by Ricochet
Every creature listed as a Passive Creature except for Huuli Hoarders gets ignored by the Ricochet search
Internal Variables
- Float HitscanBaseComponent.RicochetChance [0, 1]
- Float HitscanBaseComponent.RicochetMaxRange [500, 1000]
- Boolean HitscanBaseComponent.RicochetOnWeakspotOnly {False, True}
- Enum HitscanBaseComponent.RicochetBehavior {PawnsOnly, NotPawns, All}