Nayaka Trawler

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Nayaka Trawler
Nayaka Trawler
Creature Details
Species Nayaka
Biome Sandblasted Corridors
Category Special Enemy
Attack(s) Fin Tackle
Base Health 300
Resistance(s) None
Weakness(es) None
Immunity Freeze, Stun, Pheromone Aggro
Weakpoint Abdomen: ×3?

Nayaka Trawler Umodel Jumping.png

Nayaka Trawler Umodel Side.png

Nayaka Trawler Umodel Bottom.png

Hot Cold
Burn T°C Freeze T°C
45° Heat -50° Cold
Douse Fire T°C Unfreeze T°C
Heat Cold
Cooling Rate Warming Rate
10°/s Heat 10°/s Cold

The Nayaka Trawler is an aggressive omnivore that strike without warning, and all DRG employees should take the time to get to know the tell-tale signs of these creatures well. The Trawler has evolved the incredible ability of carving through solid rock with such ease that they can be said to "swim" through the very ground itself. They will attack literally anything that moves, including DRG employees, and will attempt to drag any prey with them into the ground to be torn apart by the frothing rush of demolished stone in their path. A terrible fate, to be sure.
~ Miner's Manual Description

The Nayaka Trawler is a hostile Creature on Hoxxes IV. It is found exclusively in the Sandblasted Corridors biome. It appears to be a reptilian creature with a scaly body adorned with spikes. Its body is primarily a salmon color, but its underbelly is a bright yellow. On the front of the creature appears to be a large maw with several sharp teeth and two fangs used to grip prey and hold them in place.

A highly mobile and aggressive creature, the Trawler's body is well adapted to cruising through the sands of the Corridors at high speeds. While moving, the majority of its body is concealed underneath the sand. It can use natural slopes in the environment to launch off of, gaining lots of air time in the process. It makes snarling noises as it approaches a foe, crashing into them with great force. Being attacked by a Trawler will cause a Dwarf to go flying. The collision itself doesn't deal much damage, but the disruption of positioning and potential fall damage taken is where the real threat of this attack lies.

Alongside their tackle, Trawlers can also attempt to grab Dwarves and swim away with them. When preparing this attack, the Trawler will charge towards a target with its front maw and fangs clearly visible. If it touches a Dwarf while doing this, it will steal them away. Trawlers will attempt to take captured Dwarves far away from their team to break up positions. The screen switches to a third person view to show the Trawler swimming with the Dwarf. While grabbed a Dwarf is completely incapable of taking any action, and must either wait for their teammates to kill the Trawler or to be released naturally.

The Trawler's extreme mobility is on par with the likes of Q'Ronar Shellbacks and its ability to incapacitate players is similar to Cave Leeches or Mactera Grabbers. This makes the Trawler a deadly enemy which should be exterminated on sight - though it doesn't have much health, actually hitting the Trawler is a challenging task, even with hitscan weapons. Projectile and elemental weapons are largely out of the question, so some classes should consider exterminating Trawlers as a high priority to keep their team safe.

While the Trawler is a fearsome predator, it does have weaknesses. Any weapons with a stun chance will cause the Trawler to come to a sudden stop and make it writhe about on the surface belly-up. Its underbelly takes an extra 300% damage, meaning that firing upon it will kill the Trawler extremely quickly even with weaker weapons. It will also always take an extra 100% damage against Fire and Ice damage. Finally due to its nature as a Grabber enemy, a Dwarf can instantly kill a Trawler with the Heightened Senses perk when captured.

Combat[edit | edit source]

Health and Armor[edit | edit source]


Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png to Dwarfcount4.png 210 300 330 360 360 330 330 360 360 360

Attacks[edit | edit source]

Finn Tackle
Direct Attack
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 5 7 12 20 28 12 15 23 28 30
Dwarfcount2.png 5 8 13 21.5 30 13 16 24.5 30 32
Dwarfcount3.png 5 9 14 23 32 14 17 26 32 34
Dwarfcount4.png 5 10 15 25 34 15 18 28 34 36
Damage Type Typeless
Direct Attack
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 10 14 24 40 56 24 30 46 56 60
Dwarfcount2.png 10 16 26 43 60 26 32 49 60 64
Dwarfcount3.png 10 18 28 46 64 28 34 52 64 68
Dwarfcount4.png 10 20 30 50 68 30 36 56 68 72
Damage Type Typeless

Tips[edit | edit source]

  • The best weapons to take out the Nayaka Trawler are the Scout's Deepcore GK2 and the Gunner's "Lead Storm" Powered Minigun. Their nature as hitscan weapons can be used to more easily track the Trawler's movements and chip at its health. The natural stun chance of both weapons makes beaching the Trawler easy, where its underbelly can be fired upon to quickly kill it.
  • The Engineer's turrets can lay suppressive fire on Trawlers - due to their highly accurate nature, they will have no trouble tracking the Trawler's movements. While both of Engineer's primaries are hitscan weapons, they are only effective at close range, making it a risky proposition to take on the Trawler with the Auto 210 or the Voltaic SMG.
  • The Driller must be especially cautious against Trawlers. Even with its natural weakness to Fire and Ice, it is extremely difficult to hit the Trawler with either the CRSPR Flamethrower or the Cryo Cannon. The best option Driller has against Trawlers is his Subata 120, chipping its health off at a safe distance. In general however, the Driller should leave killing Trawlers to his teammates.
  • Due to the Trawler's extreme speed, grenades are not an effective strategy against them.