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The Mactera Grabber is among the most aggressive of the Mactera, seeking to swoop in unseen and rapidly scoop up an unsuspecting victim in its long, clawed limbs, only then to drop them from a great height onto the rocks below. Somehow this behavior is more endearing when performed by terrestrial birds, using nuts. Many employees report a spectacular hatred for this particular breed, and with good reason - dwarves are not nuts!
— Miner's Manual Description
Watch out! It's a Biden Bug! It'll grab you and sniff your beard!
— Voiceline upon pinging the Grabber

The Mactera Grabber is a hostile Creature found on Hoxxes. It can be located on every region of the planet. It is a member of the Mactera family, a species of flying enemies who make use of evasive hit-and-run tactics. The Grabber features the same impressively large wings as found on other Mactera, but its eight limbs are much more developed compared to the others, somewhat resembling a spider given the amount and the formation on the Grabber's body. Unlike most creatures on Hoxxes, it has visible eyes, which glow in the dark as it flies around.

The Mactera Grabber's only attack is to grab a Dwarf and steal them away. It does not feature any direct attacks such as melee or projectiles. When a Grabber is preparing to steal a Dwarf, it will make loud screeching noises which can clearly be heard even above other monster sounds - this serves as a warning to the Dwarves that a Grabber is on approach. While it normally flies around with its limbs hanging in a relaxed manner, it will raise them ready to grab a player once it has a target. It will slowly home in on them until it makes contact, but will abort its attempt and fly away to cover if it takes sufficient damage, after which it will try the whole process again. When a Mactera Grabber steals a Dwarf, that Dwarf is completely incapable of taking any action. Similar to a Cave Leech or a Nayaka Trawler, captured Dwarves must rely on their teammates to break them free. It is possible to shout for help with the X key while grabbed, and the player's class portrait will glow green while grabbed.

Mactera Grabbers will attempt to make off with their prey the moment they grab a Dwarf, and will fly around randomly with the captive Dwarf until they find a high place to drop the Dwarf to their doom. The potential fall damage taken from being dropped from extreme heights can often be lethal, but if a Grabber cannot find a height suitable enough to do lethal damage it will just drop the Dwarf at random after about fifteen to twenty seconds. Being grabbed and held in and of itself deals no damage to the victim. Once a prey is released, the Grabber will hover idly until it chooses a new target. It is possible to break a Dwarf free early by shooting at the Mactera Grabber, which will force it to release the Dwarf and fly away quickly. This can be done through concentrated firepower, but dealing any damage to its weakpoint will free a Dwarf near-instantly. Once it flees, it will soon attempt to choose another target to grab.

The Mactera Grabber can pick up L.U.R.E.s and will proceed to fly off as if the Grabber had caught a real player.

Players can use a zipline to escape while grabbed.

Combat[]

Health and Armor[]

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 125 250 550 650 750 550 775 900 850 1150
Dwarfcount2 385 750 950 1000 1600 650 975 1050 1100 1650
Dwarfcount3 385 750 950 1000 1600 650 975 1050 1100 1650
Dwarfcount4 925 1000 1150 1300 1450 1150 1300 1400 1400 1800

Attacks[]


Elite Variant[]

The Elite Mactera Grabber is the elite version of the regular Mactera Grabber. Like all Elite enemies, the Elite Mactera Grabber looks almost identical to its regular counterparts; being only distinguished by its aura of distinct vertical red lines with the words 'elite' above their healthbar when scanned and looked at.

Attacks[]

Elite Mactera Grabbers are incredibly dangerous due to both its increased health and resistance allowing the Grabbers to tank enough damage to snatch an unsuspecting or even suspecting player away from a team.

Due to this, the need to target their weakpoints becomes far more strategic when it comes to dealing with them.


Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 700 800 1100 1500 2100 1900 1250 2150 2300 2350
Dwarfcount2 50 1100 1300 1400 2500 1000 1500 1500 2500 3000
Dwarfcount3 50 1100 1300 1400 2500 1000 1500 1500 2500 3000
Dwarfcount4 2100 2000 3300 3000 4500 2300 2300 2500 2500 3700
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