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{{quote|Releases a cloud of slow-acting toxins engineered to exclusively affect life indigenous to Hoxxes IV. WARNING: HIGHLY FLAMMABLE!|Item Description}}
 
{{quote|Releases a cloud of slow-acting toxins engineered to exclusively affect life indigenous to Hoxxes IV. WARNING: HIGHLY FLAMMABLE!|Item Description}}
   
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The '''{{PAGENAME}}''' is an unlockable [[Throwables|Throwable]] for the Driller.
=== About ===
 
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The '''{{PAGENAME}}''' is the Driller's second unlockable grenade. Once thrown, It'll release gas which is only poisonous to the creatures of [[Hoxxes IV]]. The same gas can then be lit up by a [[Flamethrower]] or an [[Incendiary Grenade]] which will cause a large fiery explosion damaging anything in its vicinity. While this grenade doesn't physically harm other dwarfs, it can heavily obscure vision.
 
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It is a bright yellow canister filled with a toxic gas which is toxic to [[Creatures|enemies]] but perfectly safe to [[Dwarves]]. The gas is highly flammable, and can be ignited with any kind of fire-based attack to produce a large fiery explosion.
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Once thrown, the Neurotoxin Grenade will slowly emit toxic gas in a huge radius, by far the largest of any Throwable in the game. Enemies who walk through the gas cloud will become [[Status Effects|poisoned]], reducing their movement speed and dealing gradual damage to them over time. The gas will fade away once it has fully propagated. However, a second function of the grenade (despite being cautioned by R&D) is to ignite the gas with the Driller's [[CRSPR Flamethrower|Flamethrower]] and make it explode. This heavily damages any enemy inside the gas cloud and gives the grenade a two stage function; let the gas spread as far as possible, then ignite it to kill anything that survives the poison.
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Sticky Flames left behind by the Flamethrower cannot trigger the gas explosion; it must be a direct flame.
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Surprisingly, the [[Glyphid Dreadnought Twins|Lacerator's]] Flame Breath attack will not ignite the Neurotoxin cloud either
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<br clear="all">
 
<br clear="all">
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{| class="wikitable" width="300px" align="right" style="display: inline-table; text-align:center;"
 
{| class="wikitable" width="300px" align="right" style="display: inline-table; text-align:center;"
 
|-
 
|-
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| custom1 name = Carried Amount
 
| custom1 name = Carried Amount
 
| custom1 = 4
 
| custom1 = 4
| radius = 7.5
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| custom2 name = Cloud Duration
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| custom2 = 15s
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| custom3 name = Status Duration
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| custom3 = 30s
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| custom4 name = Damage (per tick)
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| custom4 = 12 Poison
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| custom5 name = Tick Interval
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| custom5 = 0.75-1.25s
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| custom6 name = Movement speed
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| custom6 = -30%
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| radius = 7.5m
 
| radius type = Effect
 
| radius type = Effect
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}}
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|}
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{| class="wikitable" style="display: inline-table;"
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! Ignition Stats
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|-
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|{{Equipment stats
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| areadamage = 65 Fire + Heat
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| custom3 name = [[Area Damage|Maximum Damage Radius]]
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| custom3 = 6m
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| custom4 name = [[Area Damage|Radius]]
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| custom4 = 7.5m
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| custom5 name = [[Area Damage|Minimum Damage]]
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| custom5 = 25%
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| custom6 name = Friendly Fire
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| custom6 = 50%
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| fear = 50
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| fear type = Ignition
 
}}
 
}}
 
|}
 
|}
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{{equipment nav}}
 
{{equipment nav}}
 
[[Category:Equipment]]
 
[[Category:Equipment]]
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{{Updated|U34}}

Revision as of 00:28, 17 September 2021

Releases a cloud of slow-acting toxins engineered to exclusively affect life indigenous to Hoxxes IV. WARNING: HIGHLY FLAMMABLE!
— Item Description

The Neurotoxin Grenade is an unlockable Throwable for the Driller.

It is a bright yellow canister filled with a toxic gas which is toxic to enemies but perfectly safe to Dwarves. The gas is highly flammable, and can be ignited with any kind of fire-based attack to produce a large fiery explosion.

Once thrown, the Neurotoxin Grenade will slowly emit toxic gas in a huge radius, by far the largest of any Throwable in the game. Enemies who walk through the gas cloud will become poisoned, reducing their movement speed and dealing gradual damage to them over time. The gas will fade away once it has fully propagated. However, a second function of the grenade (despite being cautioned by R&D) is to ignite the gas with the Driller's Flamethrower and make it explode. This heavily damages any enemy inside the gas cloud and gives the grenade a two stage function; let the gas spread as far as possible, then ignite it to kill anything that survives the poison.

Sticky Flames left behind by the Flamethrower cannot trigger the gas explosion; it must be a direct flame.

Surprisingly, the Lacerator's Flame Breath attack will not ignite the Neurotoxin cloud either



Level Unlocked through a level cap.
Requires Driller Level 10

Purchased for:
Credit 3400 Credits
Bismor 20 Bismor

Initial Stats
Effect Radius 7.5m
Carried Amount 4
Cloud Duration 15s
Status Duration 30s
Damage (per tick) 12 Poison
Tick Interval 0.75-1.25s
Movement speed -30%
Ignition Stats
Area Damage 65 Fire + Heat
Ignition Fear Factor 50%
Maximum Damage Radius 6m
Radius 7.5m
Minimum Damage 25%
Friendly Fire 50%


This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 34: Modest Expectations