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{{Biome infobox
 
{{Biome infobox
|name = Radioactive Exclusion Zone
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| name = Radioactive Exclusion Zone
|image = Radioactive_exclusion_zone_preview.png
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| image = Radioactive_exclusion_zone_preview.png
|hardness = 3 (Hard)
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| hardness = 3 (Hard)
|abundant = Umanite
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| abundant = Umanite
|scarce = Enor Pearl
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| scarce = Enor Pearl
|hazard = White Crystals, Spider Webs
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| hazard = Volatile Uranium, Spider Webs
|enemies = Q'ronar Shellback
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| enemies = Radioactive Enemy Variants
 
}}
 
}}
 
{{quote|Ravaged by thousands of years of high-intensity gamma radiation, this region of the planet is now a veritable hellhole of radioactive ash and decrepit, mutated flora. Move with great care, and pay particular attention that you maintain full detox procedure upon return.|Ingame description||}}
 
{{quote|Ravaged by thousands of years of high-intensity gamma radiation, this region of the planet is now a veritable hellhole of radioactive ash and decrepit, mutated flora. Move with great care, and pay particular attention that you maintain full detox procedure upon return.|Ingame description||}}
The [[{{PAGENAME}}]] is one of the biomes of [[Hoxxes|Hoxxes IV]], located in the south-east of the planet.
 
They usually have big open spaces, connected by wide tunnels. The Radioactive Crystals, while dangerous, do produce light. The caves themselves are generally empty with very few living things around.
 
   
 
[[{{PAGENAME}}]] is one of the biomes of [[Hoxxes|Hoxxes IV]].
===Hazards ===
 
 
They usually have big open spaces, connected by wide tunnels. The Radioactive Crystals, while dangerous, do produce light. The caves themselves are generally empty with very few living things around. The air is mixed with ash like dust particles. The rock forming the caves is sturdy, taking 3 hits to destroy it.
The biome-specific hazard for the Radioactive Exclusion Zone are Radioactive Crystals, which irradiate anyone who get too close and slowly eats away at health. It can be destroyed by directly hitting its light source or simply smashing it with a pickax. There are also Spider Webs (likely created by the glyphids) which, when passed through, will cover the player in webs, reducing movement speed and placing an effect on the screen that obstructs vision. As always, webs can be burned with the CRSPR.
 
   
==== Enemies ====
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=== Hazards ===
 
The biome-specific hazard for Radioactive Exclusion Zone are Radioactive Crystals called Volatile Uranium, which irradiate any Dwarf or [[Creatures|Creature]] who gets too close and slowly eats away at their health. It can be destroyed by directly hitting its light source with the appropriate weapon or simply smashing it with a pickaxe. There are also Spider Webs which, when passed through, will cover the player in webs, reducing movement speed and placing an effect on the screen that obstructs vision. These webs can be burned with a [[Flamethrower]] or most of the other [[Damage#Fire|fire]] sources.
Any enemy can be encountered in the Radioactive Exclusion Zone, including [[Spitball Infector|Spitball Infectors]], [[Cave Leech|Cave Leeches]] and [[Glyphid Dreadnought|Glyphid Dreadnoughts]].
 
   
 
=== Enemies ===
Q'ronar Shellbacks are exclusive to Radioactive Exclusion Zone and [[Salt Pits]].
 
  +
Several enemies have a unique radioactive-themed variation that appears instead of their regular counterpart. Their attacks are also affected, with some such as [[Glyphid Exploder]]s, [[Glyphid Praetorian]]s and [[Glyphid Swarmer]]s leaving behind clouds of radiation when killed. Radioactive Exclusion Zone enemy variants can be far more resistant to radiation than creatures found elsewhere on Hoxxes. Most [[Creatures|Glyphids]] can be encountered in Radioactive Exclusion Zone, including [[Spitball Infector|Spitball Infectors]], [[Cave Leech|Cave Leeches]], and [[Dreadnought Types|Glyphid Dreadnoughts]]. Most Glyphids also have a slight radioactive glow in the darkness, making them easier to spot
   
 
=== Biome Features ===
 
=== Biome Features ===
The Radioactive Exclusion Zone contains sparse and highly irradiated flora (Some with eyes, gross), along with dead trees. The [[Cave Vine]] unique to this biome, while creepy, are harmless and will at most be a mild nuisance.
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Radioactive Exclusion Zone contains sparse and highly irradiated flora, along with dead trees. The [[Cave Vine]] is unique to this biome, while creepy, are harmless and will at most be a mild nuisance.
{| class="wikitable" style="text-align: center;"
 
|- style="height: 40px;"
 
! style="width: 250px;" |Item
 
! style="width: 150px;" |Type
 
! style="width: 300px;" |Description
 
|-
 
! colspan="3" | Functional
 
|-
 
|[[File:BF_Volatile_Uranium.png|200px]]<br>'''Volatile Uranium'''
 
|Hazardous
 
|Highly active uranium crystals, will damage anything that approaches it. Can be disabled by attacking the crystal's center.
 
|-
 
|[[File:BF_Spider_Web_REZ.png|200px]]<br>'''Spider Web'''
 
|Hazardous
 
|Temporarily slows down and impairs the vision of any players running into it, can be burnt with a [[Flamethrower]].
 
|-
 
! colspan="3" |Other
 
|-
 
|[[File:BF_Breather.png|100px]]<br>'''Breather'''
 
|Neutral
 
|Strange mouth mutation of flora, seems to breathe aimlessly.
 
|-
 
|[[File:BF_Radipuff.png|200px]]<br>'''Radipuff'''
 
|Neutral
 
|Mutated result of a puffy flower.
 
|-
 
|[[File:BF_Inert_Uranium.png|200px]]<br>'''Inert Uranium'''
 
|Neutral
 
|An exhausted uranium crystal, no longer poses any danger.
 
|-
 
|[[File:BF_Tumorous_Growth.png|200px]]<br>'''Tumorous Growth'''
 
|Neutral
 
|Highly mutated tumors embedded into the cave's surfaces.
 
|}
 
   
  +
{{Radioactive exclusion zone biome features}}
==== Ores ====
 
  +
As with every biome, some of the [[Ores|ores]] which can be found in the Radioactive Exclusion Zone are determined by the mission type, such as Morkite, Aquarq or Hollomite.
 
 
=== Ores ===
The crafting materials found in the Crystalline Caverns are {{icon resource|Umanite}} Umanite and {{icon resource|Enor pearl}} Enor Pearl, with Umanite being abundant, and Enor Pearl being scarce.
 
 
As with every biome, some of the [[Ores]] that can be found in Radioactive Exclusion Zone are determined by the mission type, such as Morkite and Aquarq.
 
The crafting materials found in Radioactive Exclusion Zone are {{icon resource|Umanite}} [[Umanite]] and {{icon resource|Enor pearl}} [[Enor Pearl]], with Umanite being abundant and Enor Pearl being scarce.
  +
  +
=== Trivia ===
  +
* Added during the Early Access period with [[Update 7: Alpha Launch]] on the 28th February 2018.
   
 
<br/>
 
<br/>

Revision as of 20:00, 12 May 2021

Ravaged by thousands of years of high-intensity gamma radiation, this region of the planet is now a veritable hellhole of radioactive ash and decrepit, mutated flora. Move with great care, and pay particular attention that you maintain full detox procedure upon return.
— Ingame description

Radioactive Exclusion Zone is one of the biomes of Hoxxes IV. They usually have big open spaces, connected by wide tunnels. The Radioactive Crystals, while dangerous, do produce light. The caves themselves are generally empty with very few living things around. The air is mixed with ash like dust particles. The rock forming the caves is sturdy, taking 3 hits to destroy it.

Hazards

The biome-specific hazard for Radioactive Exclusion Zone are Radioactive Crystals called Volatile Uranium, which irradiate any Dwarf or Creature who gets too close and slowly eats away at their health. It can be destroyed by directly hitting its light source with the appropriate weapon or simply smashing it with a pickaxe. There are also Spider Webs which, when passed through, will cover the player in webs, reducing movement speed and placing an effect on the screen that obstructs vision. These webs can be burned with a Flamethrower or most of the other fire sources.

Enemies

Several enemies have a unique radioactive-themed variation that appears instead of their regular counterpart. Their attacks are also affected, with some such as Glyphid Exploders, Glyphid Praetorians and Glyphid Swarmers leaving behind clouds of radiation when killed. Radioactive Exclusion Zone enemy variants can be far more resistant to radiation than creatures found elsewhere on Hoxxes. Most Glyphids can be encountered in Radioactive Exclusion Zone, including Spitball Infectors, Cave Leeches, and Glyphid Dreadnoughts. Most Glyphids also have a slight radioactive glow in the darkness, making them easier to spot

Biome Features

Radioactive Exclusion Zone contains sparse and highly irradiated flora, along with dead trees. The Cave Vine is unique to this biome, while creepy, are harmless and will at most be a mild nuisance.

Item Description Statistics
Functional
BF Volatile Uranium
Volatile Uranium
Active uranium crystals that glow and deal radiation damage when something gets close. Can be disabled by digging out the crystal's glowing center. Hardness: 1

Damage: 6

BF Spider Web REZ
Spider Web
Thin webs that slow anything passing through them and impair the vision of dwarves. Can be burnt with the Flamethrower or other sources of fire damage. Health: 1

x0.5 Movement Speed

Rocks
BF Inert Uranium
Inert Uranium
An exhausted uranium crystal. Hardness: 1
Vegetation
BF Radipuff
Radipuff
A pale green puffy flower. Health: 30
Other
BF Breather
Breather
Pale green flora/fauna that breathes slowly. Can be petted. Health: 70
BF Tumorous Growth
Tumorous Growth
Grey tumors with green spots embedded into the cave's walls. Health: 70
BF Rock-Tree
Rock-Tree
A fossilised tree that shatters when mined. Health: 20/45
BF Wall Eye
Wall Eye
Organic eyes with purple bits surrounding them covering the walls of a cave. Damaging an eye will make it close for a short while. Also found in Crystalline Caverns. Health: 50

Ores

As with every biome, some of the Ores that can be found in Radioactive Exclusion Zone are determined by the mission type, such as Morkite and Aquarq. The crafting materials found in Radioactive Exclusion Zone are Umanite Umanite and Enor pearl Enor Pearl, with Umanite being abundant and Enor Pearl being scarce.

Trivia