(Updated base health for Naedocyte Hatchling) |
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+ | {{Updated|U32}} |
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− | {{creature infobox |
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− | | |
+ | | v1TabName = Commmon |
− | | |
+ | | name = Naedocyte Hatchling |
− | | |
+ | | v1Image = Naedocyte Hatchling.png |
+ | | species = Naedocyte |
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− | | temperament = Hostile |
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− | | |
+ | | v1Biome = All |
− | | |
+ | | category = Special Enemy |
+ | | health = 5 |
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− | | resistance = No known resistances |
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− | | |
+ | | v1Attack = Sting |
− | | |
+ | | v1BurnTemperature = 30 |
+ | | v1DouseFireTemperature = 0 |
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− | | weakpoint None |
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+ | | v1CoolingRate = 10 |
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+ | | v1FreezeTemperature = -50 |
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+ | | v1UnfreezeTemperature = 0 |
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+ | | v1WarmingRate = 10 |
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}} |
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+ | {{quote|Naedocyte Shockers are the soldiers of the Naedocyte Collective, usually found roving in great swarms. Their primary objective is to protect their Breeders, as well as build up the ambient static charge that both serve as their primary source of nourishment and primary means of attack. A most peculiar group of Hoxxes natives - but one that should not be underestimated, despite their almost cute appearance. We have lost many miners to them already.|Miner's Manual Description}} |
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− | Missing description. |
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+ | The '''Naedocyte Hatchling''' is a hostile [[Creatures|Creature]]. It will only spawn from [[Naedocyte Roe]], which in turn can only spawn from [[Naedocyte Breeder|Naedocyte Breeders]]. |
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+ | Hatchlings are the product of a hatched Roe sack. When it bursts, the Roe sack spawns five Hatchlings at once which will seek and destroy any [[Dwarves|threats]] to the Breeder. Functionally they are almost identical to the [[Naedocyte Shocker]] with the same amount of health and behaviour, and the same levitation ability. However they do not have the ability to shock a Dwarf, and their attacks will not slow the player down when they land. |
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− | Creature's damage resistance changes depending on the Hazard Level, player count doesn't affect the resistance. |
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+ | A [[Naedocyte Roe]] will spawn multiple Hatchlings at once. |
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+ | The presence of Hatchlings will indicate that a Breeder is nearby, and the wispy trails they leave behind linger for a second after their death which can reveal their flight path. Until the Breeder is killed, there is no limit to the amount of Hatchlings which can spawn. |
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+ | === Health and Armor === |
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+ | {{Creature Health |
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+ | |scaling = Common |
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}} |
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− | + | === Attacks === |
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+ | {{Creature Attack |
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− | * Missing data |
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+ | | attackName = Sting |
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+ | | attackType = Direct Melee Attack |
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+ | | damage = 2 |
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+ | | damageType = Melee |
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+ | | maxRange = 2 |
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+ | | maxAngle = 180 |
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+ | }} |
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+ | == Gallery == |
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− | '''Resistance:''' |
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− | * No known resistances |
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+ | == Trivia == |
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− | '''Weakness:''' |
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− | * No known weakness |
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+ | * While hatchlings are implied to be the infant versions of Naedocyte Shockers, they have several differences from their parent creature, most notably the short spikes on all four of their "limbs".<br> |
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− | '''Weakpoint:''' |
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− | * None |
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+ | <br /> |
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− | {{ |
+ | {{Creatures nav}} |
Revision as of 15:03, 12 May 2021
This article is a stub. You can help Deep Rock Galactic Wiki by expanding it. |
“ | Naedocyte Shockers are the soldiers of the Naedocyte Collective, usually found roving in great swarms. Their primary objective is to protect their Breeders, as well as build up the ambient static charge that both serve as their primary source of nourishment and primary means of attack. A most peculiar group of Hoxxes natives - but one that should not be underestimated, despite their almost cute appearance. We have lost many miners to them already. |
— Miner's Manual Description |
The Naedocyte Hatchling is a hostile Creature. It will only spawn from Naedocyte Roe, which in turn can only spawn from Naedocyte Breeders.
Hatchlings are the product of a hatched Roe sack. When it bursts, the Roe sack spawns five Hatchlings at once which will seek and destroy any threats to the Breeder. Functionally they are almost identical to the Naedocyte Shocker with the same amount of health and behaviour, and the same levitation ability. However they do not have the ability to shock a Dwarf, and their attacks will not slow the player down when they land.
A Naedocyte Roe will spawn multiple Hatchlings at once.
The presence of Hatchlings will indicate that a Breeder is nearby, and the wispy trails they leave behind linger for a second after their death which can reveal their flight path. Until the Breeder is killed, there is no limit to the amount of Hatchlings which can spawn.
Combat
Health and Armor
Effective
Health Scaling |
Hazard Level | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | to | 3.5 | 5 | 5.5 | 6 | 6 | 5.5 | 5.5 | 6 | 6 | 6 |
Attacks
Direct Melee Attack | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage Amount | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 1 | 1.4 | 2.4 | 4 | 5.6 | 2.4 | 3 | 4.6 | 5.6 | 6 | |||
1 | 1.6 | 2.6 | 4.3 | 6 | 2.6 | 3.2 | 4.9 | 6 | 6.4 | ||||
1 | 1.8 | 2.8 | 4.6 | 6.4 | 2.8 | 3.4 | 5.2 | 6.4 | 6.8 | ||||
1 | 2 | 3 | 5 | 6.8 | 3 | 3.6 | 5.6 | 6.8 | 7.2 | ||||
Details | |||||||||||||
Damage Type | Melee | ||||||||||||
Max. Range | 2 m | ||||||||||||
Max. Angle | 180° |
Gallery
Trivia
- While hatchlings are implied to be the infant versions of Naedocyte Shockers, they have several differences from their parent creature, most notably the short spikes on all four of their "limbs".
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