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Point Extraction | |
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Mission Details | |
Cave Type | Unknown |
Deposit Type | Minehead |
Objective(s) | Collect 7-10 Bittergems |
Payout | ![]() |
XP Payout | ![]() |
Point Extraction is a mission type in Deep Rock Galactic.
A huge deposit of a glowing blue crystal named Bittergem has been located, and the Dwarves are sent in to extract as many as possible. The Mine Head, a heavily armored mining platform, is sent in to assist you. Point Extractions are the fourth unlockable mission type, following Salvage Operation.

The Mine Head

A Bittergem extracted from the walls
Collect Aquarqs[]
This mission always take place in a large cavern filled with Bittergem. The Drop Pod lands in the cavern, along with the Mine Head, which lands shortly after the Drop Pod lands. The Mine Head acts as a central playing point throughout the mission. Similar to On-site Refining, the M.U.L.E. is not present, and resources gathered by the team must be deposited into the Mine Head.
The Bittergem crystals that must be collected for the primary objective are embedded in the walls of the cavern. Small, blue crystals dot the location they are buried, and they must be dug out using the pickaxe or other terrain destroying tools or weapons. Bittergems are large resources, and must be carried back to the Mine Head by hand.
After the primary objective has been completed, a red button on the Mine Head platform will appear, and can be interacted with. Pressing the button using the [INTERACT] key will launch the Mine Head rocket and Mission Control will announce that they will send in the Drop Pod to extract the Dwarves after the rocket has been secured at the Space Rig. The Drop Pod will take two minutes to arrive, after which the Drop Pod will land and open for three more minutes before departing, with or without the dwarves.
While you must complete your primary objective to finish the mission, you can choose to collect an optional secondary objective resource for a Credit and
Experience bonus upon mission completion.
Enemy Spawning[]
Main article: Swarm
Swarms in this mission type are based on the number of Bittergems extracted from the walls. Any of the Bittergems may, upon extraction, generate a swarm, but there is a limit to the amount of times it will happen:
- 7 Bittergems 2 of the 7 Bittergems will cause a swarm
- 10 Bittergems: 3 of the 10 Bittergems will cause a swarm
Throughout the mission, waves will be spawned in as the Bittergems are extracted out of the walls. These waves continually increase in size, potentially reaching a point where the previous wave had not been dealt with before the next one spawns. This effect is multiplied on higher Hazard Levels.
During the two minutes between launching the Mine Head and the Drop Pod landing, the regular extraction phase spawning of enemies will occur. This will continue as it regularly does; ending when the Drop Pod leaves.
Cave[]
These missions take place in large, expansive open caves with various height levels. They always have at least one small tunnel that leads to a medium sized cave. The Mine Head will always be positioned in the general center of the main cave.
Objectives[]
Primary Objective[]
- Collect 7-10 Bittergems
The number of Bittergem to collect is dependent on the length of the mission.
Secondary Objective[]
Unlike all other mission types besides On-site Refining, Point Extraction missions feature Dystrum as a possible secondary objective.
Possible Secondary Objectives:
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Trivia[]
- Deep Rock Galactic refuses to send in the Drop Pod to save the team until after the goods are secured. This is even more evidence showing they prioritize profit over employee safety, and consider employees disposable.
- The internal name for Point Extraction is still "Motherlode", which is original name of the very first iteration of this mission type.
Bugs[]
- Mission Control will announce that the M.U.L.E. has been secured while ascending in the Drop Pod, despite the M.U.L.E. not being present in this mission type.
- Calling the M.U.L.E. 10 times in 5 seconds has a 25% chance of the M.U.L.E. spawning near the Mine Head, where it can be interacted with but not moved for the remainder of the mission.
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