Deep Rock Galactic Wiki
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DFSpaceRig2

Handheld Screenshot from Digital Foundry's Coverage

The "Nintendo Switch Edition" is a port of Deep Rock Galactic to the Nintendo Switch. Due to the lower system specifications of the Switch, GSG sought out a collaboration with 4J Studios; well known for their ports of the once PC-exclusive Minecraft to 7th generation consoles and, more recently, the Nintendo Switch. Various changes have had to been made to DRG to better accomodate the Switch and Nintendo's platform as a whole. Despite these changes, it's thought that the overall gameplay experience and atmosphere of the game has been well-retained. The community refers to this release as the "Nintendo Switch Edition" similar to how Minecraft is branded on the Switch and is a tongue-in-cheek reference to 4J Studio's other work.

The game was released both on the Nintendo eShop and as a limited physical release in certain regions on the 8th of Feburary 2024.

Nintendo Switch Online is required for online play and voice chat isn't supported at at all with extenal services/devices (such as Discord) being reccomended to faciliate this. Solo play is allowed without having a Nintendo Switch Online subscription but some features, such as the Miners Union Terminal, are not available without it.

Development and technical information[]

Development of this version of the game was troubled with various issues due to constrained resources on the Nintendo Switch. This is in combination with support for the Switch in Unreal Engine 4 requiring a lot of extra work despite the Switch being a supported target within UE4.

Ghost Ship Games had a prototype of Deep Rock Galactic running on the Nintendo Switch as early as Update 27: Little Big Things, but it was with overwhelmed with performance issues, graphical bugs/glitches, random crashes and other problems that almost had the project shelved.

4J Studios were brought in to see if they could assist in porting the game to a level of polish on-par with the Xbox and Playstation versions. Nintendo required that games released on it's consoles passed a certain bar of quality, known as the Nintendo Seal of Quality, to ensure a healthy ecosystem for their platforms. 4J Studios had expertise with the Nintendo Switch hardware from working on "Minecraft: Nintendo Switch Edition" and it was thought that this invaluable experience and knowledge could help achieve a high quality version of Deep Rock Galactic on the now aging Switch hardware.

Nintendo had required that changes were made to some of the games content. Mostly related to adult activities such as drinking. These were accomodated by GSG but only in a minimal sense. For example, if voicelines had to be removed, they were not replaced with new ones.

This verison of Deep Rock Galactic was highlighted on Eurogamer's Digital Foundry YouTube channel as a techincal showcase. It was observed that the game ran using a dynamic resolution scale which was aiming for locked 30 fps at 1280x720 (going down to a minimum 854x480) when portable and the standard 1600x900 at 30fps when docked (also observed going down to 1152x864 to keep 30fps). There have been considerations for a 60 FPS mode for docked play, but Nintendo has been unclear if such toggles are allowed within their games.

Toggles for UI FPS and networking information are available in this version. Modding support has not yet been commented on but is viewed as highly unlikely. Overclocking via modded Switch firmware is said to help the quality of visuals but is impossible to combine with online play.

Differences[]

There are number of differences between other editions of Deep Rock Galactic (including contemporary console versions) and the Nintendo Switch Edition of DRG. These are listed below exhaustively:

  • The theming of beer being drank within the game was deemed unacceptable by Nintendo upon initial review. Therefore, the Abyss Bar had to undergo a themeatic change to being a juice/smoothie bar. Many of the names of drinks were carried over but some were changed. The foam on mugs was restricted within the brim to better match the foaminess from a blended fruit health drink. Getting drunk was changed to feeling "too full" to the point of passing out.
  • All references to the Dwarves dying have been replaced with the Dwarves instead "Passing Out". For example, in the Space Rig if one throws themselves through the barrel game hoop, the chat log will say "PLAYER passed out." rather than "PLAYER died." Similarly, lines where direct grevious harm is implied towards the Dwarves by mission control (such as threatening to "Flush the Launch Bay with radon gas") have been removed. This has caused some voice lines to feel rather repetitive.
DataCellGamecube

Exclusive Gamecube themed Data Cell

  • An exclusive togglable theme for the Data Cell is available which changes the center portion of the Data Cell to look like a Nintendo GameCube, a sixth-generation console which is held in high regards.
  • After 2 hours of game play or 4 missions, which ever comes first, Mission Control will suggest that the player takes a 15-30 minute break to prevent eye fatigue and physical discomfort.
  • Parental controls have been implemented for the first time which allows the suggestion for a regular break to be enforced (a player can't start a game until the break timer is up) as well as being able to limit online play to "friends only" or having the ability to limit all online play. This is implemented and comfigured within the Switch's native parental control system.

Trivia[]

  • Updates are delayed by 3-4 weeks in contrast to the delay of 2 weeks on other console versions. It's thought that this time is for extra work to be preformed by 4J Studios.
  • The physical release uses alternative cover art where the Engineer is the only Dwarf featured on the cover. This choice seems to have been made to better highlight the game's visual style on the smaller Nintendo Switch game boxes.
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