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| v1TabName = Common
 
| v1TabName = Common
 
| name = Mactera Tri-Jaw
 
| name = Mactera Tri-Jaw
| v1Image =
+
| v1Image = Mactera Tri-Jaw.png
 
| species = Mactera
 
| species = Mactera
 
| v1Biome = All
 
| v1Biome = All
 
| category = Special Enemy
 
| category = Special Enemy
| health = 223
+
| health = 350
 
| v1Attack = Triple Barrage
 
| v1Attack = Triple Barrage
| v1Weakness = None
+
| v1Weakness = Fire: 100%<br>Electricity: 50%<br>Explosive: 100%<br>Melee: 100%
| weakpoint = None
+
| weakpoint = Abdomen: ×3
 
| v1BurnTemperature = 35
 
| v1BurnTemperature = 35
 
| v1DouseFireTemperature = 5
 
| v1DouseFireTemperature = 5
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| umodelView2 =
 
| umodelView2 =
 
| umodelCaption = <span style="color:#00a000;">Weakpoint</span>
 
| umodelCaption = <span style="color:#00a000;">Weakpoint</span>
 
 
}}
 
}}
   
 
{{quote|The Mactera Tri-Jaw not only has trisected jaws but also shoots three explosive spines at once. The spines burst on contact affecting a small area. While not a great threat by itself, the Tri-Jaw can be quite deadly if you are otherwise occupied or get cornered.|Miner's Manual Description}}
 
{{quote|The Mactera Tri-Jaw not only has trisected jaws but also shoots three explosive spines at once. The spines burst on contact affecting a small area. While not a great threat by itself, the Tri-Jaw can be quite deadly if you are otherwise occupied or get cornered.|Miner's Manual Description}}
   
The '''Mactera Tri-Jaw''' is a hostile [[Creatures|creature]] found on [[Hoxxes IV]]. It is a rarer member of the [[Mactera]] species which will not be seen as commonly as the [[Mactera Spawn]]. It will always be spotted flying when idle or in combat, and will be propelled by 4 sharp, curved wings along it’s back. It can be distinguished from it’s brethren by it’s tri-pronged mouth with 3 holes to deliver it’s attack. Like [[Glyphid Grunt]]s, they can sometimes be found idly wondering the caves, but most of the time they are seen flying into action during swarms to fight the [[Dwarves]]. Generally, one will appear with a group of [[Mactera Spawn]] during a swarm.
+
The '''Mactera Tri-Jaw''' is a hostile [[Creatures|creature]] found on [[Hoxxes IV]]. It is a rarer member of the [[Mactera]] species which will not be seen as commonly as the [[Mactera Spawn]]. It will always be spotted flying when idle or in combat, and will be propelled by 4 sharp, curved wings along its back. It can be distinguished from its brethren by its tri-pronged mouth with 3 holes to deliver its attack. Like [[Glyphid Grunt]]s, they can sometimes be found idly wondering the caves, but most of the time they are seen flying into action during swarms to fight the [[Dwarves]]. Generally, one will appear with a group of [[Mactera Spawn]] during a swarm.
   
The Mactera Tri-Jaw has just one attack called the Triple Barrage which consists of a short charge up time, where the Tri-Jaw will then proceed to fire out a burst of 3 acidic spines. They are fired with a short delay in between each spine and a slight spread, meaning there is a high chance a player will be hit. Added to this is the fact the barrage spines have a small explosive radius.
+
The Mactera Tri-Jaw has just one attack called the Triple Barrage which consists of a short charge up time, where the Tri-Jaw will then proceed to fire out a burst of 3 acidic spines. They are fired with a short delay in between each spine and each shot has a slight spread, meaning there is a high chance a player will be hit. Added to this is the fact the barrage spines have a small explosive radius.
 
Despite having no extra/special abilities or attacks, the Tri-Jaw more than makes up for this regard with it’s ability to hit multiple times in a short period. It also has no weaknesses or weakpoints, making it harder to bring down with most weaponry.
 
 
Because of the Tri-Jaw being a flying enemy, it has an advantage in being able to locate and shoot at Dwarves. It will have plenty of chances to attack if ignored, and so should be hit while it is preparing an attack.
 
   
 
== Combat ==
 
== Combat ==
   
 
=== Health and Armor ===
 
=== Health and Armor ===
  +
{{Creature Health
  +
|health = 350
  +
|scaling = Common
  +
}}
  +
 
=== Attacks ===
 
=== Attacks ===
  +
{{Creature Attack
== Tips ==
 
  +
| attackName = Triple Barrage
  +
| attackType = AoE Projectile
  +
| damage = 20
  +
| damageType = Explosive
  +
| radius = 1.5
  +
| maxDamageRadius = 1.5
  +
| minAreaDamage = 100
  +
}}
   
  +
=== [[Creatures#Elites|Elite]] Variant ===
*Freezing weapons such as the [[Cryo Cannon]] or the [[Cryo Grenade]] are recommended tools for an easy kill, as when a Mactera is frozen it will fall and shatter.
 
  +
{{Creature Infobox2
*Due to it having no weaknesses or other abilities, any type of weapon can be reliably used to deal normal damage, including single shot weapons. Keep in mind it’s aerial position, potentially making it slightly harder to target.
 
  +
<!-- // // // Tab1 // // // -->
*Players with extra mobility may be able to outrun/hide from it’s attack, and will be able to then get in return shots to take it down. Shooting at it while it charges an attack may also stun it.
 
  +
<!-- Main -->
  +
| Tab1TabName = Elite
  +
| Tab1Name = Elite Mactera Tri-Jaw
  +
| Tab1Image = Mactera Tri-Jaw.png
  +
| Tab1Species = Mactera
  +
| Tab1SpawnRestriction = None
  +
| Tab1SpawnPool = Elite Enemy
  +
| Tab1Attack = Triple Barrage
  +
| Tab1Health = 350
  +
| Tab1Resistance = None
  +
| Tab1Weakness = Fire: 100%<br>Electricity: 50%<br>Explosive: 100%<br>Melee: 100%
  +
| Tab1Immunity = Courage: 0.0<br>Stun Duration: ×0.2<br>Stun Immunity Window: <br>Stun Pause Logic: <br>Frozen Pause Logic:
  +
| Tab1Weakpoint = Abdomen: ×3
  +
| Tab1Armor = None
  +
<!-- Model -->
  +
| Tab1UmodelTab1 =
  +
| Tab1UmodelView1 =
  +
| Tab1UmodelTab2 =
  +
| Tab1UmodelView2 =
  +
| Tab1UmodelCaption =
  +
<!-- Movement -->
  +
| Tab1MovementSpeed =
  +
| Tab1FearSpeedMultiplier =
  +
| Tab1Acceleration =
  +
| Tab1Deceleration =
  +
| Tab1PathfinderType =
  +
| Tab1PathfinderPreference =
  +
| Tab1StrafeSpeed =
  +
| Tab1MaxStrafeDistance =
  +
<!-- Temperature -->
  +
| Tab1MaxTemperature =
  +
| Tab1BurnTemperature = 35
  +
| Tab1DouseFireTemperature = 5
  +
| Tab1CoolingRate = 10
  +
| Tab1OnFireHeatRange =
  +
| Tab1MinTemperature =
  +
| Tab1FreezeTemperature = -100
  +
| Tab1UnfreezeTemperature = 0
  +
| Tab1WarmingRate = 40
  +
| Tab1DieIfFrozen =
  +
| Tab1MaxColdSlown =
  +
| Tab1WarmingCooldown =
  +
| Tab1FrozenDamageBonus = 3
  +
| Tab1UpdateTime = 1
  +
| Tab1TemperatureChangeScale = 0.2
  +
}}
  +
{{Creature Health
  +
|health = 350 / 0.4
  +
|scaling = Elite
  +
}}
   
  +
<br clear="all">
 
== Gallery ==
 
== Gallery ==
  +
<gallery widths="689px" heights="300px">
== Trivia ==
 
  +
File:Mactera Tri-Jaw Tripple Barrage.png|Triple Barrage
  +
</gallery>
   
<br>
 
 
{{creatures nav}}
 
{{creatures nav}}

Revision as of 15:43, 29 August 2021

The Mactera Tri-Jaw not only has trisected jaws but also shoots three explosive spines at once. The spines burst on contact affecting a small area. While not a great threat by itself, the Tri-Jaw can be quite deadly if you are otherwise occupied or get cornered.
— Miner's Manual Description

The Mactera Tri-Jaw is a hostile creature found on Hoxxes IV. It is a rarer member of the Mactera species which will not be seen as commonly as the Mactera Spawn. It will always be spotted flying when idle or in combat, and will be propelled by 4 sharp, curved wings along its back. It can be distinguished from its brethren by its tri-pronged mouth with 3 holes to deliver its attack. Like Glyphid Grunts, they can sometimes be found idly wondering the caves, but most of the time they are seen flying into action during swarms to fight the Dwarves. Generally, one will appear with a group of Mactera Spawn during a swarm.

The Mactera Tri-Jaw has just one attack called the Triple Barrage which consists of a short charge up time, where the Tri-Jaw will then proceed to fire out a burst of 3 acidic spines. They are fired with a short delay in between each spine and each shot has a slight spread, meaning there is a high chance a player will be hit. Added to this is the fact the barrage spines have a small explosive radius.

Combat

Health and Armor

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 to Dwarfcount4 245 350 385 420 420 385 385 420 420 420

Attacks

Triple Barrage
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 10 14 24 40 56 24 30 46 56 60
Dwarfcount2 10 16 26 43 60 26 32 49 60 64
Dwarfcount3 10 18 28 46 64 28 34 52 64 68
Dwarfcount4 10 20 30 50 68 30 36 56 68 72
Details
Damage Type Explosive
Dwarf for scale (1

Radius: 1.5 m
Maximum Damage Radius: 1.5 m
Minimum Area Damage: 100 %

Elite Variant

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 525 787.5 787.5 962.5 1137.5 787.5 831.25 1006.25 1137.5 1181.25
Dwarfcount2 656.25 962.5 962.5 962.5 1137.5 962.5 1006.25 1006.25 1137.5 1181.25
Dwarfcount3 743.75 962.5 1137.5 1137.5 1312.5 1137.5 1181.25 1181.25 1312.5 1356.25
Dwarfcount4 962.5 1137.5 1137.5 1312.5 1443.75 1137.5 1181.25 1356.25 1443.75 1487.5


Gallery