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m (typos, "electical" -> "electrical" ; "appearence" -> "appearance")
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{{Stub}}
 
{{Stub}}
   
 
{{Creature Infobox
{{creature infobox
 
| name = Naedocyte Shocker
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| v1TabName = Common
| image = Jelly_Shocker.png
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| name = Naedocyte Shocker
| species = Naedocyte
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| v1Image = Jelly Shocker.png
  +
| species = Naedocyte
| temperament = Hostile
 
| hp = 5
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| v1Biome = [[Dense Biozone]], [[Glacial Strata]]
| attack = Missing data
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| category = Common Enemy
  +
| health = 5
| resistance = No known resistances
 
| weakness = No known weakness
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| v1Attack = Shock
  +
| v1BurnTemperature = 30
| region = Dense Biozone, Glacial Strata
 
  +
| v1DouseFireTemperature = 0
| weakpoint None
 
  +
| v1CoolingRate = 10
  +
| v1FreezeTemperature = -50
  +
| v1UnfreezeTemperature = 0
  +
| v1WarmingRate = 10
 
}}
 
}}
   
  +
{{quote|Naedocyte Shockers are the soldiers of the Naedocyte Collective, usually found roving in great swarms. Their primary objective is to protect their Breeders, as well as build up the ambient static charge that both serve as their primary source of nourishment and primary means of attack. A most peculiar group of Hoxxes natives - but one that should not be underestimated, despite their almost cute appearance. We have lost many miners to them already.|Miner's Manual Description}}
The '''Naedocyte Shocker''' is a hostile [[Creatures|Creature]] found on Hoxxes IV, located in every region on the planet. It is a small, flying jellyfish-like creature which can create electrical currents around itself as an attack. Some strange unknown liquid dribbles from its underside. It is among the smallest enemies in the game. It doesn't have any apparent form of propulsion, and seems to get by on levitation.
 
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The '''Naedocyte Shocker''' is a hostile [[Creatures|Creature]] found exclusively in the [[Dense Biozone]] and [[Glacial Strata]] biomes. It is a small, flying jellyfish-like creature which can create electrical currents around itself as an attack. Some strange unknown liquid dribbles from its underside. It is among the smallest enemies in the game. It doesn't have any apparent form of propulsion, and seems to get by on levitation.
   
 
The Naedocyte Shocker will spawn either by "digging" its way in or will float towards the players from around a corner, often in large groups. Once they are within contact range of a [[Dwarf]], they will produce an electrical shock which slows attackers. There is a brief delay period between shocks.
 
The Naedocyte Shocker will spawn either by "digging" its way in or will float towards the players from around a corner, often in large groups. Once they are within contact range of a [[Dwarf]], they will produce an electrical shock which slows attackers. There is a brief delay period between shocks.
   
The Shocker is comparable in behaviour and purpose to the [[Glyphid Swarmer]]. Alone they take no effort to deal with, but their key power comes in numbers. Many Shockers can surround the player at once and deliver their shocks, which can very quickly rack up damage especially on higher Hazard Levels. Alongside this they make for an excellent "filler" enemy which can bolster the ranks of a [[swarm]], being an excellent distraction enemy which can steal the player's attention away from potentially bigger threats.
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The Shocker is comparable in behaviour and purpose to the [[Glyphid Swarmer]]. Alone they take no effort to deal with, but their key power comes in numbers. Many Shockers can surround the player at once and deliver their shocks, which can very quickly rack up damage especially on higher Hazard Levels.
   
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== Combat ==
Their nature as flying enemies allows them to be much more evasive. Unlike Swarmers which are vulnerable to splash damage and grenades, Shockers do not have to worry about such counters as their levitation allows them to sidestep most forms of area control as they close in to surround a dwarf.
 
   
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=== Health and Armor ===
While the Shocker is an elusive enemy, it is far from flawless. Its most obvious flaw being its paulty health pool of just five points. Virtually any attack the dwarves can perform will instantly kill a Shocker at any range, so focusing them down before they close the distance to the team is a good strategy - not hard to do, since they hover quite slowly and their glowy appearance makes them easy to spot. If all else fails, they are just as susceptible to being whacked with the [[Pickaxe]], same as Swarmers.
 
  +
{{Creature Health
 
|health = 5
  +
|scaling = Common
  +
}}
   
== Stats ==
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=== Attacks ===
  +
{{Creature Attack
Creature's damage resistance changes depending on the Hazard Level, player count doesn't affect the resistance.
 
  +
| attackName = Shock
{{Creature Health Normal
 
  +
| attackType = Direct Melee Attack
|health=5
 
  +
| damage = 1.5
  +
| damageType = Melee
  +
| maxRange = 2
  +
| maxAngle = 180
  +
| statusEffect = ×0.3 Movement Speed for 0.5 s
 
}}
 
}}
   
  +
== Gallery ==
'''Attacks:'''
 
* Shock - unknown damage
 
 
'''Resistance:'''
 
* N/a
 
 
'''Weakness:'''
 
* N/a
 
 
'''Weakpoint:'''
 
* N/a
 
   
== Tips ==
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== Trivia ==
  +
* Naedocyte Shockers went through several different iterations. Shockers were originally introduced as the passive Cave Jellies in the Dense Biozone in Update [[Update_12:_Flies_N'_Finance#New_Features|12]], they were reworked and reintroduced as Naedocyte Shockers in Update [[Update_21:_Going_Lethal#Three_New_Enemies|21]], then were given new models in Update [[Update_23:_Horrors_of_Hoxxes#Other_Notes|23]], and then passive [[Creatures#Passive_Creatures|Cave Jellies]] were reintroduced as a separate creature sometime between Update [[Update_23:_Horrors_of_Hoxxes#Other_Notes|23]] and [[Update 24: Explosive Expansion|24]].
   
* The [[Engineer]]'s [[LMG Gun Platform|Sentry Guns]] are the best tool available to deal with Shockers - particularly the MKII which can one-shot a Shocker regardless of difficulty. The Gemini System model cannot one-shot a Shocker on Hazard 3 and up, but having two sentries active at once will make quick work of incoming Shockers.
 
** The Hawkeye System modcan be used to force sentries to focus on Shockers. Marking just one will cause the Sentries to fire on the rest of the crowd.
 
* The [[Gunner]]'s [[Autocannon]] with its explosive bullets can easily clear out crowds of Shockers. The natural inaccuracy of the weapon spreads damage out, and every shot from the round can instantly kill multiple Shockers if they are packed closely enough together.
 
** The "Carpet Bomber" [[Weapon Overclocks|Weapon Overclock]] for the Autocannon further expands on the area damage capabilities of the Autocannon, which helps greatly in dealing with small foes such as Shockers.
 
* The [[Driller]]'s [[CRSPR Flamethrower]] makes quick work of Shocker groups. While not as effective versus Swarmers due to Shockers being able to evade the grounded Sticky Flames, It is still an excellent option to get rid of them with.
 
** The "Targets Explode" Modification for the CRSPR adds a %50 chance for Shockers to detonate when they are killed by the flames, which can cause surrounding damage to a crowd.
 
* The [[Scout]] has limited crowd control capabilities, and as such he struggles to deal with Shockers. The best he can hope for is to use his [[Pheromone Canister]] to redirect Shocker attention away from him.
 
* The [[Thorns]] [[Perks|Perk]] is a great way to deal with Shockers (and any other small enemy), as the self-damage taken by enemies for attacking you will more than exceed their health pool.
 
 
{{creatures nav}}
 
{{creatures nav}}
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[[es:Naedocito electrizante]]

Revision as of 14:59, 12 May 2021

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Naedocyte Shockers are the soldiers of the Naedocyte Collective, usually found roving in great swarms. Their primary objective is to protect their Breeders, as well as build up the ambient static charge that both serve as their primary source of nourishment and primary means of attack. A most peculiar group of Hoxxes natives - but one that should not be underestimated, despite their almost cute appearance. We have lost many miners to them already.
— Miner's Manual Description

The Naedocyte Shocker is a hostile Creature found exclusively in the Dense Biozone and Glacial Strata biomes. It is a small, flying jellyfish-like creature which can create electrical currents around itself as an attack. Some strange unknown liquid dribbles from its underside. It is among the smallest enemies in the game. It doesn't have any apparent form of propulsion, and seems to get by on levitation.

The Naedocyte Shocker will spawn either by "digging" its way in or will float towards the players from around a corner, often in large groups. Once they are within contact range of a Dwarf, they will produce an electrical shock which slows attackers. There is a brief delay period between shocks.

The Shocker is comparable in behaviour and purpose to the Glyphid Swarmer. Alone they take no effort to deal with, but their key power comes in numbers. Many Shockers can surround the player at once and deliver their shocks, which can very quickly rack up damage especially on higher Hazard Levels.

Combat

Health and Armor

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 to Dwarfcount4 3.5 5 5.5 6 6 5.5 5.5 6 6 6

Attacks

Shock
Direct Melee Attack
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0.75 1.05 1.8 3 4.2 1.8 2.25 3.45 4.2 4.5
Dwarfcount2 0.75 1.2 1.95 3.225 4.5 1.95 2.4 3.675 4.5 4.8
Dwarfcount3 0.75 1.35 2.1 3.45 4.8 2.1 2.55 3.9 4.8 5.1
Dwarfcount4 0.75 1.5 2.25 3.75 5.1 2.25 2.7 4.2 5.1 5.4
Details
Damage Type Melee
Max. Range 2 m
Max. Angle 180°
Status Effect ×0.3 Movement Speed for 0.5 s

Gallery

Trivia

  • Naedocyte Shockers went through several different iterations. Shockers were originally introduced as the passive Cave Jellies in the Dense Biozone in Update 12, they were reworked and reintroduced as Naedocyte Shockers in Update 21, then were given new models in Update 23, and then passive Cave Jellies were reintroduced as a separate creature sometime between Update 23 and 24.