“ | Machine, turn back now. The layers of this palace are not for your kind. Turn back, or you will be crossing the Iron Will of GOD... Your choice is made. As the righteous hand of the Rival Company, I shall REND YOU APART, and you will become inanimate once more. |
Introduced in Update 26: Endgame - Part 2, Machine Events are semi-random events that can spawn inside Missions, providing a challenging interaction. The chance of spawning depends on mission length ( 15%,
20%,
35%). They can spawn on any mission type including Industrial Sabotage. They can spawn during Deep Dives and Deeper Dives, though this is predetermined by the seed of the week. Machine Events reward players with Crafting Resources and Experience, as well as either a Weapon Overclock or a Matrix Core Cosmetic if they own a Matrix CoreBlank Matrix Core, acquired during the first stages of a Deep Dive and special Weekly Assignments. If the player does not have a Blank Matrix Core, they will be rewarded one, though not have the option to infuse it.
To activate the event, a player must own a Tritilyte Key — a consumable item that is automatically provided when a player promotes their any Dwarf — and put it into the Core Infuser. If the player does not have a Tritilyte Key, they may request a teammate to use theirs, or spend an Error Cube to force the machine to start. Then, they will be able to press four buttons around the main event structure. Once all buttons have been pushed, the Machine Event will start, a countdown timer set to 180 seconds (3 minutes) will appear. The player(s) must complete the event within that time, or it will fail, making the Core Infuser unusable for their Matrix CoreBlank Matrix Core.
Note that the extra experience is awarded when a Machine Event timer runs out, regardless of how players perform - so they will still get something even if they fail the event or don't have any Matrix CoreBlank Matrix Cores. The only exception to this is the Magma Forge, where the goal is to survive the duration of the timer.
Events[]
Magma Anvil[]
“ | Yet another invention from R&D gone awry... This time, they figured out how to use the heat and pressure from Hoxxes' core itself to press minerals directly into their compressed forms. Unfortunately, this process is extremely tricky to get right, not to mention the horde of hostiles that get drawn to the forge sounds. The reward is too good to pass up however, even if there is a significant chance everyone involved drowns in lava in the process. |
— Official Description |

The Magma Anvil starting up

A support structure
The Magma Anvil event requires players to maintain support structures found in the vicinity of the central anvil. These support structures are tall, and emit a stream of hot steam that will damage anything that gets too close, however repairing it will require taking some damage. Each structure degrades very quickly, only taking about 30 seconds before being destroyed if not repaired. The main threat of this event is the lava the anvil spews, which will slowly fill the cave until completion. This lava makes it extremely difficult to maintain the support structures.
The objective is to maintain the Support Structures for 2 minutes.
Core Corrupter[]
“ | These strange things have been appearing in caves with increasing frequency in the last year. We are not yet exactly sure what they actually are, but they seem to eat resources, leaving entire cave structures barren. As such, management has instructed you to exterminate these things on sight. |
— Official Description |

The Core Corrupter

A cure capsule in the dispenser
The Core Corrupter event will have Mission Control drop a cure capsule dispenser nearby, which dispenses special cure capsules filled with the cure to the core. These capsules must be picked up and brought to the core corrupter. After 12 capsules have been brought to the corrupter, its core will be exposed, requiring one final cure capsule to be brought to it.
The difficulty of this event comes from the core corrupter itself, which will attempt to infect players standing on its rings. Once a player is infected, their controls will become locked and they become controlled by the core, shooting friendly dwarves and trying to rip cure capsules off the core. A player can be freed by shooting them.
The objective is to destroy the Core Corrupter.
Ebonite Mutation[]
“ | Miners, a wave of heavily armored Ebonite Glyphids are approaching on a direct intercept vector. Be advised: Conventional weapons will be ineffective - stick to your trusty Pick Axes for this one! |
— Mission Control |

A player attacking an Ebonite Glyphid with a pickaxe
The Ebonite Mutation event will deploy an Overcharge Sprinkler that will assist Dwarves in dealing with an oncoming wave of Ebonite Glyphids. The machine will periodically spit out blue glowing canisters that can be picked up by running over it. This will grant Dwarves a temporary buff which greatly reduces their Power Attack cooldown. Ebonite creatures can only be damaged by melee attacks (including Impact Axes and Reinforced Power Drills) and frozen. They can be taken down with 1-2 power attacks.
The objective is to kill enough Ebonite Glyphids to reach the points necessary in the allotted time. With Ebonite Grunts giving 2 points and Ebonite Praetorians giving 3 points.
Like as said before that this is one of four ways to obtain infused matrix cores. At max you can obtain one infused matrix core per mission as a maximum of one of any of these four machine events can spawn in a mission, and never two, three or all four of them. Which means that you can get a maximum of nine matrix cores per week from deep dives both normal and elite dives, and on the weekly matrix cores. assignments.
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Overcharge Sprinkler
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Ebonite Grunt
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Ebonite Praetorian
Total points required | ||
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Player Count | ![]() |
15 |
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25 | |
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30 | |
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40 |
Kursite Infection[]
“ | Analysis Engine activated! Kursite infected enemies are being lured to your location! Harvest them for volatile Kursite samples and stick 'em in the machine! R&D are very interested in getting their hands on them. |
— Mission Control |

A player bringing a Kursite sample to the analyzer
The Kursite Infection event will deploy a Kursite Grinder to analyze the infection carried by certain enemies. These enemies are modified with blue skin and yellow crystals, they drop Kursite when they die, which decays shortly after the creature is killed. Once the Kursite is dropped from an infected enemy, a player must deliver it to the analyzer.
Only one type of infected variant will spawn and the objective is to collect a certain amount of Kursite in the allotted time.
Kursite Samples required | ||||
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Variant | Glyphid Acid Spitter | Glyphid Praetorian | Mactera Spawn | |
Player Count | ![]() |
6 | 4 | 6 |
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12 | 8 | 13 |
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Kursite Praetorian
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Kursite Acid Spitter
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Kursite Mactera
Tritilyte Crystal[]
“ | Well, well! A Tritilyte deposit! We thought we'd lost this one! As you can see, previous teams tried getting through the outer shell of this thing, but failed. We're sending in a Nanite Bomb Dispenser for you - if those can't penetrate it, nothing will. Mission Control |

A Tritilyte Crystal with mining lasers activated
The Tritilyte Crystal event will have Mission Control drop a Nanite Bomb Dispenser nearby, which dispenses special explosive charges filled with Nanite explosives. These charges must be picked up, carried to the crystal, and thrown at it until it is destroyed. They are considered heavy objects, so players will be defenseless while carrying it. The charges will blow up upon hitting the surface of the deposit, hitting an enemy, or when shot.
The difficulty of this event can vary greatly depending on the placement of the bomb dispenser or what dwarves are present. If the dispenser ends up at the bottom of a cliff or on the other side of a chasm, for example, then a solo scout will have virtually no chance of success. On the other hand, if the dispenser is more or less level with the crystal and there are little to no obstacles in between, then success is virtually guaranteed.
The objective is to destroy the Tritilyte Shard with Nanite bombs in the allotted time.
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Nanite Bomb Dispenser
Nanite Bombs Damage[]
- Damage: 100 Nanite
- Maximum Damage Radius: 2m
- Radius: 3m
- Minimum Damage: 50%
- Friendly Fire: 20%
Tritilyte Crystal Health[]
Effective
Health Scaling |
Hazard Level | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal Mission | |||||||||||||
1 | 2 | 3 | 4 | 5 | |||||||||
Player Count | ![]() |
175 | 350 | 770 | 910 | 1050 | |||||||
![]() |
539 | 1050 | 1330 | 1400 | 2240 | ||||||||
![]() |
539 | 1050 | 1330 | 1400 | 2240 | ||||||||
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1295 | 1400 | 1610 | 1820 | 2030 |
- The Tritilyte Crystal can only be damaged by Nanite damage, which is exclusive from the Event's Nanite bombs.
Core Infuser[]

Machine Events reward interface on the Core Infuser
Players will need a Matrix CoreBlank Matrix Core to be able to receive the reward from the event; these are rewarded by completing the first stages of a Deep Dive and Weekly Assignments.
Upon successful completion of the event, each player can insert one Matrix CoreBlank Matrix Core into the Core Infuser (where the Tritilyte Key was originally used to start the event). The player will then be given three reward options, each being either a random class Weapon Overclock or a random class Matrix Core Cosmetic. Only one can be acquired. The core is always consumed, regardless of whether or not the player selects one of the rewards. If all previous rewards are collected, Mineral Containers of 120 crafting resources are instead available. The rewards do not scale with hazard difficulty.
It is possible to know the class and if it is a weapon overclock or a Cosmetic by looking at the class portrait and the background color. A background color of blue and a hammer icon means it is a weapon overclock and a background color of purple and a hat icon means it is a cosmetic.
Completing a Machine Event shows as a completed Mission Objective below the Secondary Objective. Completing a Machine Event also gives a credit and XP bonus upon mission completion. Note that even if the Machine Event's timer runs out before the event is completed, the credit and XP bonus will still be awarded, even if the mission itself is failed.
Like the Lost Pack and Cargo Crate cosmetics, the Machine Event's Overclock rewards cannot be lost if the mission is failed or aborted, or if the player is kicked or disconnected, or even if the game crashes. It can be lost, however, if the player's Internet connection is interrupted before finishing the mission.
Trivia[]
- Just like the Data Cell, only one machine event can spawn per cave, meaning that there is a maximum of one core infuser event per mission.
- Machine events will not spawn in Deep Dives, similar to the Lost Pack, Cargo Crate, Compressed Gold, Bittergem and Error Cube, as well as Starch Nuts, Yeast Cone, Malt Stars and Barley Bulbs.
- The Overcharge Sprinkler is notably much less sophisticated than the other pieces of technology featured in other machine events, appearing very rickety and aged.
- The explosives from the Tritilyte Crystal event also serve as batteries for the Caretaker's forcefield backup generator during Industrial Sabotage missions.
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