Deep Rock Galactic Wiki
Advertisement
Mission terminal

Mission Terminal

Missions are the main form of gameplay in Deep Rock Galactic. Missions must be selected from the Mission Selection Terminal, located in front of the green hologram of Hoxxes IV on the first floor of the Space Rig, or by pressing the TAB key to view the browser. When selecting a mission, the host must first select a Planetary Region, then select a mission type. Some Planetary Regions may be temporarily unavailable while Missions are being refreshed. Completing missions will yield the player both Credit Credits and Experience Points Experience. Any Crafting Materials obtained during a mission will also be awarded to the player to spend on Equipment Upgrades and Vanity items. A failed mission still has a reward, though only 25% of Credit Credits, Experience Points Experience and mined minerals will be retained.

Every Mission has a randomly generated name comprising of two parts, picked from two tables of words; a "First Name" table for the first half and a "Last Name" table for the second half.

Mission Types[]

There are currently eight mission types available to choose from. Each mission type has different objectives, generated cave systems will also vary based on mission type.
Each mission type becomes available for hosting after completing the Conquer Hoxxes IV Assignment.

Mining expedition icon
Mining Expedition
[]

Main article: Mining Expedition

Mining Expeditions are the first mission available to new Miners. Mining Expedition missions are characterized by linear series of connected caves separated by dirt walls between them with a "treasure room" full of resources at the end.

The goal of a Mining Expedition mission is to collect the quota of Nitra whatever optional Secondary Objective item has been called for.

The required quota of Nitra differs based off the mission length and complexity.

Primary Objectives:
Cave length 1 Cave complexity 1 — Collect 200 Nitra
Cave length 2 Cave complexity 1 — Collect 225 Nitra
Cave length 2 Cave complexity 2 — Collect 250 Nitra
Cave length 3 Cave complexity 3 — Collect 325/400 Nitra
Possible Secondary Objectives:
Fossil Collect 10 Alien Fossil Fleas Exterminate 10 Fester Fleas
Apoca bloom Collect 15 Apoca Bloom Gunk Seed Collect 12 Gunk Seed
Boolo cap Collect 20 Boolo Cap Hollomite Collect 35 Hollomite
Ebonut Collect 14 Ebonut Dystrum seed Collect 13 Dystrum Seed

Once the main objective of collecting the quota of Nitra has been met a button on the M.U.L.E. can be pressed which will call an escape pod down somewhere on the map. At this point players will have 5 minutes to make their way back to the pod and escape.

You are accompanied on most missions by the M.U.L.E. and either your fellow Dwarven companions (other players) or your drone, Bosco (when playing alone in a server or in Solo Mode).

Egg collection icon
Egg Hunt
[]

Main article: Egg Hunt


Egg Hunt missions are characterized by a central starting room with several branching paths connecting to large, irregularly shaped caverns with a few small offshoot caves connected, usually via dirt walls.

The goal is to collect Alien egg iconAlien Eggs that are hidden within the walls throughout the cave system, along with optionally collecting an assigned Secondary Objective material. Eggs are identified by small orange blisters on the surface of the walls they are buried within, a very notable organic mass, as well as a slight purple glow emitting from the egg itself. Upon digging an Egg free from a nest, a roar will sound and a group of angry bugs will spawn. There is also a chance that the extraction of an egg attracts a swarm.

The required amount of Alien Eggs changes based off the level length.

Primary Objectives:
Cave length 1 Cave complexity 1 — Collect 4 Alien Eggs
Cave length 2 Cave complexity 2 — Collect 6 Alien Eggs
Cave length 3 Cave complexity 3 — Collect 8 Alien Eggs
Possible Secondary Objectives:
Fossil Collect 10 Alien Fossil Fleas Exterminate 10 Fester Fleas
Apoca bloom Collect 15 Apoca Bloom Gunk Seed Collect 12 Gunk Seed
Boolo cap Collect 20 Boolo Cap Hollomite Collect 35 Hollomite
Ebonut Collect 14 Ebonut

Once the main objective of collecting the quota of Alien Eggs has been met a button on the M.U.L.E. can be pressed which will call an Drop Pod down somewhere on the map. At this point players will have 5 minutes to make their way back to the pod and escape.

You are accompanied on the mission by the M.U.L.E. and either your fellow Dwarven companions (other players) or your drone, Bosco (when playing alone in a server or in Solo Mode).

Refining icon
On-site Refining
[]

Main article: On-site Refining

On-site Refining missions are characterized by one large cavern that you are dropped into that has a large central refinery platform dropped into the map shortly after all players have exited the Drop Pod, and an aggressive flow of enemies. The refinery platform is raised from the ground, has four ramps attaching it, two central deposit points for materials, a launch button that activates the extraction phase, headlights, and three pipeline access ports.

The first goal is to locate Liquid Morkite sites, easily identifiable by a dense geyser of blue liquid. After calling Pumpjacks on the found wells, coming back to the Refinery site via the pipeline access, it requires building a network of pipes to the Pumpjacks. Once all pumps are connected, the refining process can be activated via a button on the platform. From this point, swarms of enemies will attack until the end of the mission, becoming worse over time. During the extraction of the liquids, leaks will appear on the pipeline grid and will need to be fixed to progress the objective, as well as optionally collecting an assigned Secondary Objective material.

The required quota of Liquid Morkite does not differ based off the mission length and complexity. Only the distance between the wells and the Refinery vary.

Primary Objectives:
Cave length 2 Cave complexity 2 — Refine Liquid Morkite (3 Wells)
Cave length 3 Cave complexity 3 — Refine Liquid Morkite (3 Wells)
Possible Secondary Objectives:
Fossil Collect 10 Alien Fossil Ebonut Collect 14 Ebonut
Apoca bloom Collect 15 Apoca Bloom Fleas Exterminate 10 Fester Fleas
Boolo cap Collect 20 Boolo Cap Gunk Seed Collect 12 Gunk Seed
Dystrum Collect 100 Dystrum Hollomite Collect 35 Hollomite
Dystrum seed Collect 13 Dystrum Seed

Once the quota of Liquid Morkite has been met, a launch button located on the refinery platform will become active. The enemies will not stop spawning and attacking before activating the button. Once activated, the refinery head used for depositing minerals will detach from the platform and propel itself back to the space rig via a rocket.

At this point, a short time will pass until a drop pod arrives nearby for escape. Players will have three minutes to make their way to the Escape Pod.

You are accompanied on the mission by your fellow Dwarven companions (other players) or your drone, Bosco (when playing alone in a server or in Solo Mode). In this mission you are not provided with the M.U.L.E.

Salvage icon
Salvage Operation
[]

Main article: Salvage Operation


Salvage Operation is characterized by a small starting room which branches out into one giant cave with many Mini-M.U.L.E. parts lying around and a broken Drop Pod.

The first goal is to search the tunnels for broken mini-M.U.L.E.s, easily identifiable by either a beeping noise or a green visual beacon. Around each broken M.U.L.E. there will be up to four mini-M.U.L.E. legs. Each mini-M.U.L.E only needs three legs where after they are attached, they must be repaired. Repairing each M.U.L.E. rewards the team with what it was carrying, which is always Morkite and Gold.

After the mini-M.U.L.E.s have all been repaired, a button on the M.U.L.E. becomes available to press which recalls the M.U.L.E. to the drop pod. The team must then repair a communications uplink which, once repaired, allows mission control to triangulate the pod's position. During this time the team must defend themselves from a large swarm and stay within a green sphere around the uplink or else the progress will slow down or even decrease. Getting downed in the sphere will count as if a player has left the area, and if the progress completely depletes this mission will instantly fail.

After triangulation is complete the team gets a breather while waiting for the Fuel Pod to drop down. After it arrives the team must link up the fuel pod to the drop pod with cords and then defend themselves within another green sphere, which players have to stay inside of for the fuel to fill the drop pod. Once this is completed the team will be free to move anywhere but will have to hold out for an additional two minutes until the drop pod is ready to leave after which the team can finally escape.

The number of Mini-M.U.L.E. to salvage is dependent on the length of the mission.

Primary Objectives:
Cave length 2 Cave complexity 2 — Salvage 2 Mules
Cave length 3 Cave complexity 3 — Salvage 3 Mules
Possible Secondary Objectives:
Fossil Collect 10 Alien Fossil Fleas Exterminate 10 Fester Fleas
Apoca bloom Collect 15 Apoca Bloom Gunk Seed Collect 12 Gunk Seed
Boolo cap Collect 20 Boolo Cap Hollomite Collect 35 Hollomite
Ebonut Collect 14 Ebonut

You are accompanied on the mission by the M.U.L.E. and either your fellow Dwarven companions (other players) or your drone, Bosco (when playing alone in a server or in Solo Mode). After recalling the M.U.L.E. to the broken Drop Pod, it will not be available for the rest of the mission; players can still deposit directly into the mineral grinders on the sides of the broken Drop Pod.

Point extraction icon
Point Extraction
[]

Main article: Point Extraction


Point Extraction missions are characterized by one large cavern that you are dropped into that has a large central mining platform dropped into the map shortly after all players have exited the Drop Pod, and an aggressive flow of enemies. The mining platform is raised from the ground, has four ramps connecting it to the ground, two central deposit points for materials, a launch button that activates the extraction phase, two headlights which slowly rotate, and three turrets each with 600 rounds of ammunition. The turrets will disappear once all of their ammo has been spent. The longer the player stays in the mission, the higher frequency of enemy spawns.

The goal is to explore the large cavern and collect blue gems called Aquarq icon Bittergems that are hidden within the walls as well as optionally collecting an assigned Secondary Objective material. Bittergems are identified by blue flecks of crystal on the surface of the walls they are buried within, as well as a slight blue glow emitting from the gem itself. Once the gems have been unearthed, the gems must be carried back to the mining platform and deposited into one of two slots in the mining head at the center of the platform. This mission is one of only two mission types featuring the "collect Dystrum" Secondary Objective.

The number of Bittergems to collect is dependent on the length of the mission.

Primary Objectives:
Cave length 2 Cave complexity 3 — Collect 7 Bittergems
Cave length 3 Cave complexity 3 — Collect 10 Bittergems
Possible Secondary Objectives:
Fossil Collect 10 Alien Fossil Ebonut Collect 14 Ebonut
Apoca bloom Collect 15 Apoca Bloom Fleas Exterminate 10 Fester Fleas
Boolo cap Collect 20 Boolo Cap Gunk Seed Collect 12 Gunk Seed
Dystrum Collect 100 Dystrum Hollomite Collect 35 Hollomite

Once the quota of Bittergem has been met, a launch button located on the mining platform will become active. Once activated, the mine head used for depositing minerals will detach from the platform and propel itself back to the space rig via a rocket.

At this point, a two minute timer will begin counting down until a drop pod arrives nearby for escape, during which swarms of enemies will attack. Once the two-minute timer ends, players will have three minutes to make their way to the Escape Pod.

You are accompanied on the mission by your fellow Dwarven companions (other players) or your drone, Bosco (when playing alone in a server or in Solo Mode). In this mission you are not provided with the M.U.L.E.

Powerstone harvest icon
Powerstone Harvest
[]

Main article: Powerstone Harvest


Powerstone Harvest missions start with locating the first Powerstone and attaching it to the Drop Pod. During this stage expect large swarms as the Drop Pod is prepared for its main decent. Once ready, the Drop Pod will descend through the extremely dense rock and drop violently into the main cave containing the rest of the Powerstones. This fall will damage the Drop Pod, which will need repairs completed before returning to the Space Rig. During the repair stage, Powerstones will need to be mined and deposited into the Drop Pod.

The number of Powerstones to harvest dependent on the length of the mission.

Primary Objectives:
Cave length 1 Cave complexity 1 — Harvest 3 Powerstones
Cave length 2 Cave complexity 2 — Harvest 4 Powerstones
Cave length 2 Cave complexity 3 — Harvest 5 Powerstones
Cave length 3 Cave complexity 3 — Harvest 6 Powerstones
Possible Secondary Objectives:
Fossil Collect 10 Alien Fossil Ebonut Collect 14 Ebonut
Apoca bloom Collect 15 Apoca Bloom Fleas Exterminate 10 Fester Fleas
Boolo cap Collect 20 Boolo Cap Gunk Seed Collect 12 Gunk Seed
Dystrum Collect 100 Dystrum Dystrum seed Collect 13 Dystrum Seed
Hollomite Collect 35 Hollomite

After all the Powerstones have been deposited, and the Drop Pod has been repaired, the button on the Drop Pod can be pressed to begin the extraction sequence. Board the Drop Pod and escape before the swarms become too large.

You are accompanied on the mission by your fellow Dwarven companions (other players) or your drone, Bosco (when playing alone in a server or in Solo Mode). In this mission you are not provided with the M.U.L.E. since the Powerstones interfere with the M.U.L.E.'s pathfinding.


Escort icon
Escort Duty
[]

Main article: Escort Duty

Escort Duty missions are characterized by a large starting room with several unconnected large, irregularly shaped caverns and rare small caves.

The goal is to maintain and escort a Drilldozer until it reaches the Ommoran Heartstone. During the drilling operation waves of enemies will continually attack the vehicle who will run out of fuel and stop in a large cave. Two fuel canisters will be accessible behind the Drilldozer, equipped with lasers they can collect Oilshale icon Oil Shale material, once both full and re-injected into the drill, it will continue its operation after pressing the button. At the Ommoran Heartstone, the drill will start piercing and the players must complete four phases. The first one is a wave of enemies, followed by Flying Rocks trying to bombard the vehicle, another wave of creatures will appear until the final stage with a various number of crystals emerging from the ground and emitting lasers, which can be destroyed with the Pickaxe, the Driller's Reinforced Power Drills or Bosco's rockets among other weapons that affect terrain. The Ommoran icon Ommoran Core can then be collected and put on the M.U.L.E.

The required number of refueling differs based off the mission length.

Primary Objectives:
Cave length 2 Cave complexity 2 — Protect the Drilldozer (1 Refuel)
Cave length 3 Cave complexity 2 — Protect the Drilldozer (2 Refuel) Cave length 3 Cave complexity 3 — Protect the Drilldozer (2 Refuel) Cave length 3 Cave complexity 3 — Protect the Drilldozer (3 Refuel)

(season three)

Possible Secondary Objectives:
Fossil Collect 10 Alien Fossils Fleas Exterminate 10 Fester Fleas
Apoca bloom Collect 15 Apoca Blooms Gunk Seed Collect 12 Gunk Seeds
Boolo cap Collect 20 Boolo Caps Hollomite Collect 25/35 Hollomite
Ebonut Collect 14 Ebonuts

Upon successful collection of the Ommoran Core, a button on the M.U.L.E. can be pressed which will call a Drop Pod down somewhere on the map.

At this point players will have 5 minutes to make their way back to the pod and escape.

You are accompanied on the mission by the M.U.L.E. and either your fellow Dwarven companions (other players) or your drone, Bosco (when playing alone in a server or in Solo Mode).

Elimination icon
Elimination
[]

Main article: Elimination


Elimination mode is characterized by a central starting room with multiple branching interconnected tunnels and dirt paths leading from the starting room.

The goal is to search the tunnels to locate the two to three cocoons containing the mini-bosses, the various Dreadnought Types. Dwarves must fight and kill all the Dreadnoughts, and optionally collect an assigned Secondary Objective material.

The number of targets to kill is based on the length and complexity of the mission.

Primary Objectives:
Cave length 2 Cave complexity 2 — Kill 2 Targets
Cave length 3 Cave complexity 3 — Kill 3 Targets
Possible Secondary Objectives:
Fossil Collect 10 Alien Fossil Fleas Exterminate 10 Fester Fleas
Apoca bloom Collect 15 Apoca Bloom Gunk Seed Collect 12 Gunk Seed
Boolo cap Collect 20 Boolo Cap Hollomite Collect 35 Hollomite
Ebonut Collect 14 Ebonut

Upon successfully eliminating the Dreadnought targets, a button on the M.U.L.E. can be pressed which will call an escape pod down somewhere on the map.

At this point players will have 5 minutes to make their way back to the pod and escape.

You are accompanied on the mission by the M.U.L.E. and either your Dwarven Companions (other Players) or Bosco the drone (when playing alone in a server or in Solo Mode).

Sabotage icon
Industrial Sabotage
[]

Main article: Industrial Sabotage


Industrial Sabotage missions are characterized by a small starting room which branches out into a large central room. The large central room contains the Data Vault which is guarded by a large "Caretaker" boss as well as an impenetrable force field and branches off towards two sub-rooms. Each sub-room contains a power station that maintains the force field. Additionally the entire map is littered with Rival Tech security robotics which includes a variety of stationary turrets, mobile patrol bots, and swarms of small shredder drones.

The first goal is to find and disable the power stations in order to disable the force field protecting the Data Vault. Following the two large power lines coming out of the force field projector will lead you to each of the power stations. Once you find one of the two power stations, call in a Hacking Pod, retrieve Transmitter Nodes from the node dispenser on the pod, and toss them on the ground to create a transmission signal between the Hack-C Bot Unit and the power station. Once a connection is made, the hacking sequence can begin. During the hacking sequence, the Hacking Pod must be defended for a certain period of time while it disables the power station. The process is identical for both power stations.

Once both power stations are disabled, the force field surrounding the Data Vault will only be running on backup power. Remove the backup batteries from the force field projector to fully disable the force field. When it is disabled, the Caretaker boss will be activated and must be defeated in three phases before the Data Rack can be retrieved. The entire fight involves robotic appendages that the Caretaker uses to attack you as well as Area Shocks from the base of the vault and periodic large repulsive Plasma Barrier Waves. As the fight progresses, it gets more and more difficult.

Primary Objectives:
Cave length 2 Cave complexity 2 — Hack 2 Power Stations Cave length 3 Cave complexity 3 — Hack 3 Power Stations
Possible Secondary Objectives:
Fossil Collect 10 Alien Fossil Fleas Exterminate 10 Fester Fleas
Apoca bloom Collect 15 Apoca Bloom Gunk Seed Collect 12 Gunk Seed
Boolo cap Collect 20 Boolo Cap Hollomite Collect 35 Hollomite
Ebonut Collect 14 Ebonut

Upon successfully defeating the Caretaker, the Data Vault will open and reveal the Data Rack which can then be collected and put on the M.U.L.E. and a button on the M.U.L.E. can be pressed which will call an escape pod down somewhere on the map.

At this point players will have 5 minutes to make their way back to the pod and escape.

You are accompanied on the mission by the M.U.L.E. and either your Dwarven Companions (other Players) or Bosco the drone (when playing alone in a server or in Solo Mode).

DeepDive Icon Deep Dives[]

Main article: Deep Dives


The Deep Dive is a collection of three missions which are pre-seeded, meaning that they will be the same layout every time you play. The missions require two primary objectives to be completed before the Drop Pod can be summoned, with Mutators having a much higher chance of occurring whereas other features such as Crafting Materials and Machine Events are disabled. All three levels must be played in sequence with each mission granting extra rewards if completed. The status of the Dwarves including each player's individual health and ammo as well as the Team Depository is carried over between missions. There are also Elite Deep Dives, which are significantly more difficult but offer better rewards. Enemy spawns will never be the same unless it is an objective specific target.

Hazard Bonuses[]

Main article: Hazard Bonus


Each mission will have a Hazard Bonus, a multiplier for the total Credit Credits and Experience Points Experience earned during a mission. This bonus is calculated based on the Hazard Level of a mission, its Cave Complexity, its Length, and any Warnings the mission has. The sum of each of these elements will be the final Hazard Bonus, which can be seen at the mission end screen.

Mutators[]

Main article: Mutators


Mutators were released in Update 15: Mutation Warning. Missions may have Mutators, which are special events that may modify the mission for better or worse. Warnings are negative mutators and Anomalies are positive or neutral mutators.
A mission currently can have at most two Warnings and one Anomaly. Warnings will increase the Hazard Bonus from 15% up to 30%.

Warnings
Warning cave leech cluster icon Cave Leech Cluster+15% Hazard Bonus
"Watch out for the ceiling, there is an unusual density of Cave Leeches."
Warning elite threat icon Elite Threat+30% Hazard Bonus
"Elite enemies are more common than usual. Make every bullet count!"
Warning exploder infestation! icon Exploder Infestation!+20% Hazard Bonus
"You will be attacked by an almost constant flow of Glyphid Exploder packs."'
Warning haunted cave icon Haunted Cave+30% Hazard Bonus
"A slow, but invulnerable and deadly creature has been detected in this area. It will relentlessly chase you, throughout the mission. Do not let it get close."
Warning lethal enemies icon Lethal Enemies+25% Hazard Bonus
"Melee damage from all enemies hurts a lot more than usual."
Warning low oxygen icon Low Oxygen+20% Hazard Bonus
"The mission area has particularly low concentrations of breathable air. Dwarves must frequently replenish their O2 by standing near one of the tanks attached to the M.U.L.E. and other devices."
Warning mactera plague icon Mactera Plague+20% Hazard Bonus
"Most threats in this mission will come from the air, the caves are full of Mactera."
Warning parasites icon Parasites+15% Hazard Bonus
"Something is eating the creatures from the inside out, and will go after you as soon as their hosts die."
Warning regenerative bugs icon Regenerative Bugs+15% Hazard Bonus
"After a few seconds of not taking damage, the creatures will start recovering health."
Warning rival presence icon Rival Presence+30% Hazard Bonus
"Sensors have detected Rival presence in the area!"
Warning shield disruption icon Shield Disruption+30% Hazard Bonus
"Magnetic interference is causing all shields to malfunction."
Warning swarmageddon icon Swarmageddon+20% Hazard Bonus
"Prepare yourself for a tsunami of Glyphid Swarmers!"
Warning lithophage outbreak icon Lithophage Outbreak+50% Hazard Bonus
"The caves are infected with parasitic Rockpox, and must be purged using industrial cleaning tools."
Warning bulk infestation icon Bulk Infestation+70% Hazard Bonus
"Brace yourselves, Miners, because Bulk Detonators are about to become a much more common sight..."
Anomalies
Mutator critical weakness icon Critical Weakness
"Hitting Weak Points hurts even more than usual."
Mutator triple xp icon Double XP
"Success will grant double the Experience Points of a standard mission."
Mutator gold rush icon Gold Rush
"We're rich! The mission area is full of extra rich gold veins."
Mutator golden bugs icon Golden Bugs
"Every kill is worth gold, literally."
Mutator no fall damage icon Low Gravity
"Mysterious gravitational irregularities result in lowered overall gravity in the mission area."
Mutator mineral mania icon Mineral Mania
"The mission area is home to unusually high concentrations of crafting minerals."
Mutator rich atmosphere icon Rich Atmosphere
"A special mix of gasses in the air makes both Dwarves and aliens faster.

As a side effect, everyone's voice is funnier than usual."

Mutator volatile guts icon Volatile Guts
"The odd composition of local food sources means all enemies violently combust upon death, causing area damage."
Loog Bug Swarm Anomaly Loot Bug Swarm
"Molly's been leaking a trail of minerals all the way back to the Drop Pod. The good news? Hordes of Loot Bugs have followed the scent. The bad news? Well, that depends..."

Random Events[]

Cargo Crates[]
Missions-cargocrate
Cargo Crates can occasionally be found and must be repaired in a similar manner to a Mini M.U.L.E. -- there are two batteries encased into the ground nearby which emit a pulsing sound to assist with their location. When holding the batteries, a beeping sound plays. The intervals between beep decreases as the player holding the battery gets closer to the crate. Once both batteries are inserted and the Crate is repaired, it will dispense a huge cache of crafting materials and award a Cosmetic item such as a special Framework Weapon Skin or Victory Move.
Lost Pack[]
Missions-lootpack
Lost Packs can occasionally be found after retrieving a helmet with coordinates. The helmet emits the same pulsing sound as the Cargo Crate batteries to assist with its location. Once activated, the player's map will be updated with a purple marker. At this location will be a hidden room that requires digging to get to. Inside it is a cache of crafting materials and gold as well as a Lost Pack containing a Cosmetic item (such as a special Armor Paintjob or Pickaxe Customization part).
Machine Events[]
Missions-machineevent
Machine Events are tertiary objectives which can be activated once the player has at least one promoted Dwarf. There are currently four kinds of Machine Event in the game: Ebonite Mutation, Kursite Infection, Omen Modulator Exterminator and Tritilyte Crystal. Upon completion they can be used to infuse a Matrix CoreBlank Matrix Core with either a Weapon Overclock or a Matrix Core Cosmetics, as well as providing a Credits and XP reward to all Dwarves (even if they did not infuse a Core or if they are not promoted).
Old Seasonal Events[]
Missions-seasonevent
Old Seasonal Events were bonus objectives which could have been activated by players to progress in the season Performance Pass. As of Season 3 onward, they only award XP and Credits, and they can only spawn during the summer months of June, July and August. There are three of them: Prospector Drone, Prospector Data Deposit and Rival Communications Router. Upon completion a DatacellData Cell will be collectable. They are significantly less common than the current Seasonal Events.
Seasonal Events[]
Season events meteor shower
Seasonal Events are bonus objectives which can be activated by players to progress in the season Performance Pass. There are currently three kinds of Seasonal Event in the game: Meteor Impact and Lithophage Corruptor, which award 3-4 Plaguehearts, and Meteor Shower, which awards 1-2 Plaguehearts.

Trivia[]


Advertisement