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{{Creature TabBox
{{stub}}
 
 
{{Creature Infobox
 
| v1TabName = Common
 
 
| name = Mobula Cave Angel
 
| name = Mobula Cave Angel
 
| v1Image = Mobula Cave Angel.png
 
| v1Image = Mobula Cave Angel.png
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| health = 100
 
| health = 100
 
| v1Attack =
 
| v1Attack =
| v1BurnTemperature =
+
| v1BurnTemperature = 35
| v1DouseFireTemperature =
+
| v1DouseFireTemperature = 5
| v1CoolingRate =
+
| v1CoolingRate = 10
| v1FreezeTemperature =
+
| v1FreezeTemperature = -100
| v1UnfreezeTemperature =
+
| v1UnfreezeTemperature = 999999
| v1WarmingRate =
+
| v1WarmingRate = 40
 
}}
 
}}
   
 
{{quote|A strange creature to say the least, the Mobula Cave Angel still has the eggheads baffled as it "swims" through the thin air of the Azure Weald. The Cave Angel is however perfectly harmless, though sometimes curious and it can be safely ignored.|Miner's Manual Description}}
 
{{quote|A strange creature to say the least, the Mobula Cave Angel still has the eggheads baffled as it "swims" through the thin air of the Azure Weald. The Cave Angel is however perfectly harmless, though sometimes curious and it can be safely ignored.|Miner's Manual Description}}
   
The '''Mobula Cave Angel''' is a completely passive flying creature found exclusively in [[Azure Weald]]. When observed, it will mindlessly fly around in the air at a slow pace, ignoring everything in its surroundings.
+
The '''{{PAGENAME}}''' is a completely passive flying creature found exclusively in [[Azure Weald]]. When observed, it will mindlessly fly around in the air at a slow pace, ignoring everything in its surroundings.
   
Despite its lazy behavior, it can be used to a [[Dwarves|Dwarf's]] advantage. If a Dwarf walks under a Cave Angel and presses E, they will grab onto the underside of the creature and will be able to control its movement for transportation. While it will still move slowly in this state and is not effective at turning, it is still a valuable tool for getting to high places and can be reused as long as the Cave Angel does not die.
+
If a Dwarf walks under a Cave Angel and interacts with it, the Dwarf will grab onto the claws of the creature and will be able to control its movement for transportation. They can be reused as long as they do not die.
   
 
== Behavior ==
 
== Behavior ==
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After a Dwarf lets go of the Mobula Cave Angel, it will rise back to its idle height and continue wandering around the cave.
 
After a Dwarf lets go of the Mobula Cave Angel, it will rise back to its idle height and continue wandering around the cave.
  +
  +
While riding, a Dwarf can press '''W''' to steer '''down''', '''S''' to steer '''up''', '''A''' to steer '''left''', and '''D''' to steer '''right''' (on PC).
   
 
=== Health and Armor ===
 
=== Health and Armor ===
 
{{Creature Health
 
{{Creature Health
|health = 100
+
| health = 100
|scaling = Neutral
+
| scaling = Common
 
}}
 
}}
   
 
{{creatures nav}}
== Tips ==
 
 
== Gallery ==
 
 
== Trivia ==
 
 
<br />{{creatures nav}}
 

Revision as of 10:41, 26 April 2022

A strange creature to say the least, the Mobula Cave Angel still has the eggheads baffled as it "swims" through the thin air of the Azure Weald. The Cave Angel is however perfectly harmless, though sometimes curious and it can be safely ignored.
— Miner's Manual Description

The Mobula Cave Angel is a completely passive flying creature found exclusively in Azure Weald. When observed, it will mindlessly fly around in the air at a slow pace, ignoring everything in its surroundings.

If a Dwarf walks under a Cave Angel and interacts with it, the Dwarf will grab onto the claws of the creature and will be able to control its movement for transportation. They can be reused as long as they do not die.

Behavior

The Mobula Cave Angel will aimlessly wander around a larger cave, staying relatively high off the ground.

After a Dwarf lets go of the Mobula Cave Angel, it will rise back to its idle height and continue wandering around the cave.

While riding, a Dwarf can press W to steer down, S to steer up, A to steer left, and D to steer right (on PC).

Health and Armor

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 to Dwarfcount4 70 100 110 120 120 110 110 120 120 120