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Mining Expedition
Mining expedition icon.png
Mission Details
Cave Type Linear
Deposit Type M.U.L.E
Objective(s) Collect 200-400 Morkite
Payout Credit.png 450-900
XP Payout Experience Points 1700-3400

Mining Expedition is a mission type in Deep Rock Galactic.

The Dwarves have been sent into a cave rich in Morkite Morkite, and are tasked with extracting the minerals inside. Mining Expeditions are unlocked from the start, and are the first mission type available to new players.

Morkite as it appears in the mission

Collect Morkite[]

The goal of a Mining Expedition mission is to collect a certain quantity of a shiny, dark blue resource called Morkite Morkite. Morkite is exclusive to Mining Expedition missions. It glimmers slightly in the darkness, making it relatively easy to find. Once mined, the Morkite must be deposited into the M.U.L.E for it to count towards the quota. The amount of Morkite required to complete the mission varies based on mission length and complexity.

While you must complete your primary objective to finish the mission, You can choose to collect an optional secondary objective resource for a Credit.png Credit and Experience Points Experience bonus upon mission completion.

After the primary objective is completed, a red button will light up on the MULE to begin the extraction phase. Once pressed the Drop Pod will be called in to pick up the MULE and any surviving miners. It will wait for 5 minutes before departing, though the door will only open once the MULE has been secured, or at 15 seconds if by any reason the MULE can not reach the pod.

Enemy Spawning[]

Main article: Swarm


Enemies can spawn upon mission start, or randomly throughout the mission, but every few minutes, a Swarm will occur, which will be announced by Mission Control, and will cause Dwarves to be attacked by an increased number of enemies.

Cave[]

Mining Expedition caves are characterized by linear series of connected caves separated by smaller tunnels and passages between them with a "treasure room" full of resources at the end. The "treasure room" features an abundance of rare Crafting Resources and Gold, encouraging players to reach the end of the mission. During extraction, the Drop Pod will usually land far away, at the other end of the cave to the miners, making a hectic and intense escape through the long and linear caverns.

Objectives[]

Primary Objective[]

The required quota of Morkite differs based off the mission length and complexity. The payout is affected by Hazard Bonus.

Length Complexity Caverns Objective Primary Payout Secondary Payout
Cave length 1 Cave complexity 1 3 Caverns Collect 200 Morkite Credit.png 450 Experience Points 1700 Credit.png 200/250 Experience Points 900/800
Cave length 2 Cave complexity 1 4 Caverns Collect 225 Morkite Credit.png 495 Experience Points 1875 Credit.png 200/250 Experience Points 900/800
Cave length 2 Cave complexity 2 4 Caverns Collect 250 Morkite Credit.png 540 Experience Points 2048 Credit.png 200/250 Experience Points 900/800
Cave length 3 Cave complexity 3 5 Caverns Collect 325 Morkite Credit.png 720 Experience Points 2724 Credit.png 200/250 Experience Points 900/800
Cave length 3 Cave complexity 3 5 Caverns Collect 400 Morkite Credit.png 900 Experience Points 3400 Credit.png 200/250 Experience Points 900/800
Work Instructions
Cave length 1 Cave complexity 1 3 Caverns Collect 100 Morkite Credit.png 100 -

The number of caverns (Including the "treasure room") in the level depends on the length of the Mining Expedition.

Secondary Objective[]

Fossil Collect 10 Alien Fossil

Apoca bloom Collect 15 Apoca Bloom

Boolo cap Collect 20 Boolo Cap

Ebonut Collect 14 Ebonut

Fleas Exterminate 10 Fester Fleas

Gunk Seed Collect 12 Gunk Seed

Hollomite Collect 25 Hollomite

Trivia[]

  • Morkite used to be the primary objective in the removed Search and Extract mission type.
  • A nearly identical tutorial version of the Mining Expedition exists called Work Instructions which features the same caves each playthrough (although tunnels connecting the caves and resource placement is still randomized) and with a set Morkite quota of 100 (secondary objectives and crafting resources do not appear).


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