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Season Terminal

Season Terminal

The Performance Pass was introduced with the Season 01: Rival Incursion update, and contains various cosmetics, resources, and credits that players can unlock through playing. The duration of a season is approximately six months, with the seasons directly following each other without any downtime.

The Performance Pass consists of three major elements: the progression track, the daily challenges and the cosmetic tree. Completing missions and challenges earns players Performance Points Performance Points and advances them along the track. Some daily challenges and certain track milestones award Scrip Scrip, a currency that can be used to unlock items in the cosmetic tree.

Once a season is over, all of its items that haven't been claimed by a player are moved to other item pools, specifically Cargo Crates, Lost Packs, the Shop and Matrix Core Cosmetics. No seasonal cosmetics are permanently cycled out of the game.

Season 2 Performance Pass can provide a total of 91 Scrip, which is exactly the amount needed to unlock the entirety of the cosmetic tree.

As of Season 5, you can select a season called Vanilla, which does not have any Performance Pass, but in exchange you can obtain a balanced chance to spawn Events and Warnings from all seasons.

Note that each player can progress on a different Performance Pass or Season and still play together.


Performance Points[]

PP icon

Players start at rank 1 and can advance as far as they like, receiving either cosmetic items or currency (such as crafting minerals) at each new rank, although the progression track offers only credits past Rank 100. Each rank requires 5000 Performance Points Performance Points (PP).

Performance Points can be gained in the three following ways.

Earning Mission XP[]

Playing any Missions will award Performance Points by a share of the total mission experience gained.
A successful Deep Dive always awards 1537 Performance Points, while an Elite Deep Dive awards 1731 Performance Points.

Here are approximate numbers of total mission experience required for certain numbers of Performance Points.
The algorithm is using diminishing returns, therefore, Double XP anomaly does not equal double the points.

Total mission XP Performance Points Graphic Curve
615 200 Performance Points graphic curve
1 310 400
2 210 600
3 560 800
6 000 1 000
9 300 1 200
13 000 1 400
17 000 1 600
22 000 1 800
28 400 2 000
53 000 2 300

Numbers written in bold are the goalposts explicitly set in the game code; everything else is interpolated with Unreal Engine algorithms.

Collecting Data Cells[]

Datacell icon

Data Cells can be acquired during any normal mission from three randomly-spawning events: hunting a Prospector Drone, hacking a Prospector Data Deposit or a Rival Communications Router. Either adds a flat bonus of 1,250 Performance Points to the mission's PP yield (or 350 Performance Points if the mission is failed).

As a way to boost early progression, the first 15 collected Data Cells used to also award 1 Scrip in addition to Performance Points. It could be claimed at the Season Terminal on the Space Rig.

Completing Season Challenges[]

Season Challenges can be any of the following:

- Collect a Data Rack 1 Scrip. After being completed 8 times, it changes to 2,500 Performance Points.
- Complete 2 Rival Presence warnings 1 Scrip. After being completed 8 times, it changes to 2,500 Performance Points.
- Complete 3 or 5 missions in two different biomes 2,500 Performance Points or 3,750 Performance Points
- Complete 3 or 5 missions as two different classes       2,500 Performance Points or 3,750 Performance Points
- Complete 3 or 5 missions of two different types 2,500 Performance Points or 3,750 Performance Points
Season clallenge refresh example

With two out of three challenges completed, the third one will not start refreshing until the second one finishes doing so.

Players can make progress on and complete several challenges at once, provided the conditions are met. However, challenges are refreshed at a rate of only one every 21 hours with three maximum active.

A single challenge can be re-rolled once per day by hovering the cursor over its description box and selecting the button in the bottom-right corner. Any progress on the challenge being re-rolled will be lost.

Cosmetic Tree & Scrip[]

Cosmetic tree example

The cosmetic tree offers some flexibility in how the player prioritizes their rewards.

Scrip Scrip can be used to purchase items on the cosmetic tree. In Season 2 it can be gained from the following sources:

  • certain ranks of the Performance Pass, to a total of 60
  • the first 8 Data Rack challenges
  • the first 8 Rival Presence challenges
  • the first 15 Data Cells

The Cosmetic Tree is a big tree-like connected grid of various cosmetics, paintjobs, and weapon frameworks. Some items have connection nodes between them that will grant 50 of a single pre-determined crafting resource.

The path of unlocked items is marked in yellow liners/borders, while items that can be unlocked with the next Scrip have a shining outline. Inaccessible items are greyed out.

Each node (including the connection points) requires 1 Scrip to unlock. The entirety of the Season 2 cosmetic tree requires 91 Scrip, which is exactly how much Scrip can be earned during the season.

Seasons Rewards[]

Season 01 banner Season 01 Cosmetic Tree Scrip 01 icon

Season 01: Rival Incursion Performance Pass included:

  • 80 Scrip 01 icon, 60,000 Credit, 600 Magnite, 600 Umanite, 500 Bismor, 500 Croppa, 500 Enor pearl, and 450 Jadiz.
  • 16 Headwears, 4 Beards, 3 Moustaches, 1 Sideburns, and 1 Hair Color. 3 Victory Poses.
  • 1 Pickaxe Paintjob and 6 Pickaxe Parts. 1 Bosco Framework and 1 Bosco Paintjob.
  • 4 Armor Paintjobs, 20 Weapon Frameworks and 4 Weapon Paintjobs.

Season 02 banner Season 02 Cosmetic Tree Scrip 02 icon

Season 02: Rival Escalation Performance Pass includes:

  • 91 Scrip, 32,500 Credit, 650 Magnite, 650 Umanite, 650 Bismor, 600 Croppa, 600 Enor pearl, 600 Jadiz and 190 Phazyonite.
  • 16 Headwears, 4 Beards, 3 Moustaches, 1 Sideburns, and 1 Hair Color. 3 Victory Poses.
  • 1 Pickaxe Paintjob and 6 Pickaxe Parts. 1 Bosco Framework and 1 Bosco Paintjob.
  • 4 Armor Paintjobs, 24 Weapon Frameworks and 4 Weapon Paintjobs.

Trivia[]


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