Deep Rock Galactic Wiki
(→‎Weapon Upgrades that Provide Ricochet: Added table of Ricochet OCs)
Tag: Visual edit
(→‎Creatures Ignored by Ricochet: Added a little more info to the page)
Tag: Visual edit
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== Creatures Ignored by Ricochet ==
 
== Creatures Ignored by Ricochet ==
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Every creature listed as a [[Creatures#Passive Creatures|Passive Creature]] except for Huuli Hoarders gets ignored by the Ricochet search
List them here
 
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== Internal Variables ==
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* Float HitscanBaseComponent.RicochetChance [0, 1]
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* Float HitscanBaseComponent.RicochetMaxRange [500, 1000]
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* Boolean HitscanBaseComponent.RicochetOnWeakspotOnly {False, True}
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* Enum HitscanBaseComponent.RicochetBehavior {PawnsOnly, NotPawns, All}

Revision as of 21:41, 2 June 2021

Work-in-progress Stub

Certain Hitscan Weapons are able to have their bullets ricochet into nearby enemies.

Types of Ricochet

  1. Enemy Weakpoint
  2. Enemy (anywhere)
  3. Terrain

Weapon Upgrades that Provide Ricochet

Weapon Overclock Ricochet Type(s) Ricochet Probability Ricochet Search Range
Subata 120 Chain Hit Enemy Weakpoint 75% 10m
"Lead Storm" Powered Minigun Bullet Hell Enemy Weakpoint, Enemy (anywhere), and Terrain 75% 6m
"Bulldog" Heavy Revolver Chain Hit Enemy Weakpoint 75% 5m
"Bulldog" Heavy Revolver Magic Bullets Terrain 100% 5m

Note: Magic Bullets currently has a bug where it is also able to Ricochet off of Enemy Weakpoints. Due to the in-game description of the Overclock, it sounds like unintentional behavior.

Interaction with Blowthrough

Explain it here

Creatures Ignored by Ricochet

Every creature listed as a Passive Creature except for Huuli Hoarders gets ignored by the Ricochet search

Internal Variables

  • Float HitscanBaseComponent.RicochetChance [0, 1]
  • Float HitscanBaseComponent.RicochetMaxRange [500, 1000]
  • Boolean HitscanBaseComponent.RicochetOnWeakspotOnly {False, True}
  • Enum HitscanBaseComponent.RicochetBehavior {PawnsOnly, NotPawns, All}