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(Updated info about oxygen source and added data about escort and on-site refining sources. Blackbox data was not checked (couldn’t find the file).) |
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[[Cave Leech]]es spawn in much higher numbers and, as the name suggests, they are usually packed together. Sometimes they can form in a 2x2 grid, potentially wiping out an entire team if all Dwarves are ensnared simultaneously without an alternate means of escape (such as the [[Heightened Senses]] [[Perks|perk]]).
Watch ceilings closely and use the Scout's [[Flare Gun]] to light large open spaces. The Engineer's [[LMG Gun Platform]] in combination with the Hawkeye mod can do a decent job at finding and
Solo players can be freed by [[APD-B317|Bosco]] when grabbed, but this by no means guarantees survival; it can take a while for the drone to find its way back to its owner and kill the Leech before it is too late.
Oxygen is refilled at a rate of '''10%''' per second by staying adjacent to a [[Drop Pod]], [[Resupply Pod]]s, the [[Mine Head]] or the [[M.U.L.E]].
{| class="wikitable"
! style="text-align:left; padding:5px;" | O2 Supplying Object !! style="text-align:right; padding:5px;" | {{Hoverover|Radius|Effective O2 supply radius including Center Offset|underline=yes}} !! style="text-align:right; padding:5px;" | {{Hoverover|Center Offset|Dead zone at the center of the object, where no O2 is supplied|underline=yes}} !! style="background:none; border-width:0px; padding:5px;" |
|-
| style="text-align:left; padding:5px;" | '''M.U.L.E.''' || style="text-align:right; padding:5px;" | 3.0m || style="text-align:right; padding:5px;" | 0.5m || style="background:none; border-width:0px; padding:5px;" |
|-
| style="text-align:left; padding:5px;" | '''Resupply Pod''' || style="text-align:right; padding:5px;" | 3.0m || style="text-align:right; padding:5px;" | 1.0m || style="background:none; border-width:0px; padding:5px;" |
|-
| style="text-align:left; padding:5px;" | '''Drop Pod''' || style="text-align:right; padding:5px;" | 10.0m || style="text-align:right; padding:5px;" | 2.5m || style="background:none; border-width:0px; padding:5px;" |
|-
| style="text-align:left; padding:5px;" | '''Escape Pod''' || style="text-align:right; padding:5px;" | 6.0m || style="text-align:right; padding:5px;" | 2.0m || style="background:none; border-width:0px; padding:5px;" |
|-
| style="text-align:left; padding:5px;" | '''Uplink & Fuel Pod''' || style="text-align:right; padding:5px;" | 7.5m || style="text-align:right; padding:5px;" | ''n/a'' || style="background:none; border-width:0px; padding:5px;" | <small>''([[Salvage Operation]] only)''</small>
In some circumstances, for example high [[Hazard Level]] missions with a full squad of players, enemies can spawn in such enormous numbers that the amount of gold they generate will start to cause lag and performance problems, especially if the mission lasts a long time.
The [[Abyss_Bar#Today.27s_Special|Pots O' Gold]] beer buff does ''not'' apply to the gold dropped from enemies when this Mutator is active.
{{clear}}
=== {{icon anomaly|No Fall Damage|30px}} <span style="color:#F6CD05">Low Gravity</span> ===
Glyphid Exploders can be prevented from using their more powerful suicide attack by triggering the Volatile Guts effect first.
{| class="wikitable"
! style="text-align:left; padding:5px;" | Enemy Size !! style="text-align:right; padding:5px;" | Area Damage !! style="text-align:right; padding:5px;" | Radius !! style="text-align:right; padding:5px;" | Maximum Damage Radius !! style="text-align:right; padding:5px;" | Minimum Area Damage !! style="text-align:right; padding:5px;" | {{Hoverover|Friendly Fire Modifier|Damage done to Dwarves|underline=yes}}
|-
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