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Icons Campaign.png Unlocked through an assignment
Requires Scout Level 21
Purchased for:
Credit.png 8200 Credits
Croppa 80 Croppa
Magnite 60 Magnite
Umanite 60 Umanite
Initial Stats
Damage 105 Piercing + 60 Radial
Magazine Size 1
Max Ammo 20
Rate of Fire
(per second)
?
Reload Time 1.6s
An extremely versatile, modern crossbow designed for large game and built especially to fire a wide selection of bolts. Electric bolts, fire bolts, triple bolts, bolts that make enemies blow up, you name it! A fresh, deadly spin on a tried and tested classic.
— Item Description

The Nishanka Boltshark X-80 is an unlockable secondary weapon for the Scout. It is a modernized compact crossbow with a lightweight framework and an adjustable stock. In the center, a single bolt is loaded and drawn by an orange bowstring, which requires a reload after every shot. With certain modifications and overclocks, the Boltshark is capable of firing a wide range of bolt variants that each possesses a unique effect.

The Boltshark features a secondary ammo pool consisting of specialized bolts which can be swapped to by pressing the Reload button ("R" by default). These bolts are obtained exclusively in the first tier of the weapon's modifications and does not affect the primary ammo pool. Using a resupply pod will replenish both ammo pools separately.

The Boltshark also features the ability to retrieve ammo in a similar fashion as the Driller's Impact Axes, where most bolt variants that do not strike enemies can be returned to its respective ammo pool by pressing the Use button ("E" by default). Retrievable bolts will produce a small amount of light in order for players to locate them more easily and will completely despawn after a certain amount of time.


Modifications[]

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

Nishanka Boltshark X-80
Mod Effect In Game Description Price
Tier 1 Status Pheromones.png
Special Bolt: Pheromone Dart
+Special Bolt: Pheromone
+9 Special Ammo
"A bolt filled with a mixture of pheromones which releases in contact with targets, making its allies turn against it and increases the chance of a fight breaking out."
Credit.png 1000 Credits
Magnite 20 Magnite
Icon Upgrade Explosion.png
Special Bolt: Chemical Explosion
+Special Bolt: Chemical Explosion
+9 Special Ammo
"A bolt filled with a volatile chemical that is injected into the target's bloodstream and causes a chemical reaction when they die, turning them into ticking time bombs."
Credit.png 1000 Credits
Bismor 20 Bismor
Icon Upgrade Electricity.png
Special Bolt: Taser
+Special Bolt: Taser
+12 Special Ammo
"A bolt fitted with small generators that electrify targets and are able to connect to other nearby Taser Bolts through an electric arc. The electric surge renders the bolts unretrievable after use."
Credit.png 1000 Credits
Jadiz 20 Jadiz
Tier 2
Level 6
Icon Upgrade DamageGeneral.png
Broadhead Bolts
+25 Damage
+15 Radial Damage
"More mass, greater impact and able to dig just a tad deeper into enemies, increasing the overall damage."
Credit.png 1800 Credits
Jadiz 12 Jadiz
Magnite 18 Magnite
Icon Upgrade Ammo.png
Increased Quiver Capacity
+7 Max Ammo "It took a bit of rearranging, but you can now carry more bolts."
Credit.png 1800 Credits
Croppa 18 Croppa
Jadiz 12 Jadiz
Icon Upgrade Special.png
Expanded Special Quiver
+4 Special Ammo (Pheromone)
+4 Special Ammo (Chemical Explosion)
+5 Special Ammo (Taser)
"It's a bit on the heavier side, but your total special bolt capacity is increased."
Credit.png 1800 Credits
Magnite 18 Magnite
Bismor 12 Bismor
Tier 3
Level 10
Icon Upgrade Speed.png
Stabilizing Arm Brace
-0.4 Reload Time "R&D has fitted you with an arm brace that stabilizes your arm, which enables flawless motion allowing you to reload and switch ammo types faster, without risk of injuries."
Credit.png 2200 Credits
Croppa 30 Croppa
Magnite 20 Magnite
Icon Upgrade ProjectileSpeed.png
Reinforced String
+50% Projectile Velocity "A reinforced synthetic fiber string that increases the velocity of your bolts, making them travel faster and further."
Credit.png 2200 Credits
Jadiz 20 Jadiz
Bismor 30 Bismor
Tier 4
Level 14
Icon Upgrade MovementSpeed.png
Battle Frenzy
+Battle Frenzy "Move faster for a short time after killing an enemy."
Credit.png 3800 Credits
Jadiz 25 Jadiz
Magnite 15 Magnite
Bismor 36 Bismor
Icon Upgrade EMPTY.png
Radio Transmitter Module
+Radio Transmitter Module "All Bolts and your crossbow are fitted with a small radio transmitter that allows calling back retrievable bolts from a distance by hovering your crosshair over them."
Credit.png 3800 Credits
Magnite 15 Magnite
Umanite 36 Umanite
Enor Pearl 25 Enor Pearl
Tier 5
Level 18
Icon Upgrade Duration V2.png
Potent Special Bolts
+2.5 Special Effect Duration (Pheromone)
+3.5 Special Effect Duration (Chemical Explosion)
+3 Special Effect Duration (Taser)
"A more potent version of your special bolt that increases its duration."
Credit.png 4400 Credits
Jadiz 40 Jadiz
Magnite 60 Magnite
Bismor 110 Bismor
Icon Upgrade Electricity.png
Magnetic Shafts
+Magnetic Shafts "Bolt shafts made of a magnetic material that is attracted by electricity, pulling them towards electrified enemies or enemies affected by an electric field. The magnetic pull causes them to deal more damage on impact."
Credit.png 4400 Credits
Jadiz 60 Jadiz
Umanite 110 Umanite
Bismor 40 Bismor
Icon Upgrade ScareEnemies.png
Banshee Module
+33% Fear Chance "Tiny devices are attached to your bolts that emit a fear inducing high pitched noise for a limited time. Can be reset and reused if picked up."
Credit.png 4400 Credits
Jadiz 60 Jadiz
Magnite 40 Magnite
Enor Pearl 110 Enor Pearl

Overclocks[]

Overclock calculations happen after modifiers.

Crossbow.png Nishanka Boltshark X-80 [Expand/Collapse]
Overclock Effect In Game Description Price
Quick Fire
Frame Overclock Clean.png
Icon Upgrade FireRate.png

Pos.svg -0.2s Reload Time
Pos.svg 2x Projectile Velocity

"R&D improved the reload mechanism of the crossbow, making it pull back sooner for you to put a bolt in the chamber. They also reinforced the string free of charge, enabling the crossbow to fire bolts with little to no drop."
Credit.png 8400 Credits
Croppa 95 Croppa
Umanite 125 Umanite
The Specialist
Frame Overclock Clean.png
Icon Upgrade Special.png

Pos.svg 1.25x Special Ammo
Pos.svg 1.3x Special Effect Duration

"Extra potent special bolts and more of them. What more could you want?"
Credit.png 7900 Credits
Croppa 65 Croppa
Magnite 130 Magnite
Umanite 90 Umanite
Cryo Bolt
Frame Overclock Balanced.png
Icon Upgrade Cold.png

Pos.svg Bolts freeze enemies. Effect stacks.
Neg.svg Bolts are no longer retrievable.
Neg.svg Lower damage output.

"A small module based on the Cryo Grenade tech has been strapped to your bolts, enabling them to cool and freeze enemies. Pin them to the ground or the face of enemies and turn any bugs in near proximity into popsicles. The intense cold takes a toll on the bolt, reducing overall damage and destroying it after use."
Credit.png 7350 Credits
Croppa 75 Croppa
Jadiz 105 Jadiz
Magnite 135 Magnite
Fire Bolt
Frame Overclock Balanced.png
Icon Upgrade Heat.png

Pos.svg Bolts ignite enemies. Effect stacks.
Neg.svg Bolts are no longer retrievable.
Neg.svg Lower damage output.

"Bolts with highly advanced cannisters full of volatile chemicals, with the ability to radiate intense heat. Shoot it at your enemies or the ground to activate it. The high temperature comes at a cost though, reducing overall damage and rendering the bolt useless after impact."
Credit.png 7100 Credits
Croppa 90 Croppa
Magnite 70 Magnite
Umanite 130 Umanite
Bodkin Points
Frame Overclock Unstable.png
Icon Upgrade Ricoshet.png

Pos.svg Normal bolts ricochet to nearby enemies up to two times
Neg.svg -75 Direct Damage
Neg.svg 1.5x Reload Time

"The crossbow has been modified so it can fire a thinner bodkin point bolt with the ability to penetrate targets and ricochet to the nearest target. Its thin frame makes it do less damage and requires a slower reload process. This however does not affect special bolts."
Credit.png 8400 Credits
Croppa 110 Croppa
Jadiz 80 Jadiz
Magnite 140 Magnite
Trifork Volley
Frame Overclock Unstable.png
Icon Overclock LastShellHigherDamage.png

Pos.svg 3x Normal Projectiles
Pos.svg 20% more ammo capacity
Neg.svg Bolts are no longer retrievable
Neg.svg 15% less damage per projectile
Neg.svg 1.5x Reload Time

"With a few adjustments to the firing mechanism and the string you can load a volley of three bolts into the chamber. The bolts do a tad less damage, but are packed compactly enough for you to carry more of them. The modification and size of the rounds make reloading slower, and the bolts are ruined after firing them, making them unretrievable. This does not affect special bolts."
Credit.png 7650 Credits
Jadiz 100 Jadiz
Magnite 65 Magnite
Bismor 130 Bismor


Stats Breakdown[]

The Boltshark deals Piercing rather than Kinetic damage, which Oppressors (50%) and Praetorians (30%) have some resistance to.

Unique Modifications[]

Special Bolt: Pheromone Dart

Icon Upgrade Pheromones.png

Pheromone Bolts cause enemies struck by the bolt to become affected by its own unique version of the Pheromones status effect.


Projectile:

  • Damage: 15 Piercing
  • Area Damage: 10 Piercing
  • Retrievable: True

Pheromones:

  • Maximum Aggroed Targets: 12
  • Move Speed: 0.7x


Special Bolt: Chemical Explosion[]

Icon Upgrade Explosion.png

Chemical Explosion Bolts cause a Poison DoT to affect any enemy they strike. Should the enemy die while affected by the Poison DoT it will have a unique death effect that causes an explosion that can damage nearby creatures.

Projectile:

  • Direct Damage: 15 Piercing
  • Area Damage: 12 Piercing
  • Retrievable: True

Poison DoT:

  • Damage: 2 Poison
  • Tick Rate: 0.2s

Death Explosion:

  • Damage: 140 Poison
  • Damage Radius: 4m
  • Max Damage Radius: 2.5m
  • Minimum Damage: 30%
  • Fear Factor: 100%
  • Armor Break: 300%
  • Stun Chance: 100%
  • Stun Duration: 1s
  • Friendly Fire Modifier: 25%

Special Bolt: Taser[]

Icon Upgrade Electricity.png

Taser Bolts are able to create a beam of electricity when placed within a certain distance of one another. The electric beam will connect the Taser Bolts together, and if it passes through an enemy it will deal electricity damage over time for as long as the enemy is touching the beam. The Taser Bolts are also able to individually deal elecicity damage over time to enemies they are in close proximity with. The two DoT effects are separate from one another.

Projectile:

  • Direct Damage: 15 Piercing
  • Area Damage: 10 Piercing
  • Retrievable: False

Proximity DoT:

  • Damage: 2 Electric
  • Tick Rate: 0.1-0.15s
  • Move Speed: 0.5x
  • Radius: 0.35m
  • Stackable: True

Electric Beam:

  • Damage: 6 Electric
  • Tick Rate: 0.2s
  • Move Speed: 0.2x
  • Stackable: False

Electric Beam vs Players:

  • Damage: 1 Electric
  • Move Speed: 1x

The Proximity DoT will stack with itself should two or more arrows be touching the same enemy. This will cause the damage to add together for every arrow affecting an enemy, and the move speed modifiers will multiply together for each arrow touching the enemy.

The Electric Beam is the exact same debuff caused by the Engineer's Turret Arc overclock, and as such will not stack together with it. The beam will stack with the Electric Crystals of the Crystal Caverns, however, as the two effects are separate debuffs.


Unique Overclocks[]

Cryo Bolt[]

Frame Overclock Balanced.png
Icon Upgrade Cold.png

Cryo Bolt causes the normal bolts to apply Cold damage both to the struck target and within an area around the bolt itself in exchange for reducing the normal bolts' damage output. The Area Cold damage does not apply to a target that has been stuck directly with the Cryo Bolt unless there is another bolt stuck into another enemy or a surface that is nearby. Both the direct and area Cold damage is applied as a Damage over Time effect, and each of these DoTs will stack with both themselves and each other.

Direct Cold DoT:

  • Damage: 2.25 Cold
  • Tick Rate: 0.1-0.15s
  • Duration: 6s
  • Stackable: True

Area Cold DoT:

  • Damage: 2 Cold
  • Tick Rate: 0.1s
  • Damage Radius: 2m
  • Max Damage Radius: 2m
  • Duration: 6s
  • Stackable: True

Fire Bolt[]

Frame Overclock Balanced.png
Icon Upgrade Heat.png

Fire Bolt causes the normal bolts to apply Heat damage both to the struck target and within an area around the bolt itself in exchange for reducing the normal bolts' damage output. The Area Heat damage does not apply to a target that has been stuck directly with the Fire Bolt unless there is another bolt stuck into another enemy or a surface that is nearby. Both the direct and area Heat damage is applied as a Damage over Time effect, and each of these DoTs will stack with both themselves and each other.

Direct Heat DoT:

  • Damage: 2 Heat
  • Tick Rate: 0.1-0.15s
  • Duration: 6s
  • Stackable: True

Area Heat DoT:

  • Damage: 2 Heat
  • Tick Rate: 0.1s
  • Damage Radius: 2m
  • Max Damage Radius: 2m
  • Duration: 5s
  • Stackable: True

Mastery[]

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe.png
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore.png
  • All (13) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special.png

Skins[]

Full gallery of skins can be seen at Weapon Skins.

Gallery[]

Trivia[]


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