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Perks
Perks are optional bonuses and abilities the player may equip on a Dwarf. Perks were implemented in Update 14: Feature Creep as a major new feature and reworked with Update 28: Feeling Perky. They are purchased using Perk Points which are awarded by completing Milestones. Once a milestone has been completed, the Perk Point reward can be claimed at your Key Performance Indicator terminal in the Space Rig. They offer small boosts to certain stats or give certain abilities, such as increasing the amount of minerals a Dwarf can hold in their pouch, or allowing a Dwarf to revive someone instantly once per mission. Once unlocked, all classes can equip a perk. Players start with one ⬤ Active and one ⬤ Passive Perk Slot. Active perks are activated as abilities by the player using a button, while passive perks are always active and always give a bonus. Some active perks also have a passive effect which does not need to be activated. An additional Active Slot is unlocked after Promoting each dwarf, and two extra Passive Slots can be unlocked for all dwarfs at perk Tier 4 and Tier 9. A list of perks and their functions can be found at the bottom of this page.
Milestones
Perks are purchased using Perk Points , which can be acquired by completing Milestones. Milestones may include completing missions in certain biomes, completing missions with certain mutators, gaining levels with a class, or unlocking a certain number of accessories. Milestones and milestone progress can be checked at your Key Performance Indicator terminal. Milestones have levels, typically from 1 to 5, with each level awarding perk points upon completion. For example, completing the 'Complete 1 Deep Dive' milestone will award points, and also unlock the 'Complete 3 Deep Dives' milestone, which will require the player to complete three additional deep dives. Milestones are not dwarf specific, and each class shares completed milestones and milestone progress.
Perk Tiers
Perks are divided into tiers. To progress to the the next tier of perks, you must buy a set amount of perks from the previous tier. For example, to unlock tier 3 perks you must buy three tier 2 perks. Additional passive perk slots are available for purchase at tier 4 and at tier 9. Higher tiers may also contain higher levels of perks. The previous perk level must be purchased before you may buy the next level, even if you have access to that level's tier.
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List of available Tier 1 perks | |||||
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⬤ Field Medic I Passive: Leave no dwarf behind! You revive teammates 15% faster! Active: Once per mission, you can get a downed teammate instantly back on their feet! |
⬤ Friendly I Through the power of friendship you both take and deal 50% less damage from friendly fire! |
Passive: You get an early warning when a creature is about to grab you. Active: 1 time per mission, you can espace after being grabbed, killing your captor in the process! |
⬤ Second Wind I Get a 8% sprint speed boost. Effect activates after running for 5 seconds. |
⬤ See You In Hell I Passive: Right after an enemy hits you with a melee attack you get a temporary melee damage bonus. Active: 3 times each mission, you can trigger a large neuro-pulse explosion when you go down, taking some of the alien bastards with you. (120 seconds cooldown) |
⬤ Thorns I Any time an enemy hits you with a melee attack it will itself take 6 damage. |
List of available Tier 2 perks | |||||
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Three perks required from previous Tiers to unlock. | |||||
Expert bucket handling! You now deposit valuables into the MULE and Drop Pod 20% faster! 20% Damage Reduction while within 5m of the MULE! |
⬤ Field Medic II Passive: Leave no dwarf behind! You revive teammates 20% faster! Active: Once per mission, you can get a downed teammate instantly back on their feet! |
⬤ Heightened Senses II Passive: You get an early warning when a creature is about to grab you. Active: 2 time per mission, you can espace after being grabbed, killing your captor in the process! (90 second cooldown) |
⬤ Second Wind II Get a 8% sprint speed boost. Effect activates after running for 4.5 seconds. |
⬤ See You In Hell II Passive: Right after an enemy hits you with a melee attack you get a temporary melee damage bonus. Active: 3 times each mission, you can trigger a large neuro-pulse explosion when you go down, taking some of the alien bastards with you. Neuro-pulse radius increased! (120 seconds cooldown) |
⬤ Thorns II Any time an enemy hits you with a melee attack it will itself take 12 damage. |
List of available Tier 3 perks | |||||
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Three perks required from previous Tiers to unlock. | |||||
⬤ Veteran Depositor II Expert bucket handling! You now deposit valuables into the MULE and Drop Pod 30% faster! 20% Damage Reduction while within 5m of the MULE! |
⬤ Field Medic III Passive: Leave no dwarf behind! You revive teammates 25% faster! Active: Once per mission, you can get a downed teammate instantly back on their feet! |
⬤ Resupplier I You're a busy dwarf, got aliens to shoot! Stock up on Ammo and Health 20% faster at the Resupply Pod. Regain an extra 10% health when you resupply! After resupplying, all weapons instantly reload! |
⬤ Iron Will I Never give up! Once per mission, get back into the fight with all your weapons reloaded and a rage-fueled strength for a 6 second last stand before going down for good! While in this state you move faster, hit harder, and are resistant to slowdowns. Make it count! |
⬤ Heightened Senses III Costs 11 perk points (21 total) Passive: You get an early warning when a creature is about to grab you. Active: 2 time per mission, you can espace after being grabbed, killing your captor in the process! (5 seconds cooldown) |
⬤ Second Wind III Get a 12% sprint speed boost. Effect activates after running for 4.5 seconds. |
⬤ See You In Hell III Costs 11 perk points (21 total) Passive: Right after an enemy hits you with a melee attack you get a temporary melee damage bonus. Active: 3 times each mission, you can trigger a large neuro-pulse explosion when you go down, taking some of the alien bastards with you. Neuro-pulse radius increased! (60 seconds cooldown) |
⬤ Thorns III Any time an enemy hits you with a melee attack it will itself take 18 damage. |
⬤ Hover Boots I Active: Fancy boots let you hover in midair for 2 seconds (2 minutes cooldown) |
List of available Tier 4 perks | |||||
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Four perks required from previous Tiers to unlock. | |||||
⬤ Berzerker I Active: Go berzerk for 10 seconds during which you get boosted melee damage and a lighning-fast pickaxe Power Attack recharge. (10 minutes cooldown) |
⬤ Veteran Depositor III Expert bucket handling! You now deposit valuables into the MULE and Drop Pod 40% faster! 20% Damage Reduction while within 5m of the MULE! |
⬤ Field Medic IV Costs 9 perk points (24 total) Passive: Leave no dwarf behind! You revive teammates 30% faster! Upon reviving someone, nearby enemies flee! Active: Once per mission, you can get a downed teammate instantly back on their feet! |
⬤ Sweet Tooth I Getting a taste for that stuff! Get 10% more health from Red Sugar! |
⬤ Resupplier II You're a busy dwarf, got aliens to shoot! Stock up on Ammo and Health 30% faster at the Resupply Pod. Regain an extra 15% health when you resupply! After resupplying, all weapons instantly reload! |
⬤ Iron Will II Never give up! Once per mission, get back into the fight with all your weapons reloaded and a rage-fueled strength for a 8 seconds last stand before going down for good! While in this state you move faster, hit harder, and are resistant to slowdowns. Make it count! |
Get 20% resistance to all elemental damage. |
⬤ Second Wind IV Costs 7 perk points (17 total) Get a 12% sprint speed boost. Effect activates after running for 4 seconds. |
⬤ Thorns IV Costs 11 perk points (26 total) Any time an enemy hits you with a melee attack it will itself take 24 damage. |
Moving on up! Equip up to 2 passive perks at a time! |
⬤ Hover Boots II Active: Fancy boots let you hover in midair for 2.5 seconds (2 minutes cooldown) |
List of available Tier 5 perks | |||||
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Five perks required from previous Tiers to unlock. | |||||
⬤ Berzerker II Active: Go berzerk for 10 seconds during which you get boosted melee damage and a lighning-fast pickaxe Power Attack recharge. (8 minutes cooldown) |
⬤ Veteran Depositor IV Costs 7 perk points (17 total) Expert bucket handling! You now deposit valuables into the MULE and Drop Pod 50% faster! 30% Damage Reduction while within 5m of the MULE! |
⬤ Sweet Tooth II Getting a taste for that stuff! Get 15% more health from Red Sugar! |
⬤ Resupplier III You're a busy dwarf, got aliens to shoot! Stock up on Ammo and Health 40% faster at the Resupply Pod. Regain an extra 20% health when you resupply! After resupplying, all weapons instantly reload! |
⬤ Unstoppable I Nothing holds you back! Environmental slow-down effects are reduced by 20%! You move 10% faster while carrying heavy objects! |
⬤ Iron Will III Never give up! Once per mission, get back into the fight with all your weapons reloaded and a rage-fueled strength for a 8 seconds last stand before going down for good! While in this state you move faster, hit harder, and are resistant to slowdowns. Make it count! |
⬤ Strong Arm I You throw flares with 20% more force than the average Dwarf! Woosh! Gems and other heavy objects get a 10% bonus throwing force. |
⬤ Elemental Insulation II Get 25% resistance to all elemental damage. |
⬤ Hover Boots III Active: Fancy boots let you hover in midair for 3 seconds (90 seconds cooldown) |
List of available Tier 6 perks | |||||
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Five perks required from previous Tiers to unlock. | |||||
⬤ Berzerker III Active: Go berzerk for 10 seconds during which you get boosted melee damage and a lighning-fast pickaxe Power Attack recharge. (6 minutes cooldown) |
⬤ Sweet Tooth III Costs 8 perk points (15 total) Getting a taste for that stuff! Get 30% more health from Red Sugar! 20% movement speed bonus for 10 seconds after consuming Red Sugar! |
⬤ Resupplier IV Costs 7 perk points (17 total) You're a busy dwarf, got aliens to shoot! Stock up on Ammo and Health 50% faster at the Resupply Pod. Regain an extra 25% health when you resupply! After resupplying, all weapons instantly reload! |
⬤ Unstoppable II Nothing holds you back! Environmental slow-down effects are reduced by 30%! You move 15% faster while carrying heavy objects! |
⬤ Iron Will IV Costs 9 perk points (24 total) Never give up! Once per mission, get back into the fight with all your weapons reloaded and a rage-fueled strength for a 12 seconds last stand before going down for good! While in this state you move faster, hit harder, and are resistant to slowdowns. Make it count! |
⬤ Vampire I Good thing you work underground! Regain 2 health when you kill a medium sized or larger creature with a melee attack! |
⬤ Strong Arm II You throw flares with 30% more force than the average Dwarf! Woosh! Gems and other heavy objects get a 10% bonus throwing force. |
⬤ Elemental Insulation III Costs 8 perk points (15 total) Get 30% resistance to all elemental damage. |
⬤ Dash I Active: Get out of trouble with a short burst of speed. While dashing, you ignore all slowdown effects. (40 seconds cooldown) |
⬤ Beast Master I Active: Charm a Glyphid Grunt to become your loyal companion. You can only have one tamed Grunt at a time. (5 minutes cooldown) |
⬤ Hover Boots IV Costs 9 perk points (24 total) Active: Fancy boots let you hover in midair for 3.5 seconds (75 seconds cooldown) |
List of available Tier 7 perks | |||||
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Five perks required from previous Tiers to unlock. | |||||
⬤ Berzerker IV Costs 9 perk points (24 total) Active: Go berzerk for 10 seconds during which you get boosted melee damage and a lighning-fast pickaxe Power Attack recharge. (4 minutes cooldown) |
⬤ Deep Pockets I Leave nothing behind! Each of your mineral pouches hold +5 more valuables! |
⬤ Unstoppable III Nothing holds you back! Environmental slow-down effects are reduced by 40%! You move 20% faster while carrying heavy objects! |
⬤ Vampire II Good thing you work underground! Regain 3 health when you kill a medium sized or larger creature with a melee attack! |
⬤ Strong Arm III You throw flares with 30% more force than the average Dwarf! Woosh! Gems and other heavy objects get a 20% bonus throwing force. |
⬤ Born Ready I Unequipped weapons automatically reload after 15 seconds. |
⬤ Shield Link I Passive: Whenever you are within 4m of a teammate, both of your shields recharge 50% faster! Active: You can overcharge a teammate's shield to 300% for 20 seconds. (3 minutes cooldown) |
⬤ Dash II Active: Get out of trouble with a short burst of speed. While dashing, you ignore all slowdown effects. (35 seconds cooldown) |
⬤ Beast Master II Active: Charm a Glyphid Grunt to become your loyal companion. You can only have one tamed Grunt at a time. (5 minutes cooldown) Tamed Grunts deal 100% more damage to their targets! |
List of available Tier 8 perks | |||||
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Five perks required from previous Tiers to unlock. | |||||
⬤ Deep Pockets II Leave nothing behind! Each of your mineral pouches hold +10 more valuables! |
⬤ Unstoppable IV Costs 7 perk points (17 total) Nothing holds you back! Environmental slow-down effects are reduced by 50%! You move 25% faster while carrying heavy objects! |
⬤ Vampire III Good thing you work underground! Regain 4 health when you kill a medium sized or larger creature with a melee attack! |
⬤ Strong Arm IV Costs 7 perk points (17 total) You throw flares with 50% more force than the average Dwarf! Woosh! Gems and other heavy objects get a 20% bonus throwing force. |
⬤ Born Ready II Unequipped weapons automatically reload after 10 seconds. |
⬤ Shield Link II Passive: Whenever you are within 4m of a teammate, both of your shields recharge 50% faster! Active: You can overcharge a teammate's shield to 300% for 30 seconds. (3 minutes cooldown) |
⬤ Dash III Active: Get out of trouble with a short burst of speed. While dashing, you ignore all slowdown effects. (30 seconds cooldown) |
⬤ It's a Bug Thing I For some reason, Loot Bugs explode whenever you get within 2m of them...! |
⬤ Beast Master III Active: Charm a Glyphid Grunt to become your loyal companion. You can only have one tamed Grunt at a time. (5 minutes cooldown) Tamed Grunts deal 200% more damage to their targets! |
List of available Tier 9 perks | |||||
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Five perks required from previous Tiers to unlock. | |||||
⬤ Deep Pockets III Costs 8 perk points (15 total) Leave nothing behind! Each of your mineral pouches hold +15 more valuables! |
⬤ Vampire IV Costs 7 perk points (17 total) Good thing you work underground! Regain 5 health when you kill a medium sized or larger creature with a melee attack! |
⬤ Born Ready III Costs 8 perk points (15 total) Unequipped weapons automatically reload after 5 seconds. |
⬤ Shield Link III Costs 11 perk points (21 total) Passive: Whenever you are within 4m of a teammate, both of your shields recharge 50% faster! Active: You can overcharge a teammate's shield to 300% for 30 seconds. (2 minutes cooldown) |
⬤ Dash IV Costs 9 perk points (24 total) Active: Get out of trouble with a short burst of speed. While dashing, you ignore all slowdown effects. (30 seconds cooldown) |
⬤ It's a Bug Thing II For some reason, Loot Bugs explode whenever you get within 5m of them. |
⬤ Beast Master IV Costs 9 perk points (24 total) Active: Charm a Glyphid Grunt to become your loyal companion. You can only have one tamed Grunt at a time. (5 minutes cooldown) Tamed Grunts deal 300% more damage to their targets! |
Costs 20 perk points (35 total) Moving on up! Equip up to 3 passive perks at a time! |
Perk Details
Elemental Insulation
- This perk is additive with other resistance bonus like the resistance bonus form the dwarf’s shield.
- Provide damage reduction against: Fire, Frost, Electricity, Poison, Radiation, Heat (temperature), Cold (temperature).
- Doesn’t give any resistace against: Kinetic, Melee, Explosive.
- Full list of what that perk work on:
- Fire damage: Bulk Detonator, Crassus Detonator
- Frost damage: No enemy do direct frost damage
- Poison damage: Praetorian spit, Praetorian gas, DoT from Acidspitter (not the instant damage part, it’s Kinetic damage)
- Radiation damage: Crystals, Radioactive Swarmers, Radioactive Exploders, Radioactive Praetorians, Fat Boy
- Full list of what the perk won’t work on:
- Kinetic damage: Mactera Spawn, Menace, Instant damage from Acidspitter, Spitball Infector (single target part of their projectile)
- Explosive damage: Exploder, Dreadnought (Fireball), Goo Bomber, Ice Bomber, Spitball Infector (AOE part of their projectile), Q'ronar Shellback
Milestones
Each milestone rewards the player with perk points; some milestones can only be claimed once. All milestones that can be claimed more than once will have their requirement increase each time it is claimed. The perk point reward amount remains constant. After completing the final requirement tier of a milestone, it will no longer appear in the milestones window. Total progress will still be tracked, and can be found on the statistics window.
Milestone progress is not cumulative. After claiming a completed milestone, your progress starts from zero.
Milestone | Requirements | Reward |
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Gain levels as the Driller | Gain 4/5/5/5 levels |
5 perk points |
Gain levels as the Engineer | ||
Gain levels as the Gunner | ||
Gain levels as the Scout | ||
Complete Missions | Complete 10/15/20/25/30 missions |
3 perk points |
Complete Secondary Objectives | Complete 10/12/14/16/20 secondary objectives | |
Complete Egg Hunts | Complete 2/4/6/8/10 missions of specified type |
2 perk points |
Complete Eliminations | ||
Complete Mining Expeditions | ||
Complete Point Extractions | ||
Complete Salvage Operations | ||
Complete Hazard 3 or Higher Missions | Complete 2/3/5/10/15 missions on specified difficulty or above | |
Complete Hazard 5 Missions | Complete 1/2/3/5/7 missions on Hazard 5' | |
Complete Collect Apoca Bloom Objectives | Complete 2/4/6/8/10 secondary objectives of specified type | |
Complete Collect Boolo Cap Objectives | ||
Complete Collect Dystrum Objectives | ||
Complete Collect Fossil Objectives | ||
Complete Collect Hollomite Objectives | ||
Complete Missions in Crystalline Caverns | Complete 2/3/4/5/6 missions in specified biome | |
Complete Missions in Dense Biozone | ||
Complete Missions in Fungus Bogs | ||
Complete Missions in Glacial Strata | ||
Complete Missions in Magma Core | ||
Complete Missions in Radioactive Exclusion Zone | ||
Complete Missions in Sandblasted Corridors | ||
Complete Missions in The Salt Pits | ||
Complete 'Cave Leech Cluster' Warnings | Complete 1/2/3/4/5 missions with the specified mutator | |
Complete 'Exploder Infestation' Warnings | ||
Complete 'Haunted Cave' Warnings | ||
Complete 'Lethal Enemies' Warnings | ||
Complete 'Low Oxygen' Warnings | ||
Complete 'Mactera Plague' Warnings | ||
Complete 'Parasites' Warnings | ||
Complete 'Regenerative Bugs' Warnings | ||
Complete 'Shield Disruption' Warnings | ||
Purchase Accessory Items | Purchase 5/10/15/20/25 | |
Purchase Equipment Upgrades | Purchase 5/10/25/50/75 | |
Complete Weapon License Assignments | Complete 1/3/4 of specified assignment | |
Complete Deep Dives | Complete 2/3/5 Deep Dives | |
Complete Elite Deep Dives | Complete 2/2/3 Elite Deep Dives | |
Reach Crafting Mastery Level | Reach Crafting Mastery Level 6/11/16/21/26 | |
Forge Weapon Overclocks | Forge 4/8/12/16/20 | |
Forge Equipment Skins | Forge 2/5/8 | |
Forge Cosmetic Items | Forge2/4/6/8/10 | |
Unlock Special Beers | Unlock Special Beers 3/3/6 |
Trivia
- As of Update 28: Feeling Perky, it costs 437 Perk Points to unlock everything and 480 Perk Points are available from Milestones, leaving 43 unused.
- Before the Rebalance of the Hotfix 4 the total perks cost was 547 Perk Points, resulting of a total reduction of 22%.
See Also
- Equipment
- Terminals
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