|“||Any creature covered by the substance within becomes an irresistible target to any kind of Hoxxes wildlife. Handle with extreme care. The boys in R&D are very proud of this one.|
|— Item Description|
The Pheromone Canister is an unlockable Throwable for the Scout. It is a light yellow canister loaded with a pheromone mixture which causes native Hoxxes creatures to attack one another, regardless of species.
When thrown, the canister bursts and showers all enemies within a four meters radius. Enemies who are painted with the spray become targets for each other to attack, which will cause mass infighting. Occasionally, even non-painted enemies will change their target from a Dwarf to a painted enemy.
The Pheromone Canister serves as an excellent decoy-type grenade. The enemies will be too busy tearing each other apart to attack Dwarves and being so closely bunched up makes them wide open to other, more damaging grenades or AoE weapons. It is an especially handy grenade to have on high Hazard Level missions, buying extra time to clear out Swarms, or to make distance from an encroaching horde.
However much like all of the Scout's grenades, this throwable inflicts no direct damage (despite a trifling initial burst, which is more than likely a bug). Enemies attacking each other often doesn't deal much damage either, outside of special circumstances such as the Lethal Enemies mutator. It also has a relatively short duration of just ten seconds - the Engineer's L.U.R.E. can last for up to twice as long with the same decoy effects (though it can be cancelled early by taking too much damage). Finally for flaws, the Scout can only carry four canisters at once meaning he must be decisive on when to use them.
|Unlocked through a level cap.|
|Requires Scout 10
Usage & Strategies
- Try to target as many enemies at once with the canister, so as to maximise its effect.
- You can also paint big targets like Glyphid Praetorians and Glyphid Oppressors with the canister, causing all nearby foes to swarm them and whittle away their health.
- Don't bother targeting distant enemies with the canister; you want every enemy in sight to group together, making them easy to kill. Unlike the Engineer's LURE which should be thrown far away, the Pheromone Canister is to be used up close.
- You can use it in tense situations to get a resupply or revive an ally with little to no damage taken if there is a group of bugs to target.